192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
update card render settings
6 Years Ago
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
6 Years Ago
wip charger back flip
6 Years Ago
[D11] [UI] Added pie option D11 variant to shared content bundle.
6 Years Ago
[D11] [UI] Adjusted loading screen spinning icon's visuals.
6 Years Ago
[D11] Missing sprite for popups
6 Years Ago
altar 4
6 Years Ago
art
6 Years Ago
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
6 Years Ago
[D11] Activate Debug God Mode button - seems finicky but occasionally works
6 Years Ago
WHY DO YOU HATE ME PLASTIC
6 Years Ago
remove player team name from career team name list if they happen to pick an existing name
6 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
6 Years Ago
[D11] Streamlining some redundant popup setup
6 Years Ago
steam card stuff
6 Years Ago
Fixed item container ui not clearing properly and causing NRE
6 Years Ago
[D11] New UI popup system
6 Years Ago
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any
6 Years Ago
fix for career mode sponsor objectives not clearing down properly when starting a new match.
6 Years Ago
Color config
6 Years Ago
[D11] Unity Editor Silent Playfab login
6 Years Ago
art
6 Years Ago
[D11] [UI] Added additional debug message to check for invisible pie options.
6 Years Ago
[D11][TUTORIAL] Fix for axis input in WaitForInput action
6 Years Ago
[D11] [UI] Potential fix changes for pie menu wheels not showing options correctly; Added print to check if a return is being hit, changed instantiate function call from facepunch's custom implementation to the default Unity implementation, added PieOption prefab to shared content bundle.
6 Years Ago
m39 vm setup, anims, anim events, animator, attachments, ironsights
6 Years Ago
Liquid gas tank / models / textures / prefab
6 Years Ago
Methods for moving UI through the stack
6 Years Ago
Return a copy of available spawn locations instead of original list.
6 Years Ago
[D11] [UI] Fixed credits screen Rust logo snapping in when first opening. Updated Code of Conduct text. Added support for reversing animations in the menu animation handler. Added microphone detection to Loading screen. Added spinning graphic to loading screen so player knows if the loading is hanging or not doing anything.
6 Years Ago
[D11] Reset auto-sprint on player death
6 Years Ago
[D11] Playfab Silent Login working on XboxOne - DIsabled until all working
6 Years Ago
[D11][TUTORIAL] Added delayed message to WaitForInput
6 Years Ago
[D11][TUTORIAL] Some extra tutorial actions for crosshair tooltip + campfire
6 Years Ago
[D11] Auto walk/sprint test
6 Years Ago
Added a stack changed event
6 Years Ago
Can no longer press back or use nav bar to exit career creation when a career save is being created.
6 Years Ago
[D11] DTLS server and client ready callbacks. Used to validate a successful cookie and certificate handshake prior to allowing client connection (disabled by default).
6 Years Ago
[D11] [UI] accidentally left the prefab enabled by default
6 Years Ago
[D11] [UI] added lock icons to the data we don't yet have in the server info screen
6 Years Ago
adding steam badge and emote media
6 Years Ago
[D11_Tutorial] Update the cave added crate.
6 Years Ago
Added the ability to insert UI into the middle of a stack
6 Years Ago
[D11] [UI] added a new server info popup screen in the join server UI
6 Years Ago
adding FX to outcome awards
6 Years Ago
updated profile panel updated avatar animation controller for the profile panel
6 Years Ago
renamed accessory tab to accessories 1 and accessories 2, at least for now... sub- tabs don't turn black on press anymore
6 Years Ago
merge cleanup
6 Years Ago
main menu rework adding 'lvl' text to player panel
6 Years Ago
Removed game menu support from the death overlay UI until we work out what we're doing with it