250,300 Commits over 3,959 Days - 2.63cph!
Animal attack/chase state improvements
Decrease drag a little, fix steering bug
Don't allow turning the sub if it's not moving
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adding WIP brick trim and corner overlays
Merge branch 'master' of sbox
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Added CheckInsideAnyCollider, covering checks on colliders of all types
Commit my CheckInsideNonConvexMesh method, currently unused
Fixed case where OnOutOfBounds callbacks would spam
Demo list UI now shows hours as well as minutes and seconds
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Fix typo that slipped through last commit
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Fixed an incorrect r/w warning on the Gibbable editor
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
Make TextureLoader.Image public as well
Added convars, fixed mipmap bias calculation.
Fixed issues with incorrect settings being supplied to plugins.
Fixed ECS RemoveWhenOutOfBounds
Added ways to investigate why ECS bullets despawn
Fixed case where ECS bullets wouldn't ignore the right unit
Fixed citizen hitbox surface type
Remove unused
Still network ModelEntities,even if rendering is turned off
Fixed Transform being fucked up because I'm a clumsy idiot
Add Player.OnActiveChildChanged
Make citizen material surface property flesh
Didn't mean to leave this in
Pool is a functional game again after Pain Day, fixed a bug where potting the white after the black would still result in a win
TransmitType.Culled renamed to TransmitType.Pvs
Update managed parent information on entity created clientside
Always network if an entity we own is the owner
Make sure we can carry the entity before adding it to inventory
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Do not mark already subscribed addons as "from server" and do not unmount them on map shutdown
Fixed legacy replays diverging
Mipmap ImageLoader images from URLs as well
Make Sandbox.TextureLoader.Load public and allow decompressing procedural png/jpg
Merge branch 'master' of sbox
Don't change PhysicsSubSteps !
Tweak how PhysicsTime is calculated
Merge branch 'master' of sbox
Procedural blink machine + micro eye darts added to the Citizen animgraph
Merge branch 'master' of sbox
Add Material.CreateCopy and Material.OverrideTexture
Generate mips from ImageLoader-created textures