130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed some prefabs and removed some unused files.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rock tints for snow, sand and moss zones.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked the 1st person punching animations
added 1st person anims for picking up / dropping items
added 1st person anims for walking / running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steering is now a low level animal function.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toned down head swing/bounce effects on melee weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animal sense now uses generic stimulus objects.
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animal attack targeting.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Slight post tweaks and texture rearrangement.
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                The animals now use mecanim blend tree to synchronize their playback rate to their movement speed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                checking in the unarmed view model prefab.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked physics timings
Added client.lerp var for debug
Tweaked how Lerp works (now smoother)
Fixed shiny textures
Fixed broken/missing sand texture in TestLevel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bullet hit effects sometimes not being where you'd think they'd be
Removed/Fixed dedicated server Item.SetParent warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added server.save
Calling quit on the server does a final save
Fixed sleeping bag respawn sometimes not offerered when it should be
Console death message show if killed by hunger etc
Fixed backing out of cupboard area exploit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed active belt icon being 'sticky'
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved camera blur effects to a sub-camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tooltip not updating when the options changed
Fixed tooltip getting stuck on screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted lock deployment method to new weapon system (can deploy using primary fire again)
Fixed stringpool collision error with RPCs
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed water refracting objects that are in front of the water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made forests have way more grass
Protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▇▍▌█ ▊▊ ▆▆▌▌▆ ▊▊ ▆▄ ▉▍▊ █▇▍▊▄▉▉▇▋ ▍▅▉█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't try to run unconnected player's network queue
More profiling stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked sky parameters to violate physical correctness a bit less
 
                
                
                
                
                
             
         
        
            
            
            
                
                Genericizing deployment guides
Fixed boner in SendEntityUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Unity Standard Assets (now SampleAssets) to b14
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can we stop overriding parameters of cross-scene prefabs per-scene unless it's actually required? :X
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of missing meta files
Fixed crosshair missing sprite
 
                
                
                
                
                
             
         
        
            
            
            
                
                Locks now have deployment guides
Fixed hammer highlight not drawing walls properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switched console to UnityUI
Fixed block health network order weirdness
Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                sleeping / wakeup animations for the bear / boar / chicken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Fixed water reflections being darker than intended
Scaled up water plane to always reach to the far clip plane
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaking event schedule to make sure we don't have multiple running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding AK, textures and lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the corner meshes to use notch and pass, simplified some textures, aged the exterior texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some zfighting on pillar in some cases, added a proper floorboard texture for floors/ceilings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted empty folders in Standard Assets