250,302 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Art source backup
4 Years Ago
Update construct.vmap Updated with basic art started
4 Years Ago
Rename "DamageNumber" to "DamageFloater" Fixed damage floater kerning
4 Years Ago
Add context menu items to compile sounds with looping enabled/disabled until there's an editor for it
4 Years Ago
Fixed exception on non-ECS stages New damage number sprites Damage floater systems refactor, fixed ECB system usage
4 Years Ago
NetworkEmbedClass and INetworkTable
4 Years Ago
Lowered density of train signal lights Added signal lights to tjunctions
4 Years Ago
skin approval
4 Years Ago
merge from ai main
4 Years Ago
Added basic ELO ranking display support (saving to JSON is disabled for now)
4 Years Ago
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4 Years Ago
Sound.SetRandomPitch is executed once at start of playback, Sound.SetPitch is always executed and multiplied with initial random pitch
4 Years Ago
fat gas cylinder fix Fixed normal issues, fixed naming of meshes and phys shape. Fixed LODs not working. Merge branch 'master' of sbox
4 Years Ago
Maps without a spawnpoint no longer throw an exception, but a warning
4 Years Ago
countryside bunker entrance final art - models and prefabs
4 Years Ago
Strip old netcode
4 Years Ago
Fixed a crash in particle editor when trying to preview a particle that failed to preview Fixed a crash with Inspector tool and float data types
4 Years Ago
Log codegen exceptions Show codegen exceptions in VS
4 Years Ago
Added another submaterial to train signal lights to prevent emissive bleed onto non-emissive parts Added a larger base to train_signal_lights_b variant
4 Years Ago
Move common logic for whether owner is in play to a separate method
4 Years Ago
Trying to network CUtlBinaryBlock was a disaster, cleaning up Embed boilerplate
4 Years Ago
Fixed server accepting input from everyone
4 Years Ago
Removed "controllers" and the Cue handles its own fate now, properly predicted with Simulate and client effects (shot power line etc) updated in Tick for each client
4 Years Ago
Initial ui batching shader
4 Years Ago
Initial ui batching shader
4 Years Ago
damage floaters dont spawn traps in easy mode
4 Years Ago
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4 Years Ago
4 Years Ago
Fix Sound.SetPitch, also add Sound.SetPitchRange
4 Years Ago
Codegen for NetworkVariable, working with hotloading Cleaner, safer Prediction fixes, network lists
4 Years Ago
merge from main
4 Years Ago
merge from ai hdrpb
4 Years Ago
adding industrial stairs prefab, tweak material and models
4 Years Ago
Fixed shots getting selected/unselected incorrectly when dragging a shot
4 Years Ago
Can drag shots into the root folder
4 Years Ago
Prop is now animated on both subs
4 Years Ago
Auto focus shot name field when opening the new shot UI
4 Years Ago
Example of spawning new damage floaters
4 Years Ago
ShapeInstanced shader tweaks to support non-square atlas grids WIP new damage floaters Finished new damage floater system
4 Years Ago
Disable previous frame button Proper text resizing on top info bar
4 Years Ago
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4 Years Ago
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4 Years Ago
Separate the propeller from the solo sub model (duo sub prop was already separated). Update LOD groups for rudders and props.
4 Years Ago
misc improvements
4 Years Ago
Improve the rudder code
4 Years Ago
Coloured electrical cables now show their colour when the directional material is applied while holding the wire tool and in TC auth
4 Years Ago
Physical rudder movement, client-side tick, profiling
4 Years Ago
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4 Years Ago
Desert spawns
4 Years Ago
Redo stomped changes to solo sub turret model