198,737 Commits over 4,140 Days - 2.00cph!

6 Years Ago
UI.Dialogs don't use SceneToPrefab
6 Years Ago
Restore bass.dll error message corrections
6 Years Ago
[D11] Source art for ps4 trophy icons
6 Years Ago
[D11] Updated ps4 trophy icons
6 Years Ago
[D11] updating ps4 icons
6 Years Ago
Switched from UI scenes to prefabs Session button works Pie menu uses TMP Smoother client bootstrap
6 Years Ago
[D11] bug 1890
6 Years Ago
[D11] [TUTORIAL] wrapped functions in tutorial define
6 Years Ago
Restore gamemode when disconnecting from a server more thoroughly
6 Years Ago
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
6 Years Ago
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
6 Years Ago
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6 Years Ago
[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
6 Years Ago
Animation clip debug view
6 Years Ago
[D11] [UI] Removed spammy debug log.
6 Years Ago
Automatically (re)build bspzip.exe Added bunch of projects into the Tools group where they belong
6 Years Ago
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
6 Years Ago
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
6 Years Ago
[D11] Fix for killing NPC scientists
6 Years Ago
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
6 Years Ago
[D11][UI] Improvements to the Upgrading context
6 Years Ago
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders Added script to update mesh metrics on meshes saved as asset files
6 Years Ago
Updated mesh metrics for texture streaming
6 Years Ago
merge from main
6 Years Ago
more
6 Years Ago
Match my code to project coding standards
6 Years Ago
Rewording dealer interactions for corps
6 Years Ago
Drug dealers now work for a corp, not an individual.
6 Years Ago
Cops now kill instead of arrest on maps with no prison (useful for testing).
6 Years Ago
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
6 Years Ago
Reduce NPC random walk zone on my test map
6 Years Ago
Mat improvs. SMG positioning unfuckery Cleanup
6 Years Ago
shader tweak light fix fixed menu avatar camera
6 Years Ago
6 Years Ago
Pre-merge
6 Years Ago
enabled muzzle brake effect override water jug spawns with less water
6 Years Ago
Minor edit
6 Years Ago
More prefabs. Fixed some dummy position inconsistencies on SMG/MP5 Test scene backup.
6 Years Ago
Network entity cache update
6 Years Ago
Give the back button some hover/press FX for larity
6 Years Ago
Brake/silencer dummies too.
6 Years Ago
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
6 Years Ago
6 Years Ago
Clean up some new warnings
6 Years Ago
Move LWRP to Packages folder, hopefully Unity doesn't delete it Deleted LWRP documentation cause plastic got confused by it
6 Years Ago
Remove unused asset
6 Years Ago
Muzzlebrake vfx improvements. More effect prefabs. Cleanup.
6 Years Ago
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
6 Years Ago
Alpha corrector changes, fix NRE when offline + saving player record
6 Years Ago