155,565 Commits over 4,536 Days - 1.43cph!

6 Years Ago
▍ ▍▋▉▉█▅ ▊▋▆
6 Years Ago
▌ █▇▅▊▊▆▊ ▉██▌ ▍▊▌▉ ▊▄█▆
6 Years Ago
▌▌▍▊▋▍▇▊▆▋ ▍▆▉▉ █▇▌▌▇█▌ ▅▊▋▇ ▅█▋▍▆▊▊ ▅▍ ▅▄▌▌▄▆▍▄▋▌▊▋▆▍▄▊
6 Years Ago
Hide Pee Pee 9000 on the map
6 Years Ago
Add click events with handler
6 Years Ago
Use EscapeRichText for player names (not related to this branch)
6 Years Ago
Update protobuf code generator to support copying repeated fields
6 Years Ago
Big tunnel radtown revamp WIP
6 Years Ago
Fixed sticky gizmo on another bunker prefab
6 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
6 Years Ago
Remaining things for the new northern mountain radtown.
6 Years Ago
▍███▄▌ ▊▅█▆▍▉
6 Years Ago
Staircase900 terrain gizmo isn't sticky
6 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
6 Years Ago
Gravel spec tweaks to better match roads.
6 Years Ago
Various/scene backup
6 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
6 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
6 Years Ago
Plumbing shop data through
6 Years Ago
Prefab setup
6 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
6 Years Ago
▆▊▇▋▅█▋ ▊▌█▇ ▇▇▄▌▌
6 Years Ago
6 Years Ago
merge from main
6 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
6 Years Ago
Various/backup
6 Years Ago
River spawns WIP
6 Years Ago
▌▍▅▇▍▉ ▊▉▌▉▉ ▌▇▊▊▌▇▉▆█▄▇▆▇▄▌▉▉▋ ▌█▄█▌ ▌▅▇▍
6 Years Ago
▇▊█▄█▊ ▅▄▋▅▌▅
6 Years Ago
Various bugfixes
6 Years Ago
Merge from main
6 Years Ago
wip camper module health setup
6 Years Ago
Tunnel corridors greyboxes and prefabs
6 Years Ago
▄ ▄▄▉▄▅▋▄▆ ▋▍▋█▍▉▋▌█▌█ ▇▅ ▄▋▋███▅ ▇▊▉▅▉▆▊ ▊▄▆▌▅▆ ▅▇▉▉▌▄█▅ ▇▆ ▍▄▄▍▄▆ ▋▉ ▋▇▌▌▄
6 Years Ago
skin approval
6 Years Ago
merge from main
6 Years Ago
▇▌▇▅▄▉▌ ▉▌▊▌ ▅▌▅▌▌
6 Years Ago
Remaining mid area
6 Years Ago
▋ ▍▆▉▋▍▉▄ █▉▊ ▌▋▊▋▍▍▋█▍█▊▊▍▇ █▇▋▇
6 Years Ago
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
6 Years Ago
▊ ▇▌▅▌▅ ▊▄▆▌ ▅▆ █▉▇▋▅▉█▆▅▅▇▆ ▅▆▊ ▉▋█▋▇ ▋▅▋▍▇▅▉▋▌▋ ▍▉▅█ █▌▌▄▉ ▄▇▌▌█ ▄▊▍ ▊▉ ▄▆▋ ▄▌▉▆ ▌█▇ ▄▄▊▇█▆▋▄▋ ▋▌▊ ▋▍ ▊▄▍ ▆▆▌▊▆▍▆▌█ ▅█▇▍▅▍ █▊▉▄▊██▆ ▆▊ ▆▌▊█
6 Years Ago
More mid island
6 Years Ago
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
6 Years Ago
▄ ▇▄▊▊▄█▉ ▇▆▄▋▊▍█▇▆▆▆█▆█▅▋█▋▊▆▌ ▌▅▉▍▍▆▊▉ ▇▇ ▋▉▌▍▋ █▇ ▄▋▆ ▄▋▌▆▇█ ▉▅▆▅▍█▆▊▉▄ █▌▊▊▌▌▌▌ █▍█▉▇▇ ▅▊▍▄ ▋▅▆▇▉ ▉▋█▇▆▇▇▆▅█ ▊▍██▄▇▆▌▄▋ ▇▄▄▌▍▍
6 Years Ago
Use convar
6 Years Ago
Viewmodel clothing support
6 Years Ago
█ █▍▍▇█ ▅▄ ▄▅▌█▉▇▇▉▍▇ ▅▇▌▋▊ ▋▅▋▄▇▍ █▄▋ ▋▌▆█▄ ▇▌ ▄▆▍▆ █▌▊▄▊ ▍▊▇▉▄▋▌▋▌ ▅▋ ▉▇▋▄▉▅▄▋▊▅▌█
6 Years Ago
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
6 Years Ago
█ ▌▉▉█▊▆ ▄▋▇ ▇▌▅▇▍▆ ▅▅ ▄▉▉▆▇▄▍█▇▅█ ▌▆▆ ▍▌▉██ ▍█▍▊█▄ ▆▌▍▇▊ ▋█▅▊ ▉▇█▅▉█▉▍▇▅ ▉▍▅▅▍▇ ▌▉▌▅▊ ▅▌▅▅▄ ▆▄▅ ▊█▄ ▊▊▊▉▇▇▌▍ █▉▊ ▉▌▅▅▊▍ ▄ ▌▅▉▍ ▄██▆ ▄█ ▆█▌▊▋▉▆██
6 Years Ago
Large wooden box can no longer be clipped into world layer