130,592 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed some missing references (causing invisible viewmodels)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merging reloading into main
network protocol++
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                dryfire no longer interrupts attack animation last played
option for weapons not to aim while cycling (shotgun/bolt)
better timing for reloads on a few weapons
better sound for revolver
 
                
                
                
                
                
             
         
        
            
            
            
                
                env.time will change the time on the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Footsteps WIP / Ambience tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Made ScenesToPrefabs check both the timestamp from editor preferences and the prefab file modify timestamp
Made SceneToPrefab prefab replacement a bit less hacky
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a 'dryfire' trigger to the firearms
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                less fov on revolver fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                added a blend to the dryfire animation so it doesn't snap noticably
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked teh revolver fire animation so it doesnt kick as much while aiming
fixed revolver dryfire anim
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                bugfix for harvesting corpses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                First pass at snow and wood footsteps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SceneToPrefab not removing itself after overriding the prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Widened roadside topology (to properly analyze all modified terrain and turn it into cliffs if required)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some buggy shorelines
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly reduced warp multiplier of swiss noise
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added per-splat UVMIX control; affects only legacy terrain shader, for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                tone down the muzzle flashes on the ak47/thompson so it's not so blinding.
tone down the revolver attack animation;
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                harvesting corpses should work properly now
revolver attack shake toned down
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed reload times on smg and ar
balanced a few melee weapon gather rates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resizing some textures to see if that solves our compile issues
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Split terrain height and splat extraction for SceneToPrefab scenes into two scripts
Added all monuments back in
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked some monument terrain anchors and modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing Spawnable component to loot barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added failsafe to PrefabPreProcess (error if trying to modify assets directly inside the editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added some heightmap frequency randomization
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Protection properties work properly again
Fixed some warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undoing earlier texture change, since the crafty fix works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Protocol++ (network + save)