192,970 Commits over 4,049 Days - 1.99cph!
[D11] Removed ingame place holder stats panel
[D11][UI] Updated corpse stat panel
Trophy projectiles enable collider after moving far enough from the platform.
Set more physics properties on balls to make them feel better.
Handle out of date or corrupt career saves instead of breaking.
CareerVersion++
Fixed avatar emote duplicate
Started on shop UI (broken at the moment)
fix some normal on the space environment
tweak anisotropic setting on space arena texture
adding accessory textures
Hooked up some things.
Metas.
Organized icon things a bit
renamed memory cell 'clear' to 'reset'
Fixed building assignment icons not properly handling addons
Updated sleep AI to look for owned bed instead of home building
Nuked a bunch of old conditions
BuildingView now correctly updates when removing an existing upgrade in order to replace it.
Entities can support multiple player command types, know which command they are currently flagged by
Added deconstruct player command flag
Countdown timer sounds use the new system
Standard system for playing UI sounds. Uses an AudioSource singleton with UISoundSource, that UIPlaySound calls.
fixed missing texture in item_trail.mat , disabled custom item view interaction on trophy_ball launchers so they dont play upon selection
adding new emote to steam stuff
added GG emote / definitions
added wink and quick greet anim to the avatar/ updated animation controller
avatar customisation now use the quick greet anim, so you don't have to wait 5 second to see the normal face when changing face
added new avatar expression to all the face texture
updated emote menu to fit all the emote
tweaked the bubble chat prefab, should look cleaner and slightly cheaper
Found we had two separate ListEx scripts. Combining into one.
Merge from upgrade rework
Upgrade replacement working with instant build enabled (needs testing with normal building).
Update upgrades tab when we add an upgrade so you can't start the same one again.
Building editor interaction animation preview
updated texture streaming & compression settings
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
Upgrades now have types.
WIP replacing one type with another.
Unity 2018.3 compatibility fixes
More sensible rules for mipmap streaming and texture compression
Revert last change, checked in too much, oopsie
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
Fix flashing attack area when hover+right clicking. Need to make sure it doesn't break move/attack priority though