193,262 Commits over 4,049 Days - 1.99cph!
Flashlight in stores and occasional random drops
Flashlight on/off states working correctly between view and world models
Corp serialization code and a bit of boilerplace for merging.
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LightLOD now toggles volumetric light beams in sync w/ light component
RF Receiver + detonator functionality
protocol++
Flashlight models working well. Added light cone
[D11] Server Wipe Options UI - and Popups can now use a hint string properly
Fix for unnecessary playfab gc allocs
Fixes for DeferredDecalRenderer GC allocs
Fixed "kinematic bodies with CCD enabled are not supported!" physics error when loading the patrol helicopter prefab
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tweak icer anim controller
adding ice pillar shatter FX
More tests, better but ECS renderer still not there yet...
[D11] Added Methods for showing Platform PSN/XBL Store stuff also added methods for retrieving dynamic list of products to buy.
[D11][TUTORIAL] Extra game tip messages
[D11][TUTORIAL] Updated placeholder text for objective 5
[D11] [UI] swapped the hunger and thirst icons around in the HUD
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Player classes are set on all clients automatically clientside
Added hook GM:PlayerClassChanged
Player classes are initialized as soon as they are set, instead of on first hook call
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[D11][TUTORIAL] Removed floating doorway
Fixed impostor batching buffer SetData mismatch error
[D11][TUTORIAL] Fixed missing mesh reference for cave collider
[D11][TUTORIAL] Reworked objective 5
[D11] [UI] added support for changing control schemes in the control menu
made the controls menu accessible from the main menu and in game options
[D11][UI] Create Server info panel top bar updating
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Added NextBot.FireAnimationEvent clientside hook
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[D11][UI] Locked create server map screen. Removed debug code
Git: Fixed tool ghosts being still left behind on tool holster in certain cases
[D11][UI] Server menu basic text validation flow.
[D11] Update on Restart button, and added a bunch of WIP icons/popups for more clarity