192,973 Commits over 4,049 Days - 1.99cph!

6 Years Ago
merge cleanup
6 Years Ago
main menu rework adding 'lvl' text to player panel
6 Years Ago
Removed game menu support from the death overlay UI until we work out what we're doing with it
6 Years Ago
Improved spectate info show/hide code
6 Years Ago
Spectate behaviour work
6 Years Ago
Speechbub changes. Placement semantics. Scene
6 Years Ago
compile fixes
6 Years Ago
merge into main
6 Years Ago
added electrical branch added root combiner udpated blocker a milllion fixes protocol++
6 Years Ago
Various widget stuffs. Scene
6 Years Ago
Improved UI.Conversations
6 Years Ago
WeatherWidget
6 Years Ago
Weather widget day number fix (hopefully). Trim colour uses a gradient linked to time of day. Rotators are now in an array to allow for independent rotation.
6 Years Ago
powercounter target customization
6 Years Ago
Placementguide readability
6 Years Ago
Fixed NRE in crosshairs UI
6 Years Ago
Crowd jumps 5000 times. Added crowd to customisation editor. Auto randomise avatar customisations every 0.5 seconds.
6 Years Ago
skin approval
6 Years Ago
Hooked up WeatherWidget rotation. Hooked up WeatherWidget background colour. Removed a bunch of old stuff from the weather widget.
6 Years Ago
Improved button click sound. Implemented it on spectate buttons.
6 Years Ago
Game mode settings change only
6 Years Ago
merge from main
6 Years Ago
counter progress timer handles
6 Years Ago
Merge fix from Main
6 Years Ago
Added a button click sound
6 Years Ago
Counter model
6 Years Ago
Don't recompress mp3 to ogg
6 Years Ago
Merge from main
6 Years Ago
Fixed game speed button order Fixed BEF-657 Character Inspector panel plays the slide animation when you select a different character, even though it was already open Removed animation from selected unit widget
6 Years Ago
[D11] [UI] Added new UIScene_D11 to maps bundle, added Loading Screen prefab to Frontend after the previous merge reverted it.
6 Years Ago
[D11][ UI] Added new Loading screen to match mock-up for console. Adjusted Code of Conduct and Credits screens based on feedback. Added required assets for new screens and animations.
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
Basic Steam Rich Presence support
6 Years Ago
[D11_Tutorial] Updated the map, moved the first 2 locations to allow more room.
6 Years Ago
load fonts from source filesystem hacky find fonts via windows api stuff
6 Years Ago
merged accessory2 to main
6 Years Ago
scene
6 Years Ago
Added parenting trigger to procedural lifts Scene2Prefab launch site
6 Years Ago
Merged from main Fixed woolly hat material definitions. Rebuilt customisation DB
6 Years Ago
Compass temp and test game mode info UI
6 Years Ago
wip Accessory2 customisation slot
6 Years Ago
added woolly hat and rebuilt custom DB
6 Years Ago
synched human ragdolls
6 Years Ago
[D11] [UI] slightly adjusted the size of the chat box to fit 10 lines instead of 8
6 Years Ago
Power blocker meshes and textures
6 Years Ago
[D11] [UI] compressed the main menu background textures a little more
6 Years Ago
[D11][TUTORIAL] UI working again when running straight from scene
6 Years Ago
[D11][TUTORIAL] Removed wait for input from the lock step into it's own step
6 Years Ago
[D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues - [D11] Silent Login via Playfab working on PS4, Disabled FTM, Updated PlayFab SDK and resolved some Ionic.Zip issues
6 Years Ago
CreateFont sorta works Text can be coloured language string conversion