193,297 Commits over 4,079 Days - 1.97cph!
[D11] disable the prefab unload as it seems to be leading to heap corruption in 2018.3, needs further investigation.
Disabling door LODS for interior rooms
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Let's try SaveAssets after StopAssetEditing (?)
Removed clusterfuck from HTN Definition<T> class that was throwing exceptions during build
Added some debugging options
Removed ItemIcon.DoPrepare warning
Fixed server console being empty in release builds
Making a load of stuff static.
Removed old checking code, made allocation for jobs persistent.
Finished, almost ready to merge
[D11][UI] Enable Take all option in empty slots of lootpanels
[D11] [UI] fix for misaligned text in the code lock screen
[D11][UI] adjustments and bugfixes for the create server screen
alternative big_button model without cable
[D11] [UI] added the xbox logo to the xbox controller image
stopped the code lock numbers from flashing as you press them, and changed the icons to change per platform
added wip icons to the server stats screen
added a missing secondary control to the controls screen for toggling lights
[D11] Fix for looting panel opening twice when looting a player which would cause a null error
[D11] [UI] altered the available buttons on the "my rust" page of the main menu
added a few more wip icons on the footer info bars
tweaked the rust credits texture slightly to avoid edge cropping
[D11][UI] Fix for create server screen scale
Fullscreen exclusive enabled by default (test)
Just need to add a few extra checks and it's done.
Client only interaction matching server
Moved water interaction to rustnative; updated binaries
Remove a couple of missing shaders from "always included" in project settings
Testing running character culling as a job.
Merge the latest into my branch.
Fix "items drop at 0,0,0 if player is killed while in a vehicle" bug.
HBHF final art + audio effects
network++
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Increased item drop destroy time for 30 to 180 seconds.
[D11][UI] Fixes and adjustments to the Create server screen
RF receiver save/load fix