250,102 Commits over 3,959 Days - 2.63cph!

4 Years Ago
We don't use qt4
4 Years Ago
Fixed some console commands crashing when used without a player on the server Fixed ent_remove being able to delete players
4 Years Ago
BiomeVisuals now supports pooled prefabs / entities
4 Years Ago
Remove unused/unneeded
4 Years Ago
Add extra check to make sure directional gravity is reset on destroy
4 Years Ago
Build tweak
4 Years Ago
Scene to prefab - prefabs only
4 Years Ago
Saplings biome variant prefabs
4 Years Ago
Update Build-Retail-Native.bat Merge branch 'master' of sbox
4 Years Ago
combing monuments for severed prefab links for foliage
4 Years Ago
Add ladder movement
4 Years Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
4 Years Ago
Fix shadow hotload and writing on new addon asset system
4 Years Ago
Show addon maps in local map list
4 Years Ago
be more specific about what we want to build
4 Years Ago
Fix FullPathToModRelativePath not working
4 Years Ago
▅▄▆ ▄ ▅▋▌▇▅▌ ▅▉▄▊▍ ▇▊ ▇▌▆▆▍█ ▅▋▍▌▇
4 Years Ago
Fix .vpk not being marked as ASSET_LOCATION_GAME
4 Years Ago
orb hard speech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity more ball pit switch adjustments disabled some ballpit ECS bullets
4 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
4 Years Ago
Changed shot list entry to sentence case
4 Years Ago
Make drawtriggers_toggle an admin cmd
4 Years Ago
Fixed having to close a shot before starting a new one
4 Years Ago
oops, forgot to update this
4 Years Ago
Double the animation time for card flips
4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Reset water level fraction when not touching water
4 Years Ago
Unsaved
4 Years Ago
Highlight current shot Various fixes
4 Years Ago
Add more collision info to Entity.OnPhysicsCollision
4 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name
4 Years Ago
Fix camera rotation changing when ending a demo
4 Years Ago
South coast
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Fixed shot looping back to start even if loop is disabled
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Clear all gibs when scrubbing the timeline, prevents them being repeatedly created and not cleaned up when scrubbing forward/back
4 Years Ago
More gib overrides and read/write disabling: Ice walls All car chassis's and modules Igniter, sprinkler, tesla coil Powered water purifier, water pump
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
More Citizen V2 work
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
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4 Years Ago
▍▍▊█▅▊ ▍▌▆ ▇▆▇▋ ▉▆▍▊▅▍▆▄ ▇▆▆ - ▋▄▆▅ ▇█▉▄ ▌▆▍▉ ▊▇▅▇▍▋▆█▉▆▌▋▌ ▆▅ ▅▆▆▄▊▋▇▊ ▄█▌█ ▋▌▆▉ ▉▊▊▇▆ ▍▊▇ ▇▄▌▋▉▆█▆ ▄▇ ▇▋▉ ▅▆▌ ▇▋▅▍▄ ▆▉▉▆▊▆▅
4 Years Ago
Update comment to match current behaviour