248,610 Commits over 3,928 Days - 2.64cph!
Missed the original's repair item
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small, medium and neon signs
Fixed chase state.
Fixed events with no output state container linked not continuing execution correctly.
Fixed IsVisible event using the targets attack interface instead of the owners.
Brain senses can now handle the LOS checks.
UI serialization improvements.
More scientist AI design wip.
small, medium and large neon signs with proper collision areas and paintable set up
Sandbox.Manage isn't used anymore (kind of)
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bind ISceneView.GetMainViewport
Changed RootSize to RootBounds
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Hovering
Clicking
Citizen crouch blend
Added Texture.Update( IntPtr, ... )
Added UI2
Added UI2 Tests
Added Vector2.Distance
Changed float.Lerp to float.LerpTo
Merged Color with ui2 version, adds more advanced parsing, webcolor names
Moved Length to Sandbox.System
Merged Rect with UI2 Rect
No need for this time class now
Added Rect+Vector2
Added RenderContext class
Styles.Set allows multiple styles
Don't crash if renderer doesn't provide a text block
Interop: Fixed cref not working with ref
Bind Plat_ScreenToWindowCoords, Plat_WindowToScreenCoords
Added EngineLoop.HandleInputEvent - allow managed to take the first chomp at input
UI2Test
Update RenderingManager.cs
Sled crafting costs and time
No longer researchable
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manifest
Updated neon sign crafting time and cost
Updated Ice wall item naming and repair
mech balance, add some explosive pixels
more mech balance
mech top powerup
more balance, fade/blink remove vines
blink/fade remove petrify
tentacle balance
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Initial work moving WorkCart glass to a separate sub-entity
Adjust collision damage forces
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove no-longer-used ground quality enum
Add IsOnSnowOrIce bool to terrain handler
Allow setting the weather adjust toggle when game is not running
Rust Editor changes:
- Add master toggle for weather selection, so it doesn't override automatically
- Refactor some layout so the editor window works without horizontal scrolling at smaller widths
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Train protection values edit
Apply some force over time when a player mounts the sled
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Use zero friction absolute
Initial sled setup and material swapping boilerplate
New handling for collisions between kinematic trains