192,356 Commits over 4,049 Days - 1.98cph!
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Stat manipulators hold a list of affected stats for easier removal
Another fix for lingering tooltips
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.
[D11] Removed unnecessary stat from server performance metrics request.
Fixed tribe create hover menus getting stuck
Fixed tooltips triggering after delay when the source element has been disabled
[D11] More fixes for jenkins
Fix for out of range error in Building.CanDeposit
Hopefully fixed flakey hover buttons in tribe create
Ghost interaction/vis fixes
[D11][WIP] Changed how Input is handled to change boat acceleration and reverse to trigger buttons
[D11] TE Repair bench Lootpanel and Update to prefabs for better navaigation
odd changed files from testbox arid
Fixed moving scientists not animating the movement when parented.
... probably gonna revert this shit
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
[D11] [UI] Main Menu can now return to the Title Screen and back again, includes a number of fixes for transitions and selected items when moving between pages
Fix for daily challenge leaderboard query
More work on unifying all inventories
[D11][UI] Implemented controller navigation prompts for lootpanel items
Custom editor for Attachable component
[D11] Change to agent none
[D11] Turn off client builds to catch server builds
What's New entry/screenshot.
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards.
increased points per kill.
Player characters reference NetworkUser instead of InhabitedEntityUser (PersistentPerson)
Put NetworkUser in its own little namespace. Put PersistentPerson in there too and renamed it to InhabitedEntityUser. Got a lot more sorting out to do, might rename things again.
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt
Made flashlight sound not stop weapon sounds
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
Update other AI as well and remove debug info
Various tribecreate stuff & art assets
Simplified the tooltips.
New hover widgets for persons and ghosts, to replace the bottom mid dock.
Trait selection still shit.
update daily challenge Ui stuff
AI fix for cops trying to get to places in the air and getting frozen.
daily challenge leaderboard SQL query fix?