130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Re-created blend tree for 3rd person torch locomotion as it had been overwritten on the controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated holdtype for wm salvaged icepick
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved more stuff to multi-topologies
Added multi-biomes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated monument scenes and prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated player spawn rules
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented powerlines from spawning inside each other / rocks / monuments...
Made powerlines not float midair if placed on slopes
Removed powerlines from what will be bridges in the future
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed roadside topology generation overriding previous topologies (is now an additive topology)
Made fringe topology no longer imply grass splat (should probably be an additive topology as well at some point)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Using melee will now stop sprint for a short time instead of not allowing you to attack
You can't sprint for a short time after landing
 
                
                
                
                
                
             
         
        
            
            
            
                
                nerfed bow a little bit (still better than it was before)
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed metal doors being opened slightly upon relog
 
                
                
                
                
                
             
         
        
            
            
            
                
                rigged up the horse model; added a 3rd skin for the horse.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cooking
Cooking byproduct
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removing unused RemoteLog stuff
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added some coordinate noise before sampling the composite noise in the heightmap generation
 
                
                
                
                
                
             
         
        
            
            
            
                
                First working version of Terrain-Mesh blending shader
Removed 4splat and 8splat specialized legacy terrain shaders; now using a single one
Refactored parts of terrain rendering code to make it easier to converge terrain shaders in the future
Excluded forward render path in all terrain related shaders
Switched legacy terrain splat control maps to linear sampling
Added terrain-mesh blend test scene and some temporary assets
Fixed Color Texture having no effect in legacy terrain shader (@Petur)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed temprary dev script
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                less doom-like bob
less sprint penalty now lasts 75% of attack speed instead of 100% for melee
 
                
                
                
                
                
             
         
        
            
            
            
                
                added 4 different LOD versions of the horse. some skin tweaking.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bow
Fixed picking up
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various terrain material tweaks and cleanup.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added noise to path width
Made bridge cost independent of slope
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made roadside spawning generic
Added more randomized bushes to the roadside
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed that some rocks wouldn't spawn (incorrect prefab folder)
Tweaked some spawn rules
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked colormap (clientside)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Building parts names, icons
Fingered audioclips
 
                
                
                
                
                
             
         
        
            
            
            
                
                nameconflict files - I may have broke something
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Lantern check
Lantern uses fuel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Undoing name conflict deletes