250,302 Commits over 3,959 Days - 2.63cph!

4 Years Ago
merge from AI main
4 Years Ago
Moved train signal lights to the other side
4 Years Ago
Mirrored train_signal_lights_a
4 Years Ago
merge from main
4 Years Ago
Applied some debug log changes/spam removal shelved changes.
4 Years Ago
Applied animal AI design shelved changes and state scroll speed.
4 Years Ago
Added train signals to some tunnel prefabs for testing
4 Years Ago
Remove deprecated SSAO crap that would assert on tools log
4 Years Ago
Train signal lights / meshes, textures, colliders and prefabs
4 Years Ago
Fixed PixelGroup depth sorting Bullet spawning profiling Fixed ECS bullets lerping between per-update properties
4 Years Ago
Make Steamworks.SteamClient.IsValid is correct without Steam Make sure Steamworks.SteamClient.IsValid is correct without Steam running
4 Years Ago
Fix 1px bleeding on mipped textures Implement background-repeat Fix corrupted textures on border-image Fix gradient images bleeding Clamp text rendering
4 Years Ago
Handle Steam not running better
4 Years Ago
Weapon pose properly fed in as idle state pose
4 Years Ago
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4 Years Ago
ModelDoc: Fix sequence names not being sorted alphabetically in blend entry widget Merge branch 'master' of sbox
4 Years Ago
Make sure soundsystem_lowlevel is rebuilt Fixes crashes with the soundsystem when enabling a new sound device, possibly other crashes
4 Years Ago
Don't show buildwatch on assetbrowser (customer machine already couldn't see this but we don't want it either)
4 Years Ago
Fixed another edge case that could make rivers overlap each other
4 Years Ago
Source updates
4 Years Ago
merge from main
4 Years Ago
gas_cylinder_fat Prop Has lods and gibs and is tintable Merge branch 'master' of sbox
4 Years Ago
Merge from main
4 Years Ago
Removed debug output from when removing unused materials
4 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
4 Years Ago
Use on disk texture desc when updating texture data Throw exception when there's not enough data to create/update texture
4 Years Ago
More colour updates, show shot being recorded in red on the timeline Clicking play once the demo/shot has ended now returns to the start of the demo/shot
4 Years Ago
Demo info top layout (WIP)
4 Years Ago
Merge from io_colour (pie menu changes)
4 Years Ago
Revert unneeded change
4 Years Ago
More pie menu colour matching
4 Years Ago
Show the colour of the wire/hose in the radial menu
4 Years Ago
Icons and description for wire/hose colour wheel
4 Years Ago
Merge Main->Submarine
4 Years Ago
Merge from main
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Finally managed to get colours matching from Figma to Unity
4 Years Ago
Merge from main
4 Years Ago
Cinematic animations backup
4 Years Ago
Fix modular cars sending a full network sync every tick when they don't have to
4 Years Ago
Timeline scene test + recorder presets
4 Years Ago
More
4 Years Ago
More
4 Years Ago
Rudder visuals
4 Years Ago
Fix bug in load method
4 Years Ago
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
4 Years Ago
updated asphalts material/textures
4 Years Ago
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4 Years Ago
Fixed some ECS bullets missing sprites Fixed possible exception when disposing a BulletQuery Button prompt icons in pause menu tweak for Switch Working on changing how damage numbers are rendered Fixed ECS rect bullets not using scale when detecting collision Fixed possible crash in ECS OutOfBoundsJob Fixed debug ignore collisions with ECS bullets