193,025 Commits over 4,049 Days - 1.99cph!
Fixed role exp slider not showing properly
fix icon render color space
raid event activity sets the appropriate target instead of always targeting the player tribe
Decreased Goal Momentum on Hunt Goal
Fixed activity elements not clearing properly
Unit list frame flashes for new Units when added
Knowledge window
Unit frame UI ref
Boatloads of unit related UI tweaks and improvements
stick pile vertex colour setup
Exposed ItemView collision detection mode and set it to Discrete
stick pile interaction positions
disabled destroy on deplete on stick pile
Added experimental option to spawn dispensables on the ground instead of ejecting them from the dispenser to try to improve physics performance.
Added stick pile resource and disabled sticks dropping from trees.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
fixed silly mistake with code and rebuild assets for stick collision
deleted old test hats
removed missing script components from a bunch of hats
SDK bundle lookup table fix
added graduation cap, dunce cap and school cap
icons need re-rendering
Shelves 2, 3 and 3v2 have 150% size increase
Added CustomisationItemView, listens to game events, sends the following messages: FirstTurnStarted, LocalTurnStarted, OpponentTurnStarted, LocalWon, OpponentWon, LocalUnitKilled, OpponentUnitKilled.
Deleted loads of now redundant customisation code/files.
Swamp cabins dressing update
missed a file from last checkin
sticks have lods
code for generating items turns off collision for meshes the lod meshes not named lod0
added blank TrophyView.cs, added to test trophy prefab (getting latest)
changed Unit portrait layout in the squad editor to avoid the scroll
Old shelves and variations, prefabs, collision meshes.
fix for broken shader on custom effects
flipped Trophy_A and Trophy_Anchor positions on the X as they weren't correctly setup for local/player.
trophy cam now faces the other direction to match.
Handling default/reset of trophies.
Added default (none) trophy definition.
Rebuilt customisation database.
CustomisationProfile++
Version++
PlayerArea prefab anchor positions updated.
Fixed customisation editor calling squad editor exit on exit not it's own.
Removed unused customisation stuff from protobuf.
Fixed customisation save bug.
WIP trophy equipping
Sesnes system bugfix from pal
reverted stick spawner removal
temporary removal of stick auto dispensing to see how it effects perf on a build, will revert very soon
Moved time/phys config out of game options data and into the main config asset (no longer saved with player exposed options)
Added PlayerArea prefab trophy anchors.
Scene.
Increased sleep and bounce thresholds
Disabled building view decals
added CustomTrophyDefinitionSO.
more basic trophy setup, test data/prefab.