198,635 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Fixes. File org.
6 Years Ago
More light fixture distance prefabbery. Fixed the edge clipping on flashlight_flare texture.
6 Years Ago
table.IsEmpty
6 Years Ago
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
6 Years Ago
[D11][Tutorial] Added extra spawn handling for tutorial objects
6 Years Ago
[D11] [UI] removed d11 logo from player info widget
6 Years Ago
Super potato quality setting (test)
6 Years Ago
Movement and path views now support jumping.
6 Years Ago
#1246 'Armor' changed to 'Armour' in real English loc file.
6 Years Ago
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
6 Years Ago
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
6 Years Ago
Additional files from previous loc check in
6 Years Ago
Unify the loc files into one. The localisation tool's big day.
6 Years Ago
More light prefabs distance flared.
6 Years Ago
Seamless distance flares on some proplights up to 600 range.
6 Years Ago
Fixed scoreboard UI going vertical if aspect ratio was too low
6 Years Ago
A tweak to the format.
6 Years Ago
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
6 Years Ago
Increased cop inaccuracy
6 Years Ago
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
6 Years Ago
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
6 Years Ago
Fixed double placement bug for deployed items (beds etc)
6 Years Ago
added some greybox props
6 Years Ago
improved flashlight effect wall clipping
6 Years Ago
Increase minimum shader level to something that actually works
6 Years Ago
improved laser effects thompson can now take flashlight and lasersights protocol++
6 Years Ago
underwater crates untie in half the time can only access minicopter fuel if pilot or engine off can recycle empty cans water jug can go into fridges salvaged axe harvests more animal flesh
6 Years Ago
Jumper attack description
6 Years Ago
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
6 Years Ago
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
6 Years Ago
merge from main
6 Years Ago
tightened up minicopter collision shape
6 Years Ago
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
6 Years Ago
[D11] Modified distance travelled Feature stat to display as Km
6 Years Ago
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
6 Years Ago
[D11] Fix for achievement #26
6 Years Ago
Various fixeroos.
6 Years Ago
Pathfinding can now jump over empty tiles if required. Jumper can now jump over empty tiles.
6 Years Ago
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
6 Years Ago
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
6 Years Ago
Added initial Jumper setup. Definition files, prefabs, etc.
6 Years Ago
[D11] [UI] Added ping check in ServerInfo.
6 Years Ago
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
6 Years Ago
Removed some debug stuff
6 Years Ago
merge with main
6 Years Ago
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
6 Years Ago
[D11] Frontend menu & loading music working.
6 Years Ago
Merged AI improvements to main
6 Years Ago
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
6 Years Ago
Cherry picked Booster rework