192,384 Commits over 4,049 Days - 1.98cph!

7 Years Ago
daily challenge menu panel wip
7 Years Ago
[D11][Jenkins] Add all platforms client/server ps4/win64/xboxone and make them all configurable in jenkins
7 Years Ago
More work on AI orientation while on the cargo ship.
7 Years Ago
fix
7 Years Ago
missed file
7 Years Ago
added validatesteamids console command. true/false added console command bool arg verification.
7 Years Ago
fix for customisations not being applied
7 Years Ago
Trait listing scrollbars (ugly af,over to you petur)
7 Years Ago
prop rotation
7 Years Ago
Assets save
7 Years Ago
Fixed SocialSettingsEditor
7 Years Ago
[D11][Jenkins] Try this
7 Years Ago
create new clone when opening inventory screen
7 Years Ago
▅▆▇ ▌▄▆▋▊▋ ▇█▅ ▍▍▉ ▄▇▄ ▌▄▌▉▄▋ ▊█▅▆▆▌▊▋▇▅▄ ▊▅▉▆ ▄▌▇▋▋▄ ▅█ ▍▌▌▍▍█▄▉ (▊▅▊▅ ▊▅▉█▍▋▋▌▌ ▌▍ ▌▌▌▌▆█▋▇ / ▊▉▍▆▇▇)
7 Years Ago
flipped chest leaf world item 180 so you can actually see it
7 Years Ago
scene
7 Years Ago
▋▄ ██▇▌▄ ▅▄█ ▊▉▍ ▉▊▍▊▍ ▍▆▆▆
7 Years Ago
Cherrypicking destroy message
7 Years Ago
Fix for out of order destroy errors. Destroy messages are now queued and send after the update queue.
7 Years Ago
WearItem will unequip existing items in the slot
7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
changed test server address and port to point to a new OVH instance. debug standalone server will now connect to OVG test server db.
7 Years Ago
Fixed NRE in A* scientist's navigation.
7 Years Ago
MFM
7 Years Ago
Subtract that
7 Years Ago
Merge from 2018.3b1
7 Years Ago
vertex colour for camp upgrade
7 Years Ago
Updated Scientist prefabs with proper stat definitions that got lost earlier in the week.
7 Years Ago
Adjusting the cover point system to support being part of a dynamic, moving entity. Adjusting the A* pathfinding system to use dynamic positions that can follow a moving parent.
7 Years Ago
[D11][Jenkins] More Fixes
7 Years Ago
[D11] [UI] Recycler loot panel
7 Years Ago
[D11] More complicated build steps
7 Years Ago
break physenv.AddSurfaceData
7 Years Ago
[D11][UI] More UI loot panels. Fix for opening an unchanged panel
7 Years Ago
[D11] [UI] Main Menu overhauled to more closely match design doc. Button behaviour extended to allow locked buttons
7 Years Ago
[D11] Support for building server asset bundle on a Mac for OSX64.
7 Years Ago
merged standalone to main version++
7 Years Ago
Tweaks to make animals less likely to sleep or idle when hostiles are nearby. Removed UnitFeelsThreatenedCondition which wasn't doing anything anymore and replaced isntances of it with CanPerceiveHostileUnits.
7 Years Ago
fix for animator playing the human downed into animation multiple times
7 Years Ago
merge from main
7 Years Ago
fix for daily challenge toasts
7 Years Ago
It should now be impossible to attack downed targets.
7 Years Ago
[D11] Add share param file path on PS4
7 Years Ago
[D11] Start adding some platform publishing assets
7 Years Ago
Corrected projectile directions for NPCs when on the Cargo Ship.
7 Years Ago
Added player_connect_client gameevent from upstream, same as player_connect but without the "address" field, used for join messages
7 Years Ago
Merge persistent game mode restructuring into Main.
7 Years Ago
Test setup for ragdoll bug
7 Years Ago
tweaked some trophy size