125,565 Commits over 4,171 Days - 1.25cph!
added longsword
machete has higher durability
fixed radiation icon being a biohazard icon, derp
Made player movement climbing state slightly less forgiving
Added lookDir to ModelState message
Added ModelState lookDir handling
Added onLadder and lookDir comparison to ModelState.Equal
Network++
F2 menu automatically refreshes TrackIR
added large bridge columns_A,B,C
added large bridge broken ends A,B
added large bridge foundations A,B,C
added large bridge materials.
Fixed female model detail normal size
Added timing for overall duration of the procedural generation
Fixed player aim in inventory
Retired Resource Layer (moved prefabs to Default)
Retired Terrain Trigger layer
Gave displacement its own layer
Merged layer antifuck branch into main
Bridge material and model tweaks
Inventory reliability tweaks
Added initial crossbow world model & wm prefab
Added bridge shit to Asset Gallery and updated materials
Adding model and textures for the mining crater
Refactored radtown loot spawn
Long sleeved shirt and pants highpass, mask
Don't let them in the server if family share owner is banned
Don't let them in the server if family share owner is banned
Fixed hapis tunnel layers
Ran scene2prefab all
Added LocalClock (same as SynchronizedClock, but without the synchronized bit)
Spawn group now uses LocalClock
Fixed some radtown barrels spawning underground
Moved Spawnable to the same folder as SpawnPopulation
Changed holdtype & adjusted position of player crossbow prefab