193,280 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Remove gc allocs in PerformanceUI
6 Years Ago
Merge the latest from Main into my branch
6 Years Ago
Fixed the 1HP health bar bug (reported by several people).
6 Years Ago
Fix a few GC allocs
6 Years Ago
Scientist Corpse error fix
6 Years Ago
Rest of L4
6 Years Ago
Flashlight warning fix
6 Years Ago
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
6 Years Ago
Fixed shader-related cliff flickering
6 Years Ago
Removed logs
6 Years Ago
Fixed NRE on corp merge, stopping deed from showing on all clients, possible fix for request / deny UI logic fuckup
6 Years Ago
Backup
6 Years Ago
progress
6 Years Ago
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6 Years Ago
Merged shader updates
6 Years Ago
Building error fixes
6 Years Ago
One more
6 Years Ago
[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
6 Years Ago
[D11] Fix for missing define, and some translation strings added/fixed
6 Years Ago
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
6 Years Ago
[D11][Audio] Added detailed reverb to cave_large_hard
6 Years Ago
[D11] forgot these new files from last commit.
6 Years Ago
merge in new game mode to test some stuff
6 Years Ago
Fixed colour tint serialization
6 Years Ago
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
6 Years Ago
Small shader fixes
6 Years Ago
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Enbaled interactive on create server menu
6 Years Ago
Mergers
6 Years Ago
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
6 Years Ago
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
6 Years Ago
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
6 Years Ago
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
6 Years Ago
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
6 Years Ago
merging logic
6 Years Ago
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
6 Years Ago
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
6 Years Ago
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6 Years Ago
Remove a couple more gc allocs
6 Years Ago
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
6 Years Ago
[D11] revert part of my last commit as there was a legit need for the state.
6 Years Ago
[D11][UI] Loadout widget now display amount of items in each catagory
6 Years Ago
Put litenetlib logging on a NET_DEBUG define
6 Years Ago
Fix some gc allocs
6 Years Ago
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
6 Years Ago
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
6 Years Ago
[D11][UI] Create new server screen widget created to display current loadout
6 Years Ago
new palm trees folder structure, textures-material backup