249,481 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Added a bunch more aliases to bullet system codegen Fixed some dodgy parameters for bullet system method codegen Fixed some shapes properties not doing per-update dynamic stuff
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
navigator tick experimental changes
4 Years Ago
Updated loading copyright string Diamond length and cross distance, acceleration per-update support Got rid of some duplicated using comments in baked code Example vibrateOnTouch keyframe properties
4 Years Ago
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4 Years Ago
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4 Years Ago
▋▉▆▆: ▋▍▉█▍ ▇█▊ ▆▋▄▋█▅▋▅ ▍▋▆ ▄&▊▅▍ ▆▇▊▅: █▄▌▅▊ ▇▆▉▆▇▄█▍ ▇▌▇ ! ▌▊▅▌▄▉ ▉▉▄▇ ▆▉▉▄▇▄ ▇▅▍▊ █▉▇▇▅ ▉█▌▌▆▆ '▋▌▌▄▉▅' ▋▅▍█ ▆▄▇▅▋▄-▆▄▍▅▌▇▅▌
4 Years Ago
Hammer: Added icons for env_sun, point_template and info_lighting_relative, adjusted icons for env_skypaint, lua_run (To remove the ugly white lines around the image) and info_lighting
4 Years Ago
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4 Years Ago
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4 Years Ago
Scene 2 Prefab
4 Years Ago
Shadow proxies - part 6
4 Years Ago
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4 Years Ago
Update animal AI design to now use StateError and StateFinished when roaming
4 Years Ago
merge from main RC
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Shadow proxies - part 5
4 Years Ago
updated mil tunnel scientist AI design
4 Years Ago
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4 Years Ago
Fix assertion on calling IsVisible on updating visibility
4 Years Ago
small Chase / TakeCover state improvements & cleanup
4 Years Ago
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4 Years Ago
▍▉▇▊▄▅▍▌ ▌▄▌█▉▌▅ ▅▆ ▊▆▉▊▉▇'▅ ▄▆▇ ▋▊▍ ▍▄▆▇▆▍▇ ▊▊▊ ▇▇▋ ▄▇▌▉ ▊▄ ▌▌█▆▅▅▇▆▆ (▉▋▋▆▆▌ ▅▌ ▆▅▊% ▅▌▉▍)
4 Years Ago
Fix AO proxies appearing on invisible objects or out of PVS
4 Years Ago
Added reserved position and entity slot enums for AIMemoryBank, switched placeholder hardcoded values to use them. Animal roam state now returns to home point if no suitable roam points are found from current position.
4 Years Ago
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4 Years Ago
Fix bug where whole object would not cast shadows if one material would be flagged as not castable Merge branch 'master' of sbox
4 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
4 Years Ago
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4 Years Ago
Added BestMovementPointMaxDistance and BestCoverPointMaxDistance to BaseNavigator. These can be used to optimize AIPoint lookups per AI npc/location. This allows the new grid to still be used for optimizations whilst still working for the tunnel dweller range changes on main.
4 Years Ago
Carry out repeated UnparentDelayedCheck checks a bit less frequently
4 Years Ago
Clean up the list, remove any orphaned failed IDs that aren't children anymore
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
Expands on Jarryd's post-unparent-failure safety check. Instead of checking once, keeps checking at intervals until it's confirmed that the player is outside the bounds and unparented
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
Fix inverted ShouldUnparent
4 Years Ago
Commit Jarryd's backup check: "0.5s after we reject an Unparent check all parented players to see if they are still around and unparent any that are invalid"
4 Years Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
4 Years Ago
Merge trigger exit fix -> Workcart
4 Years Ago
tweaking shadow casters on a handfull of prefabs
4 Years Ago
Potential fix for falling off back of workcart issue: Check bounds intersect when unparenting (we already do this when parenting) New check is behind a bool so it's only enabled on the workcarts Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
4 Years Ago
Subtract continuous physics change since it didn't help
4 Years Ago
tweaked barrage tweaked broadside, etc quad stage supports 2 player sliders stage supports 2 player Merge branch 'master' of SpaceUsurperUnity fixed powerup icon depth level Update hurtEffect.json chromatic aberration option works make sure to disable status camera effects tweaked centipede despawning behaviour
4 Years Ago
Switch workcart from Discrete to Continuous Speculative
4 Years Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue