248,611 Commits over 3,928 Days - 2.64cph!
▇▄▋▊ ▊▊▊▍▇▊▍▉ ▊█ ▋▄▍▋▉▅██▍▇ ▄▇▉▇█▉▌▇▅ ▆▄ █▋█▋ ▌▍▍█▉ (█▌▇▅▆▇▍▄ ▅▍ ▇▌▄▇▉▆▅ ▆▉▋▋▊██▇ ▆▇▉▍▊▆█▄▇ ▌▆▍▇▄▄▉▌)
Added basic tooltip for sled placement on improper ground
Revert sled health UI change, already covered
Don't show sled health UI
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
Set a low centre of mass for the sled
Move sled from Items to Fun category
▊▍▌▅ █▉██ █▄ ▌▅ ▌▌▌▋▄▇▇█ █▋▋▌ █ ▌▉▍█▍▇▉ ▇▄▊▅▍▊▉ (▌▉▄█▋▋▊▍▄▉▇)
▅▌▄'▉ ▍▌▅ ▍▋▊▄█▄▉ ▋▇▌▋▅ ▊▋█▌█▌█▇ ▍▅ ▋▌█▇▄▋ ██▋'▅ ▋▍ ▍▍▍▋
▅▊▅▌▄▋ ▄▍▇ ▊▄▇▅▇▅ ▄▊▋▆▄. ▇▉▊▉▇ ▆▊▇▅ ▅▍▆▍▄▇▄▄ ▍█▆▋▋▌▊ ▆▋▊▄█ ▆▄█ ▇▇▋▉▄ ▉▉ ▌▄▊▋▅▋ ▌█▅▄ ▄▄▊▇▄ ▆▊ ▊▍▆▉ ▉▊▌▍ ▄▉▍▉ ▇▋▄ ▉▇▉▆▅▍-▊▍█▇ ▉▄█▆▇▄ ▇▄▅▍▅▆▄▆ █▋▌ ▅▆▍▌▋▇-▍█▇▋ ▋▅▊▍▄ ▌▅▄▊▇▋▊█, ▉▉▆▋▌'▆ ▇▇▌ ▇▅▉▋ ▉▉▋▊▉▋▄▆▉▌█▍▅█
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
- Stop WorkCart if there's no-one on it
- Fix monitor display bug
Displacing tessellated vertices based on terrain textures.
- Add glass break effect
- Adjust glass protection
Respawn glass after thirty minutes, dependent on no players being nearby
Use correct area mesh for xl neon, set all neon area meshes to read/write
Small and Med neon sign layer fixes
Added some snow chunk fx when moving
Fixed missing removedFromServer references on small and med neon sign
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Workcart Update
Removed extra plane of glass (wasn't needed if glass is going to have the damage pass)
updated materials as a result
also updated prefab entity.
Fixed glass colliders, add glass protection type
Allow render attributes to be set from C#
Switch to Skia
Merge branch 'master' of sbox
merge from xmas (network++)
disable icewall objects in wall external high ice
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (Community)
Disable sprays button in options
New language strings
halo lib no longer renders nodraw entities
improvements to ArmDupe's net.receive
Fixed ice wall high placement issues (wrong layer)
halo library no longer tries to render entities that are set to not to draw
Stop material from setting sampler state when rendering UI so it can just be set once before render
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
▍▉█ ▆▄▊▅█, █▆▆▅▌▅█ ▋▉▉█▄▆▍ ▇▋▆▆▄▅ ▊▅█▅ █▆█▋
Fixed a crashing issue with Linux due to recent language system changes
Added .xml, .csv, .jpeg, .mp3, .wav and .ogg file formats to file.Write whitelist
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
Add callback after updating ui render state so sampler state can be set
Add sampler state bindings
Update UI2Test
Added float.CeilToInt
TextBlock implementation
Add Texture.Destroy
Cascade the font color and size
TextureBlock cleanup
Added UI2Test.Enabled
Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125