192,356 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Tribe create misc
7 Years Ago
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
7 Years Ago
Reworked, improved and cleaned up deferred decal renderer a bit Fixed decal lighting/GI
7 Years Ago
Stat manipulators hold a list of affected stats for easier removal Another fix for lingering tooltips
7 Years Ago
[D11][WIP] Building controls, switching structures with shoulder buttons implemented.
7 Years Ago
[D11] Removed unnecessary stat from server performance metrics request.
7 Years Ago
Fixed tribe create hover menus getting stuck Fixed tooltips triggering after delay when the source element has been disabled
7 Years Ago
updated files
7 Years Ago
[D11] More fixes for jenkins
7 Years Ago
improved previous fix
7 Years Ago
Fix for out of range error in Building.CanDeposit
7 Years Ago
Hopefully fixed flakey hover buttons in tribe create
7 Years Ago
.
7 Years Ago
Ghost interaction/vis fixes
7 Years Ago
[D11][WIP] Changed how Input is handled to change boat acceleration and reverse to trigger buttons
7 Years Ago
[D11] TE Repair bench Lootpanel and Update to prefabs for better navaigation
7 Years Ago
odd changed files from testbox arid
7 Years Ago
Fixed moving scientists not animating the movement when parented.
7 Years Ago
... probably gonna revert this shit
7 Years Ago
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
7 Years Ago
More
7 Years Ago
[D11] [UI] Main Menu can now return to the Title Screen and back again, includes a number of fixes for transitions and selected items when moving between pages
7 Years Ago
More
7 Years Ago
ghost raycast fix
7 Years Ago
Fix for daily challenge leaderboard query
7 Years Ago
NRE fix
7 Years Ago
Progress, fixes
7 Years Ago
More work on unifying all inventories
7 Years Ago
[D11][UI] Implemented controller navigation prompts for lootpanel items
7 Years Ago
Tribe create ghosts WIP
7 Years Ago
Custom editor for Attachable component
7 Years Ago
[D11] Change to agent none
7 Years Ago
[D11] Back on
7 Years Ago
merged to release
7 Years Ago
[D11] Turn off client builds to catch server builds
7 Years Ago
What's New entry/screenshot.
7 Years Ago
[D11] Some tweaks
7 Years Ago
version++
7 Years Ago
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards. increased points per kill.
7 Years Ago
Player characters reference NetworkUser instead of InhabitedEntityUser (PersistentPerson)
7 Years Ago
Put NetworkUser in its own little namespace. Put PersistentPerson in there too and renamed it to InhabitedEntityUser. Got a lot more sorting out to do, might rename things again.
7 Years Ago
Removed mistakenly included hl2_game_sound_manifest.txt from being included in the actual game_sounds_manifest.txt Made flashlight sound not stop weapon sounds
7 Years Ago
Smooth scrape sounds are no longer repalced by rough scrape sounds on the 2 materials where used to happen
7 Years Ago
Some cleanup
7 Years Ago
Comments only
7 Years Ago
Update other AI as well and remove debug info
7 Years Ago
Various tribecreate stuff & art assets Simplified the tooltips. New hover widgets for persons and ghosts, to replace the bottom mid dock. Trait selection still shit.
7 Years Ago
update daily challenge Ui stuff
7 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
7 Years Ago
daily challenge leaderboard SQL query fix?