125,565 Commits over 4,171 Days - 1.25cph!
Adding models, materials and collisions for the monument
changed steam item image url
organised tshirts
Updating collisions for some jump distances, allowing ladders on the structure, prefab scene update
Added minor safety cooldown to prevent multijump exploits
Reduced rotor blur opacity
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Fixed water2 screwed up on dx9+nvidia
First attempt at fixing water2 center patch frame delay (needs more hw testing)
Fixed decal shader on DX9
Added wood armor jacket and pants models, mats, and basic prefabs
Added roadsign pants models, mats, and basic prefabs
Removed cloth shirt from roadsign armor jacket model
setup the player mecanim for 2handed sword animations
added the 2handed sword worldmodel prefab.
merge from main/weatherambience
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Added head tracking to PlayerInput
prefab update with build volumes and crate spawns
tier 2 furnace brick texture sets
meta files / half res tweak
added roadsign kilt
added bone jacket & pants
added wood jacket & pants
protocol++
Fixed some PlayerInput code being executed for every player (instead of just the local player)
TrackIR bindings now only log errors
wood chestplate uses wood protection (was using wolf, derp)
bone armor a bit better at protecting against spear attacks
can wear bone/wood armor over hide pants
Added building prevent_building colliders to barricades
Fixed accidental item grant
storage containers spew contents when ground is missing