197,741 Commits over 4,140 Days - 1.99cph!

6 Years Ago
[D11] Added PlayFab calls for RequestFriendLeaderboard() and RequestFriendLeaderboardAroundPlayer()
6 Years Ago
[d11][Audio] reduced volume of music
6 Years Ago
Defaulted light occludee radius scale to 0.5 Fixed changing radius scale at runtime
6 Years Ago
[D11][Tutorial] Changed tutorial food highlight to support different object types, added highlight to refuel engine task
6 Years Ago
cherry picking #32265
6 Years Ago
[D11] Lazy Sync Up the Platform Friends with PlayFab
6 Years Ago
Occlusion pass.
6 Years Ago
RHIB fix
6 Years Ago
[D11] [UI] updated control UI to most recent design change
6 Years Ago
[D11] Design request - swap crafting/quick craft/inventory for config B (left/right dpad swap)
6 Years Ago
[D11][UI] Hide LT icon when opening interactable loot panel. Fixed issue with interactable loot panel LT action. Fixed issue with workbench panel
6 Years Ago
[D11] 'Wear' Quick Action added when highlighting dropped wearable items
6 Years Ago
[D11] DTLS command-line option added to default fallback on LiteNetLib when not encrypting traffic. DTLS option not yet hooked-up.
6 Years Ago
Mac uses Metal Linux uses Vulkan
6 Years Ago
[D11] DTLS plugin updated with new version.
6 Years Ago
[D11] UDP encryption wip removed.
6 Years Ago
Remove missing payphone scripts until everything's sorted out
6 Years Ago
Don't show interaction UI for unavailable interactions
6 Years Ago
More lock stuff
6 Years Ago
Add payphones back to the map
6 Years Ago
Asset ID cherry-pick
6 Years Ago
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
6 Years Ago
mfm
6 Years Ago
Rig2 FX pass & fixes.
6 Years Ago
c4 boilerplate
6 Years Ago
[d11][Audio] Optimised audio templates to now use multi-point linear curves rather than log/custom interpolation curves.
6 Years Ago
SoundDefinition bundles
6 Years Ago
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6 Years Ago
fix some error codes in steamworks.FileInfo
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
Bundle fix
6 Years Ago
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
6 Years Ago
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded
6 Years Ago
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6 Years Ago
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6 Years Ago
Use Roslyn compiler on xb1
6 Years Ago
Doors culled better when they're interior doors
6 Years Ago
[D11][UI] fix for wounded player floating in the air
6 Years Ago
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
6 Years Ago
Added some boilerplate for locks.
6 Years Ago
Backup
6 Years Ago
backup
6 Years Ago
Created 3 tiers of doors
6 Years Ago
excavator monument end of whitebox stage
6 Years Ago
Metal build fix