249,482 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added number.UnsignedMod( number ) extension volume convar works Added Panel.ChildrenOfType<T>
4 Years Ago
Weapon selection UI
4 Years Ago
Update to temperate grass spawn settings
4 Years Ago
Added UserInput.ActiveChild, UserCmd.ActiveChild Added ClientInput.SuppressButton, ClearButton, MouseWheel Panel can subscribe to IFrameUpdate, IPhysicsUpdate (gonna have to figure out a better way for this dumb shit) Added IClientInput Merge branch 'master' of sbox
4 Years Ago
Deleting HDRP folder in lighting prefabs
4 Years Ago
Hotload: Reflection instance tests Hotload: Added failing WeakReference tests Hotload: Working on a nicer system for organising instance upgraders Hotload: Factored out reflection and delegate type upgraders Hotload: Added WeakReferenceUpgrader Hotload: Parameter cleanup Hotload: Test cases for closures losing captures of various kinds Hotload: Fixed possible exception in DelegateUpgrader Hotload: Made it more obvious when to pass a replacement type Hotload: Added WeakReferenceUpgrader Hotload: Some documentation, clearing UpdaterGroup caches Hotload: Added a failing HashSet<T> test Hotload: Actually use ChildUpgraderOrder Hotload: Finishing off refactor Hotload: Cleaning up Hotload: IBorn and IKilled work again Hotload: Fixed OnClearCache() not being called in UpgraderGroup children Hotload: Fixed ArrayUpgrader calling the wrong method on elements Merge remote-tracking branch 'origin/master' Merge branch 'hotload-refactor'
4 Years Ago
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
4 Years Ago
UI Border tests
4 Years Ago
Shore wetness adjustments on medium rock formations - was too high
4 Years Ago
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
4 Years Ago
Avoid borders too thin
4 Years Ago
greatly optimize cssbox and improve image quality Variable border size Adjusted subpixel AA ratio, fixed a few units on cssbox, compiled shader Merge branch 'master' of sbox
4 Years Ago
Disable aurora, rainbow and lightning effects when inside train tunnels
4 Years Ago
Fixed PostLevelLoaded being called in the wrong place, and being called multiple times Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Fix text entry not updating data bind when deleting or backspacing
4 Years Ago
Scale Yoga values so we aren't snapping to pixels
4 Years Ago
merge from /slots
4 Years Ago
Fix PhysicsHullFromRender calculated mass info
4 Years Ago
Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
4 Years Ago
Fix PhysicsHullFromRender preview
4 Years Ago
Merge from main
4 Years Ago
Player lazy aim test Messy Crosshair tests
4 Years Ago
Don't generate rpc __proxy method if we're an override, because the baseclass will have generated it Fix translatey parsing Delete crosshair panel immediately when destroying hud elements CrosshairCanvas.SetCrosshair public Merge branch 'master' of sbox
4 Years Ago
Asset browser: Support multiple filter by type anywhere in search bar
4 Years Ago
Fix browse textures as files in material editor using multiple jpg ext as filter
4 Years Ago
▊▊▉▋▋▊▇▉ ▄▉▌▊▊▇ ▇▍▌▍▍▍▌ ▌▄ ▊▋▍█▄ ! ▍▊█▄ ▄▌▋▆▇▅▊ ▌▇ ▌▇▆▉▄▆▅ ▊▍ ▇▄▅ ▆▄▋▉ ▌▄▌▅ ! ▆▉█▄▋▊ ▋▉▅▊ ▋▇▄▊▍ █▌▅▊▋ ▇ ▇▄▆█'▍ ▋▌▍▊ █▅ ! ▌▊▄▆▍▅ ▋▇█▉▉▇ ▊▊▄▊▄▇ ▊▋ ▇▅▌▌▉ ▅▊▌▍ ▌▉▉▆▉▉█ ▉▋█ ▊▇▇▆▋▌▊▉ ▋▌▄▌ ▊▍▋▋ ▋▋▅▊▌▉▍ █▊▄ ▍▄▄ ▅▊ ▅▆▌▄'▇▍ ▌▅▍ ▌▉▍ ▍▌▍▍ ▉▉▋▌▊ ▇▄▊▅▇▍ [▊▊▍▊ █▊]
4 Years Ago
▅▇▌ ▉▆▋▌▄ ▍▅▄▍ ▍▌▊ ▇█▇▌▉ ▊▉▍▇▊▆▊ █▊ ▌▄▌▊ ▌█▅██ (█▆▉▉ ▌▅▄▅ ▌▅▉▌▆▉█▄▌▉ █▉ ▍ ▄▅█ ▇▄▄ ▆▇ ▄▇▉▌ ▍▍▊▍▅▋)
4 Years Ago
I'm commenting all these animgraph time > 0.0f asserts out, I reckon they don't account for predicted shit
4 Years Ago
▄▋█ ▅▇▄▍▄▊ █▊▇▉▌▆▅▊▅ ▌▋█▄▉▊█▍▌▆ ▅▆▇ ▆▌▌ ▋▄▌▅ ▅▅▄▍▊ ▍ ▍▇▅▅'█ ▉▄▊▍ ▊ █▍▅▌▊ ▇▅▋▌█▄ (▇▉▋▄▆▆ █▄▋▋██▊) ▊▄▋▋▌ ▉▅▊▇▅█▋▍▍ █▋▍▆ ▄▆▌▊ ▌█▄▅▆▉▊▆▍
4 Years Ago
stag/wolf - updated and organised source rig and anim files
4 Years Ago
Wolf - idle & walk updates
4 Years Ago
merge from main
4 Years Ago
ModelDoc: Fix fbx loader only using the first FbxPose (fixes loading models that have multiple bone roots)
4 Years Ago
█▆▍▄▅▊▋▉ ▄▉ ▍█▅▅▋ ▍▉▄▋▌▋ ▌▋▍▍▋▉▅▋▅▉ (▍▋ ▊▄ ▌▊▋ ▆▇▅ ▉▌▇▇▍█▄▍▍██ ▇▊█▉▉▄▅ ▇▄▊ ▋▌▄▍) ▊█▅ ▍▆▌▋█▊▅▄▇▉▍▆▉ ▆▌▋▄▊ ▅▆█▇▉▊▍ ▆▉▌ ▍▆▇▇
4 Years Ago
Fixed error when baking all stages
4 Years Ago
Warn when trying to use an ECS-enabled bullet type in unsupported places Set disableBulletSystemGeneration to true for powerup bullets
4 Years Ago
tweak respawn pod particle glow Merge branch 'master' of SpaceUsurperUnity fix nightmare intro player Merge branch 'master' of SpaceUsurperUnity edited credits rankings changed respawnPod effect bullet depthlevel credits crawler repulsion circles more repulsion circles Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
gunshot volume fix
4 Years Ago
Made getting aliases from structs more generic and cached Fixed adding ChunkData types to a bullet system Target player auto-updating support Redirecting support Discover aliases in parameters passed to overridden methods Added ECS / legacy bullet count to HUD Big ECS pixel collision refactor Fixed native resource deallocation in UpdatePatternsSystem ECS updateFloatVar support
4 Years Ago
Caves shadow proxies and prefabing
4 Years Ago
Large Rock formations prefabs and spawn pops Beach medium rock formations now show on procmap Edited World Setup
4 Years Ago
Optimized tundra grass spawn settings in proc map Tundra and temperate material tweaks Texture color tweaks
4 Years Ago
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4 Years Ago
Hammer: Fixed a crash in Object Properties => Model
4 Years Ago
Hammer: Fixed a crash when trying to place a non existent Prefab using the Entity tool
4 Years Ago
Hammer: The Entity Report dialog will now close when its associated VMF is closed to prevent crashes Hammer: Opening Entity Report for a different VMF when the Entity Report is already open will now properly recreate it for the currently active VMF
4 Years Ago
merge from main
4 Years Ago
Physgun fix
4 Years Ago
merge from main