125,567 Commits over 4,171 Days - 1.25cph!

11 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
11 Years Ago
Added building privilege notices
11 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
11 Years Ago
Decor folder cleanup
11 Years Ago
Merge from main
11 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
11 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
11 Years Ago
Minor code cleanup
11 Years Ago
Fixed lighthouses spawning underwater
11 Years Ago
Dying/bleeding overlay
11 Years Ago
Fixed spawn filter of clutter flowers
11 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
11 Years Ago
Holding Alt looks behind you
11 Years Ago
changes for server to know when broken
11 Years Ago
merge from main
11 Years Ago
Fixed blend masking shader limits
11 Years Ago
minor refactor
11 Years Ago
added condition vars to a bunch of items
11 Years Ago
merge into main
11 Years Ago
protocol++
11 Years Ago
Renamed some functions, guns now lose condition when fired
11 Years Ago
Checking in missed textures for the longsleeve tshirt
11 Years Ago
Fixed bug in normal atlas gen
11 Years Ago
save protocol++ (condition system)
11 Years Ago
added projectile thickness for arrows & pellets unrepairable items that break are now destroyed fixed a few crashes added pump shotgun
11 Years Ago
saveprotocol++ (sorry!)
11 Years Ago
only send condition when full integer changes
11 Years Ago
stacking fix
11 Years Ago
shotgun controller tweaks
11 Years Ago
made sure all of the weapons had the "dryfire" state
11 Years Ago
Fixed scrollwheel stopping at broken items or non holdable items (food) pump shotgun fire delay matches pump speed
11 Years Ago
fixed bug with shotgun holster animation playing by default.
11 Years Ago
Backup before I break shit.
11 Years Ago
Delete.
11 Years Ago
Replace.
11 Years Ago
Backup.
11 Years Ago
Merge from main
11 Years Ago
Made spanning tree handle multiple passes in a nice way Added DecorUtil class (methods for easy spawning of decor) Added powerline placeholders to roadside Made roads generate cliff topology if required when modifying the terrain around them Improved edge fadeout of terrain map area modifiers
11 Years Ago
Pressed a bunch of buttons on TestLevel until it stopped making Terrain errors
11 Years Ago
Fixed inventory perf issue (especially apparent when firing a weapon)
11 Years Ago
ore armor shotgun pellet drag
11 Years Ago
Removed shadow/outline from chat to fix perf issues
11 Years Ago
Disabled chat debug spammer :0
11 Years Ago
missing meta
11 Years Ago
Fixed icons staying on screen if starting to drag while already dragging (using alt mouse buttons)
11 Years Ago
Fixed server compile error
11 Years Ago
Fixed chat not hiding when switched off in F2 menu
11 Years Ago
Tweaked how rich text is sanitised from chat Decoupled camera angles from viewmodel angles
11 Years Ago
Removed terrainPaint from testlevel terrain; added temporary script to bind necessary shader properties instead (both edit & runtime) Cleaned up legacy terrain shader from terrainPaint specific stuff; keeping important changes on the legacy-terrain branch for now Minor patch to TerrainSplatMap so it doesn't blow up with zero splats
11 Years Ago
Gibs for the tier1 wall block