197,744 Commits over 4,140 Days - 1.99cph!
bandit town safezone tweaks
static bandit at recycler ladder bottom to prevent abuse
[D11] Add Voice.MicrophoneConnected()
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
[D11][Tutorial] Stripping UI items from local/server prefabs
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
Merged skin approval files from easter branch
Networked tree billboard manager/renderer - initial commit
prevent players exploiting inside large furnace
[D11] For for PS4 NpToolKit exception
[D11] Commented out UI Markup code to help compile times on consoles.
[D11] [UI] fixed the first button in the crafting category sometimes not selecting properly
#1848, #1856, #1850, #1891, #1873, #1874, #1877, #1870, #1888, Added strings for; gun descriptions, changing seats, taking fuel
[D11] [UI] re-linked more variables and fixed some alignment issues
[D11] [UI] Commented out protection value scale hack. Protection should now use actual values until we know how we should actually display them.
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[D11] DTLS plugin now has optional simple unencrypted UDP socket backend. Updated Windows console test app to work with it.
[D11] [UI] Adjusted item info spacing to better fit longer value strings. Changed colour of protections adjustment values to match item info adjustment values.
[D11] Deadzone 0 and sprint backwards fix
[D11] [UI] re-linked some variables that got unlinked switching defines
[D11] [UI] set a limit of 30 items in the crafting queue, and made certain parts of the pinned recipe element larger
Working on interaction UI changes. Going to support multiple interaction options at once (for NPC commands).
Update pie menu to the modern age.
Merge to NPC interaction branch
- Fix unified inventory total cash change calculation.
- Fix unified inventory Find and Take over multiple containers. Fixes show buy error when cash is spread between inventory and belt.
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[D11] Fix server compilation error
[D11] Fix server log compilation error
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[D11][Tutorial] Locked item check now checks against itemID
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fixed 40mm smoke grenades colliding with player
increased lr300 condition to match ak
[D11] [UI] Removed Debug Log.
Adjusted layout and functionality of Player Protections Panel/Resistances. TODO: Fix numbers being inconsistent with base player protection values.
Disable GPU skinning on xb1 due to 2019.1 crashhhhyycrashy
[D11][UI][#1182] Removed post processing from player preview
[D11][Tutorial] Fix for issue #1926, crash caused by shelter campfire not being the correct variant
Deployables can no longer be stacked. Things like TVs etc. can still be placed on tables etc. though.
[D11] [Audio] Fixes voice chat