192,970 Commits over 4,049 Days - 1.99cph!
Fixed crash issues with compressed game lump data on some TF2 maps, also fixes missing detail props and stuff
Senses and Knowledge only care about Units, Unit.Knowledge book keeps inaccessible entities
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
added ServerDefines.DailyChallengeCurrencyReward
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holdtype entity, 3rd person weapon attachments, vm dryfire anim update
Dropped Garlic size to 1800mb
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds
Don't logerror squad generation when there's not enough career units, it's not an error
tweak texture setting, getting latest
destroyed icon on career match summary
Manually specify culture so text doesn't break when Windows is set to Turkish or something else
updating icon font, adding destroyed icon
wip career mode mod frequency/balance stuff.
mod slots not always fully filled.
now shows empty mod slots.
Further improvements to junkpile AI.
[D11] [UI] Updated animation system. Adjusted credits and code of conduct screens to include additional information/graphics. Added animation transitions to Popup system. Fixed issue with Colourise shader not correctly affecting images with additional shader components attached. Moved TextMeshPro data asset to correct folder. Updated popup templates to better fit the mock ups.
Temp fix for Linux server
Temporarily disabled anim compression fiddler (Linux build woes)
Temp fix for Linux server
Entities in influence uses perception checks pattern from senses
Added fact to Groups data
EntitiesInGroupInfluence fact provider, candidate entity filter source mode
Compressed animations with new variable time resolution + float bit count
PersistedAddonData protocontract
Added new anim compression options to asset fiddler
Can now recycle destroyed units for a 10th of the base market value (based on unit mark). Eg 5k, 10k, 15k
Write anim size tool + extra texture debug info
[D11][UI] Changed locked slider option behavior
changed locked option highlighting
Removed unusable options
Implemented inverted x controls
Implemented switch stick controls
[D11][TUTORIAL] Change frontend UI text to read PLAY(TUTORIAL BUILD) for tutorial build
Added short circuit backtracking to OR switch (ioentity.backtracking convar, 8 by default, 0 to disable)
Can't sell destroyed units
UnitListWidget uses events instead of Update to add new elements
base unit list sorting function (orderedbyname) now sorts destroyed units to the bottom
Instanced rendering fixes
Destroyed units no longer usable in any way.
Can't equip mods to destroyed units.
Value, maintenance, repair costs of destroyed units all correctly calculated to 0.
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
InteractionPlanFactProvider sorts plans relative to unit position on write
Strip out unused shader LODs from ps4 & xbone