198,635 Commits over 4,140 Days - 2.00cph!
More light fixture distance prefabbery.
Fixed the edge clipping on flashlight_flare texture.
[D11][Tutorial] Tutorial gameobjects are now populated on pre-start stage
[D11][Tutorial] Added extra spawn handling for tutorial objects
[D11] [UI] removed d11 logo from player info widget
Super potato quality setting (test)
Movement and path views now support jumping.
#1246 'Armor' changed to 'Armour' in real English loc file.
#1244 'Sulphur' shown with the American spelling 'Sulfur'. We've separated the files now so that there's a real English loc file and an American one.
[D11] [UI] Fixed server info popup requiring two open/close cycles to work.
Additional files from previous loc check in
Unify the loc files into one. The localisation tool's big day.
More light prefabs distance flared.
Seamless distance flares on some proplights up to 600 range.
Fixed scoreboard UI going vertical if aspect ratio was too low
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
Fixed double placement bug for deployed items (beds etc)
improved flashlight effect wall clipping
Increase minimum shader level to something that actually works
improved laser effects
thompson can now take flashlight and lasersights
protocol++
underwater crates untie in half the time
can only access minicopter fuel if pilot or engine off
can recycle empty cans
water jug can go into fridges
salvaged axe harvests more animal flesh
Jumper attack description
[D11] Think ive fixed the FrontendMusic vs InGameMusic issues... seems to work when testing in frontend but ive not heard music play ingame since ive made my changes...
[D11] Prevent ReverbZoneTrigger from nuking Reverb Zones when running Preprocess Prefabs
tightened up minicopter collision shape
[D11] [UI] Updated Staff Credits: Scrolling should now be smoother and now has actual list from Design. Tweaks to server info.
[D11] Modified distance travelled Feature stat to display as Km
[D11][Tutorial] Updated TutorialSpawnGroup, now respawns rocks inside cave again
[D11] Fix for achievement #26
Pathfinding can now jump over empty tiles if required.
Jumper can now jump over empty tiles.
Movement.GetTilesInRange() will now strip any returned tiles with units on them. (so we can jump over units but not move onto a unit tile)
Exposed max tile climb to unit defs, use it in pathfinding code. Jumper can now jump upto 10 tiles high.
Added initial Jumper setup. Definition files, prefabs, etc.
[D11] [UI] Added ping check in ServerInfo.
[D11] Language select button now working - Korean is the first test language. Quick update to the lr300 recoil.
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
[D11] Frontend menu & loading music working.
Merged AI improvements to main
Added forceposition convar (toggle player snapback when position is rejected by AH, only recommended for testing)
Cherry picked Booster rework