193,280 Commits over 4,049 Days - 1.99cph!
Remove gc allocs in PerformanceUI
Merge the latest from Main into my branch
Fixed the 1HP health bar bug (reported by several people).
Scientist Corpse error fix
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
Fixed shader-related cliff flickering
Fixed NRE on corp merge, stopping deed from showing on all clients, possible fix for request / deny UI logic fuckup
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[D11] [Tutorial] Update to tutorial map added Rust decal prefab and material
[D11] Fix for missing define, and some translation strings added/fixed
[D11] UnloadAsset was removing the asset from the wrong dictionary which meant it wasn't possible to reload it, and probably didn't actually save any memory!
[D11][Audio] Added detailed reverb to cave_large_hard
[D11] forgot these new files from last commit.
merge in new game mode to test some stuff
Fixed colour tint serialization
[D11] Make it possible to fix the lod level for the TOD resources so that the other lod assets are not even referenced in. This saves us a few megabytes and should help the procedural map scene load slightly quicker. Fixed to best quality lod for now.
[D11] Fix for attempting to call ConnectedPlayers before the script has initialised.
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[D11] Enbaled interactive on create server menu
[D11][TUTORIAL] Highlighted crafting items no longer stay highlighted when finished with
[D11][UI] Removed interactable toggle to stop issue with first selected option. Added missing button control
[D11] [UI] Replaced player stat icons with WIP icons for now until we get all the icons needed.
[D11] [UI] Added view stats functionality to leaderboards screen. Adjusted leaderboard screen layout. Added WIP icons for non-functional leaderboard tabs. Updated translations for leaderboards screen.
[D11] filesystem warmup needs to run every time to reload any unloaded prefabs
[D11][TUTORIAL] Increased damage from helicopter, replaced more placeholder text
[D11] Added more hints to the Server Wipe Options popups, and popups now extend size for hints larger than one line of text
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Remove a couple more gc allocs
[D11][Audio] Initial integration of D11 music + stings , created music clips, music themes, aslo sound defs, class and template for stings. Fixed incorrect channel assignments of some ambient SFX sound classes.
[D11] revert part of my last commit as there was a legit need for the state.
[D11][UI] Loadout widget now display amount of items in each catagory
Put litenetlib logging on a NET_DEBUG define
Added missing materials to fallbacks that cause console warnings/errors with no mounted games
[D11][TUTORIAL] Fix for crash on loading practice mode caused by messed up terrain config
[D11][UI] Create new server screen widget created to display current loadout
new palm trees folder structure, textures-material backup