250,076 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Tundra specific foliage spawner for procmap roads
4 Years Ago
barrel spawn icon
4 Years Ago
Merge from main
4 Years Ago
Compile fixes
4 Years Ago
Fix jittery transforms getting bone transforms from client only ents Add getters for anim graph params
4 Years Ago
snow variants were using the wrong material leading to visual diff with the biome
4 Years Ago
new ragdoll camera
4 Years Ago
junkpiles use temperate foliage by default as they are not static
4 Years Ago
Fixed dome monument CCTV angle
4 Years Ago
Added train tunnels to Barren, plus some other fixes
4 Years Ago
Adding back thatched_b textures
4 Years Ago
Fixed case where ECS bullets accelerated in the wrong direction Fixed velocity-based circle skew in ECS bullets
4 Years Ago
Scene 2 Prefab - prefabs only
4 Years Ago
buildmapdialog: Don't try to remove maps/ from map path if it doesn't have maps/ in the path Removing a bunch of unused FOV code Merge branch 'master' of sbox
4 Years Ago
Handle blast forces on ragdoll
4 Years Ago
add explosive rust barrel prop
4 Years Ago
sensitivity convar works
4 Years Ago
Move the fgd's into their own folder Fix occasionally booting to black screen due to menu compile race condition
4 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets
4 Years Ago
Entity FindByIndex uses dictionary Add EntityHandle Replicate uses Object.Equals
4 Years Ago
fix crash on low ammo death
4 Years Ago
Vitals styling Low ammo colour
4 Years Ago
Applied Biome Visuals script to overgrowth foliage prefabs
4 Years Ago
Update issue templates
4 Years Ago
Deleted base/content Fixed CBaseFileSystem::GetModPath returning dumb paths
4 Years Ago
4 Years Ago
merge from main
4 Years Ago
merge from wipe_4
4 Years Ago
Decluttering
4 Years Ago
Texture sizes
4 Years Ago
Added gib overrides and disabled read/write on some high memory meshes: Chippy arcade machine Fluid switch Piano, xylophone and drumkit Beach chair, parasol and beach table Wooden watchtower SAM sites Beds Graveyard fence Workbench 1, 2, 3 (and removed gibbable components (from static versions) Computer station Chocolate eggs Neon signs
4 Years Ago
Fix launchsettings.json wrong folder
4 Years Ago
Fixed difference between main and backport caves terrain anchors
4 Years Ago
Added a shrink colliders option to the gibbable editor This shrinks colliders on the gibs until there are no longer any overlaps Should help some gib setups with lots of overlapping pieces exploding apart when destroyed
4 Years Ago
Add citizen props spawn icons to here as a temp workaround
4 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
4 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
4 Years Ago
boost the physgun angular damping when snapping
4 Years Ago
PhysGun needs to inherit IFrameUpdate for effects Merge pull request #5 from handsomematt/physgun-iframeupdate PhysGun needs to inherit IFrameUpdate for effects
4 Years Ago
Add rotation snapping to PhysGun Merge pull request #4 from handsomematt/physgun-snap Add rotation snapping to PhysGun
4 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
4 Years Ago
Update flashlight animgraph
4 Years Ago
Use rust flashlight viewmodel Add a slight flashlight toggle cooldown Admire flashlight with attack2
4 Years Ago
Add rust flashlight viewmodel
4 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
4 Years Ago
Split up player logic some more Lights and lamps play a sound when toggled on/off Player checks for use disabled by asking the active child
4 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
4 Years Ago
Let's get rid of the car entity for now until it's remade properly
4 Years Ago
Merge from gib_pool