130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Made walls face outwards properly by default
Fixed ore texture
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Attempt to fix foundation.step offset and cleaning up a lot of pivot rotations. Adding foundation.triangle update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added MaxSpawnDistance to effects
Added low quality mode to lerp
Fixed serialization fuckup in StorageBox (fixes capacity)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added timewarnings to stability system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.compression to turn network compression on/off
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean up AI profiling a bit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                More low level network message writing
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the bug where the bear would sleep FOR THE REST OF HIS LIFE
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created a separate DepletingMetabolismAttribute sub-class for calories and hydration.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated to latest Amplify Motion; fixed some concurrency issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now only do a visibility ray cast on players.
 
                
                
                
                
                
             
         
        
            
            
            
                
                view model animations for the spear (double hand hold)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals can now only gallop for limited distances.
Animals now move closer to their real life speeds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made animals more sensitive to some damage types
Some melee weapons distribute multiple damage types
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                added some damage debug calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals spawned at the same time no longer try to think all at the same time.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added missing torch damage type
 
                
                
                
                
                
             
         
        
            
            
            
                
                AIHandler now tries to run the same amount of ticks every cycle.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of view model animations looking too "floaty".. like how the victims of the Titanic floated on the top of the atlantic ocean.. terrible tragedy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pickaxe sounds, first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new firing animations for weapons that have aiming down the sight
 
                
                
                
                
                
             
         
        
            
            
            
                
                made a change to ironsights script that would set a variable in the view model's mecanim state machine specifying whether the gun was in ADS mode or not.
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed the firearm mecanim state machines so they use the new ADS animations for firing / idle
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the amount of shaking when firearms are shot.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix click in pickaxe strike sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a gap in floor piece
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                null entity check in SaveAll (something weird is happening)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched networking to use times instead of ticks
Added server.fakelag 
Added sever.fakeloss
Made lerping more sophisticated
Fixed RemoteLog serialization
Protocol++
Fixed ddraw.boxes all being white
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Stairs block, both for foundation steps and slanted half block - Behold the stairy rooftops!! 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing damagetype on pickaxe + balance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored terrain modifier system
Added terrain height modifier
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added 1sr set of material examples to the shader test scene.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ops, re-enabled AIHandler trottling.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick and dirty scale tweaking on the lighthouse. Not final.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of clientside profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                When loading a HeldEntity, reset the owner
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Better behaviour for disabled entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animals now accelerate.
Fixed and balanced endurance hunting.
Reduced amount of predator animals spawned.
Animals now tend to flee further.
Animals will now think more frequently if they are moving quickly.