192,973 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Car Battery / Optimized LOD2
6 Years Ago
Also hide unit list when placement guide widget is animating
6 Years Ago
Hide unit listing widget when placing buildings Split settlement supplies into distinct widget, moved to bottom right above the info widget
6 Years Ago
[D11] Belt bar quick equip last item and off settings enabled
6 Years Ago
Added POI
6 Years Ago
oilrig_trims texture set files
6 Years Ago
Added hit marker
6 Years Ago
More live portrait crap
6 Years Ago
Disable live portrait in OnDisable
6 Years Ago
Fixed model preprocessing not running on standalone server (and elevator trigger bone attachment not working)
6 Years Ago
Crosshairs
6 Years Ago
[D11] Check for engaged user sign out/profile switch when app suspended
6 Years Ago
[D11][TUTORIAL] Remaining input lock support
6 Years Ago
Made old HUD obsolete see: // TODO UIV2
6 Years Ago
Fixed maps path
6 Years Ago
[D11] Support for kicking back to IIS if player signs out/switches profile
6 Years Ago
Cmd verified messares are now only editor + server. Fixed career logo issues across saves.
6 Years Ago
Fixed interaction progress radial sticking
6 Years Ago
Inventory tweaks. Contextual panels update the item info.
6 Years Ago
[D11] Fixed PagedUI.ClearPageStack to work as intended - and CloseUI now fully closes everything in the queue. PageQueue is also now visible in the Inspector
6 Years Ago
Set swallow input to options and diagonstic screens
6 Years Ago
Added down arrows to units that have lost durability on match outcome. Shrank match outcome fame rings to be same size as other places. Disable mod slot fx code for now.
6 Years Ago
[D11][TUTORIAL] Added input lock and camera LookAt support
6 Years Ago
Serializer throws an exception if there are clashing IDs
6 Years Ago
[D11][TUTORIAL] Tutorial events now start when no trigger assigned
6 Years Ago
[D11] [#47] Reload Menu functional. Crafting menu will stop updating the navigation bar when closed
6 Years Ago
added delayed destroy to ball launcher fx 2 and 3 prefabs. Technically fixed a memory leak
6 Years Ago
Extra key inputs
6 Years Ago
Mostly spectating work. Spectating overlay done.
6 Years Ago
[D11 Tutorial] Deleted Backup file for tutorial cave,
6 Years Ago
[D11] DTLS plugin initial checkin. x64 server-client support only. All functionality disabled by default.
6 Years Ago
hat frosting normal fixes
6 Years Ago
D11_Tutorial_Map Added Abandoned Shelter Prefab removed it from map
6 Years Ago
[D11] PS4 Common Dialog Unity Source (native/managed) - modified v5.5 to expose close method for ime dialog (OSK)
6 Years Ago
adding avatar accessory model/prefab/def/icons adding missing UI FX mat
6 Years Ago
Weatherwidget WIP
6 Years Ago
Adding spectate UI
6 Years Ago
random circuit work battery charge/discharge works in series timers can have a custom time set
6 Years Ago
Death overlay can open game menu
6 Years Ago
Layout edit
6 Years Ago
Merge death overlay update
6 Years Ago
Extra
6 Years Ago
Spectate next/prev buttons work + other edits
6 Years Ago
adding FX to mod slot
6 Years Ago
Death screen redesign
6 Years Ago
added car7 map, default squad
6 Years Ago
disabled handles because they are wonky wire management work
6 Years Ago
data
6 Years Ago
Cable tunnel model and textures
6 Years Ago
Rephrased sponsorship objectives. Added %b which converts (progress >= target) into a bool displayed as "0/1" or "1/1"