193,060 Commits over 4,049 Days - 1.99cph!
Fixed SoundDefinition.OnValidate errors when building server bundles
Scoreboard adding content and finally actually sizing everything correctly, automatically. With only... a little bit of hacks.
Growable component cleanup
Fixed normalized values for skills and attributes being shite
Tooltips no longer timeout-autohide
Radial menu no longer shows interactions for unit items or attachments (testing UX)
Disabled IK look in Actions.FaceTarget (causing errors in build)
Fixed error in UnitFrame.Unassign when no effectList is specified
Fixed building dirt decal orientation
Switches no longer show health info
Temporarily subtracting
27609 again
Added debug.puzzleprefabrespawn
merged to release for steam build
version++
UILeagueTablePreview now uses Defines.MaxLeagueEntriesPerPage instead of an inspector value
changed number of leaderboard entires sent per page to 10 (server will need updating).
removed more debug logging.
update league overview UI (set entry to 10)
update icon font
adding icon to version button and option tabs
UI moved tab at the top in the option panel
WIP arena env
update player area disabled useless elements
field assets (not functional or unlockable)
unsuccessfully trying to make stockpile on shaman station work
trying to make hunting station and shaman station stockpiles work
Pretty much finished item dropping
Added alpha test + cutoff to decal std shader
Scoreboard animation edits
Removed DynamicDecals, replaced with basic impl based on amplify stuff (WIP)
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
Fixed potential NRE in UnitStatusUtility.GetHostility
Propagating fixes to splat automation from bandit town to swamps scenes
swamp_c terrain sculpting and splats
Texture polish to reeds and water lilies after feedback
Scoreboard UI actually fitting content properly