250,302 Commits over 3,959 Days - 2.63cph!
Fix rudder visual pivot point
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Delete the client's pawn on disconnect
boar model update, walk anim update
Fix ghosting on text textures, optimize font smoothing as a combo
Fixed models not being flushed on level changes/disconnects when not hosting a local game (i.e. in multiplayer in general)
mat_dumpmaterials now has an optional argument to hide refcount 0 materials
A better approach to handling unmounted materials erroring (which causes severe performance loss when such materials are trying to render) - We now properly delete those from internal cached material list on map unload/load
gma.MountGMA now also clears list of missing materials
Added a (very naive) reproduction of the Source 1 "ikrule touch" feature for current holds
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
Construct .vmap
Added Construct vmap + sky map
Merge branch 'master' of sbox
Fixed dress model
Fixed gloves
Compiled gloves
fixed bun hair variations
Merge branch 'master' of sbox
Predict white ball placement as well and set owner directly to the pawn now that works
Fix AuthorityCheck
Merge branch 'master' of sbox
Let's try and make the cue predicted again for the player taking a turn
Merge branch 'main' of sbox-pool into main
countryside bunker entrance WIP art and dressing setup
Fixed hold_R on Rust crossbow
Merge branch 'master' of sbox
Do half aiming when no weapon
The Hidden compiles again and updated all code and fixed bugs relating to Pain Day
Merge branch 'main' of sbox-hidden into main
Set aimat_pos so player model aims
Speed up .HasAttribute
Send Managed Class Ident as part of the entity serialization rather than as a datatable var
Merge branch 'master' of sbox
Fix for boar ragdoll disconnect error
Improve text rendering quality and subpixel antialias
Update NetworkList for Pool
merge from hdprb ai merge branch
Fixed tool being recreated every tick
updated skeleton Boar assest
Whitelist System.Text.StringBuilder
Whitelist System.Decimal
Whitelist SwitchExpressionException
Whitelist TupleElementNamesAttribute
Whitelist range/index syntax stuff
Added BaseFileSystem.ReadAllBytes, ReadAllBytesAsync
Fixed possible overflow when allocating string for native
Throw exception if trying to update disposed texture
Fixed build input not being called on ActiveChild
Add restrictions to NetList, NetRead
Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Boar update - skinning, prefab, skeleton definition, ragdoll
Made FindActiveCamera return an ICamera instead of a Camera