198,737 Commits over 4,140 Days - 2.00cph!
Cargo ship hull interior AI spawns.
Split up saved games into two files (BEF-377)
Restored assignments on the Whacky Races prefab that were lost in the merge.
rebuild customisation DB for fun
removed now unused shit from all the customisation item asset files
Fix unassigned prefab in game mode
Arena ambience is a bit more dense
Jumpsuit mesh/materials/textures (unskinned and missing decals)
Store some stats to the database when the matches finish
made the default platform available again.
added an error stating item type when unable to find an available default item.
[D11] Save ProjectSettings.asset with the d11Defaults defines to test a theory that these being wrong is causing strange errors in the batchmode Jenkins build.
trees are updated to work with imposters
weapon rack is smaller
made american_football platform resource unavailable
added sports trophies and player areas WIP Built prefabs and resources and rebuilt custom DB
Added cpu-side wave sampling test
[D11] [UI] Added checks for D11_NEWHUD to account for it not being enabled with D11_CONSOLE_PORT.
sam sites on top of launch
manifest
Skinning skill added to Skin Corse interaction.
Leader's Hut now has 2 ownable slots to match the number of sleep interaction positions.
Null check in UnitAnimation.
Logging for null DispensableInfo in TakeFromDispenser.
Fixed SmartObjectParametersDrawer.InteractionBody.Instance being of the incorrect type
Unit inspector tweaks
[D11] [UI] Collapsed #if defines into single check instead of multiple to try and fix this build issue.
[D11] [UI] Changing the inventory variant panels to match the mockups
updated tree assets so trunks dont vanish when cut down
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Merge from char inspector
Added debug options to disable pooling (probably best to tick these before starting the game)
Removed missing script from context menu
[D11] Rob suggest taking the set out
[D11] [UI] Added D11_NEWHUD define for TogglePosition call on ChangePositionComponent.
[D11] [UI] Added new HUD icons for stance and backpack. Removed old textures and replaced them with a sprite sheet. Fixed potential define error in PieMenuChat.
[D11] Server Overview/Feedback is now interactable on the in-game menu
[D11] Take out previous changes they didn't work
Updated inspector to show connected entities
Fixed a little bug with removals, removed log spam
[D11] [UI] Adjusted transition speed and method in Main Menu frontend. Added open/close animations to Quick chat menu. Added Input bar to Quick Craft menu. Changed "Change Position" method in Quick Chat menu to match Quick Craft and Building Planner pie/radial menus.