198,737 Commits over 4,140 Days - 2.00cph!
UI.Dialogs don't use SceneToPrefab
Restore bass.dll error message corrections
[D11] Source art for ps4 trophy icons
[D11] Updated ps4 trophy icons
Switched from UI scenes to prefabs
Session button works
Pie menu uses TMP
Smoother client bootstrap
[D11] [TUTORIAL] wrapped functions in tutorial define
Restore gamemode when disconnecting from a server more thoroughly
[D11] Enable Fred's laser optimisations, think they were accidentally turned off.
[D11] [TUTORIAL] Server command to lock players health to going below 1 hp during tutorial, added skip tutorial step skip from the debug pause menu
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[D11] Increased acceleration rate for sliders and splitting, and also added incremental jumps rather than increasing by 1 every time
Animation clip debug view
[D11] [UI] Removed spammy debug log.
Automatically (re)build bspzip.exe
Added bunch of projects into the Tools group where they belong
Set AlwaysAnimate animators to CullUpdateTransform in prefab preprocess
[D11] [UI] Added proper null checks in HUD for Local Player Entity for each component update. Preprocessed single player prefabs for tutorial. Removed code I left in the HUD last submit. Added DebugEx for tutorial visibility switching.
[D11] Fix for killing NPC scientists
Tidy up and a parity check, also changed "Favourited" to "Favorited" in American English.
[D11][UI] Improvements to the Upgrading context
Update to FindBillboardTextures to detect only textures used with particle and billboard shaders
Added script to update mesh metrics on meshes saved as asset files
Updated mesh metrics for texture streaming
Match my code to project coding standards
Rewording dealer interactions for corps
Drug dealers now work for a corp, not an individual.
Cops now kill instead of arrest on maps with no prison (useful for testing).
Allow cyka blyat to work on maps with no units at all (allows testing on my test map)
Reduce NPC random walk zone on my test map
Mat improvs.
SMG positioning unfuckery
Cleanup
shader tweak
light fix
fixed menu avatar camera
enabled muzzle brake effect override
water jug spawns with less water
More prefabs.
Fixed some dummy position inconsistencies on SMG/MP5
Test scene backup.
Network entity cache update
Give the back button some hover/press FX for larity
Brake/silencer dummies too.
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Clean up some new warnings
Move LWRP to Packages folder, hopefully Unity doesn't delete it
Deleted LWRP documentation cause plastic got confused by it
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
Fixed all the alpha channel problems (LWRP is now in repo, with one change to ShaderPreprocessor.cs)
Alpha corrector changes, fix NRE when offline + saving player record