130,591 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                Post-merge compilation fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain normal map bake
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing a couple of minor things post-merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing grayscale texture settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed terrain map normal decode (result has to be in world space)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manually backported changesets 5737 and 5740 to main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Log exception message as warning if noise cannot connect to native backend
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RockMaterial error in test level
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added noise verification of the 1D value, 1D gradient and 2D gradient overloads
Made noise verification sample at random positions in the valid noise range rather than hardcoded boundaries
Log more specific warning in safe mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                horse animations (idle / walking)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding hide/burlap models, textures, prefabs, etc.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge changes from trunk (gulp)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Terrain texture heights better compromise between parallax and splat blend.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Re-enabling some shader features
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix ambience for new topologies
Reorganize sounds after move outside resources folder
Make sure the rest of the sound system is using prefab references instead of string names
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed merge terrain config.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Concrete footsteps first pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rock sounds not playing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed the newly broken trees.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more broken trees fixed.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added property to ignore a certain splat to TerrainSplatSetGenerator
Updated radtown prefab splat modifiers
Fixed generic monuments occasionally spawning partially inside radtowns
Protocol++ (network + save)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing colliders to the arctic field trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked rock scale ranges
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hangar 1 scale fix and other tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed F2 menu graphics under audio menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked how long it takes meat to burn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed metal floor missing protection properties