192,974 Commits over 4,049 Days - 1.99cph!
Rephrased sponsorship objectives.
Added %b which converts (progress >= target) into a bool displayed as "0/1" or "1/1"
Moved assets to fit with Bill F's folder structure
Removed ThreatPerceptionCondition and usage for interrupted sleep effect.
Adding some assets for death/spectating stuff
Null ContainedBy when removing an entity from a Container.
Button in building debug panel to trigger a collapse.
Chromatic aberration isn't available in potato mode
electric handles
cable tunnel
Hide the career mode Lost Save panel on career button until it's implemented.
Disable the career logo editor border check for now.
Looting UI sort of hooked up
Added activity for buildings being destroyed due to collapse or decay.
Bool on activities to allow them to persist after destruction of the creator.
[D11] Quick equip suggestions working for best medical item, weapon, tool, and food
[D11] Actually including the Options prefab so the unused buttons are locked now
[D11] Fix for Options navigation events being generated before buttons had a chance to deactivate if not needed
Supplies listing hookup, UI tweaks. Weapon type icons
GetTextSize, SetTextPos, DrawText
[D11][TUTORIAL] Added Tutorial event for changing time curve
[D11][TUTORIAL] Added Tutorial event for changing time curve
D11_[Tutorial] Map and prefabs added.
Quick fix for right click inventory switching NRE
Added a temp (but easily removable) way of refreshing inventory panels when entering vehicles etc.
[D11] Belt bar quick equip implemented and displaying on Hud belt bar ( just gets first inventory item for now)
swapped SS 6/7 around, added new career SS inbetween them.
update steam screenshots with name replaced ones
[D11] Support for closing OSK on ps4 + close OSK if player dies and it's open
[D11] Added RequestSystemToken() this returns the AuthToken on PS4 and Empty on other platforms FTM
Rotate buildings during placement even when position is invalid
[D11] [UI] visual tweaks to initial bootflow screens, added brightness and contrast to bootflow screen (disabled by default so as not to annoy everyone, use first time setup boolean in frontend to enable)
update sponsor UI stuff
updated screenshots
tweaked arena platform hockey ice material and created better normal and mask textures for it
Car battery / fixed rotation issues
Item tooltip hookup, tooltip fuckery
Removed some legacy stuff
Stop too many game.AddDecal calls from preventing being able to start a game
tweaked gloss on ice platform material