198,634 Commits over 4,140 Days - 2.00cph!
Fixed depth-related water artifacts on Metal
Fix gizmos error when in editor
Prevent idiots from trying to spectate themselves
Fixed particles with mat proxies crashing the game
Merge in spectate changes, allowing admin spectate command to function.
Digger vehicle / models / textures / LODs / COL / Prefab
Fixed old ass hidden wm weapons bug from 2015
[D11][Tutorial] Boat now respawns after flipping and being destroyed, also addresses issue #565
protocol++ (client/server wave changes)
Fixed water near-clipping issue
Fixed C4 issues. Now sticks, added model etc.
[d11][Audio] Finally got audio occlusion working, also added it to weapons and explosions at the cost of one more 'simple' low pass filter dsp module.
half height and quarter sized walls, destructiblewall01_whole
first pass at waves values
[D11] [UI] Fixed create server type prefab having 0,0,0 scale.
[D11] [UI] Fixed create server type screen not appearing.
[D11] [UI] Fixed white clouds on create server type screen.
[D11] [UI] Fixed translations. Added Attacker Distance to protobuf message. Raised network protocol version.
Save / load water junkpiles
[D11] Client side achievement support for #16 - PS4 trophy description change
[D11] Server support for achievement #16
Moved a couple of scripts
Fixed safes not being affected by c4
[D11][Tutorial] Renamed craft_fuel localisation key to something more accurate
[D11][Tutorial] Fix for issue #1118, Finishing tutorial would throw an exception due to an event not being properly cleaned up
[D11] [UI] Added error states for UnitFormatter for when parsing fails that's more descriptive than the default error. Fixed Stats prefab navigation bar having incorrect string key value for "Cycle Tabs"
[D11] [UI] more tweaks to the gun bar aesthetics
[D11][UI] Fixed issues with uiinventory. Changed keyboard input settings for editor
[D11] [UI] Re-added rich presence stuff.
Merge from flamethrower_v2