130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Updated rustbuilder for u5rc1
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked some terrain atlas related texture import settings
Updated amplify color
 
                
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                placement guide materials
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixing some meta changes to expect smoothness, height and specularity in gamma space
Updated atlas gen to fix/force import settings on generated atlas textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased topology modifier radius of rocks 7, 9, 10 and 13 to prevent roads from going through them
Increased required distance between two powerline poles
Tightened shore topology to keep lighthouses from spawning very far out in the ocean
Removed the ugly bridge placeholders (roads stop at the shore now, bridges will be added once we got some art)
Made bridges more expensive for the road planner
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added UA beta, removed GA
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Collect protection properties from clothes, scaled by condition
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undoing what was supposed to be a shelve
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated atlas set; atlas gen changes; meta changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                some animations for the horse (running / idle )
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleting NFAA shader, to see what happens
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed server build not stripping client stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed some vertex weighting issues with the horse rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Undoing AA shader removal because mainCamera is bitching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Customizable name-based splat icon selection in terrain editor tool
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shutting up NFAA error; made it SM 3.0 only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Starting reload experiment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                fixed resource gathering, gather/damage amounts now specific to each weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Satellite dish LODs to be inside FBXs, updated prefab scene
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Unified some painful to maintain duplicate rock prefabs (long overdue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some snowy forest bushes spawning on non-snow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for player corpse not being harvestable
balance for animal corpse contents
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed weird spear animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay