190,956 Commits over 4,049 Days - 1.97cph!

7 Years Ago
rebuilt sound lengths protocol++
7 Years Ago
Guard animator tweaks.
7 Years Ago
merge from main
7 Years Ago
Guard improvements.
7 Years Ago
compile fix
7 Years Ago
compile fix
7 Years Ago
Setting character type interaction levels
7 Years Ago
water junkpiles LOS checks now include vehicle_movement missing icons
7 Years Ago
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced. Added game mode option to not drop loot on death.
7 Years Ago
Actual scene. Missing file.
7 Years Ago
Scene Guard sound triggers & controller tweaks.
7 Years Ago
update detail cards
7 Years Ago
Town guards & animations/controller. Manifest.
7 Years Ago
merge from main/mix-finalization
7 Years Ago
Guard files.
7 Years Ago
Animation files.
7 Years Ago
server compile fix
7 Years Ago
merge from main
7 Years Ago
Fix ADS not working when not running but with sprint still on.
7 Years Ago
Tons o mix tweaks
7 Years Ago
update menu
7 Years Ago
Changed particle lighting to ignore main lights when inside or underground Touched relevant shaders
7 Years Ago
put back the back button in the what's new panel fixed tutorial font outline aligned tutorial button
7 Years Ago
Trigger crouch fix. Interiors don't randomly disappear. Interior lights in close proximity don't wreck our ref probes. Pink error in mines. Scenes.
7 Years Ago
update drag and drop mod fixing drag area
7 Years Ago
reset raider agro strat when raid is over
7 Years Ago
weird angle temp fix (maybe)
7 Years Ago
compile fix
7 Years Ago
raid target AI improvements
7 Years Ago
agro NRE fix
7 Years Ago
better aggro AI raider strategy faction alignments
7 Years Ago
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7 Years Ago
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7 Years Ago
Cata scene
7 Years Ago
Mine & catacomb volumes
7 Years Ago
Fixed skin shader hair caps normal calc
7 Years Ago
checked in missing file.
7 Years Ago
removed skintest prefabs and materials, made ginger more ginger, lightened dark short afro material
7 Years Ago
Cave interior post
7 Years Ago
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7 Years Ago
trying out a new team unit generation method, now specify max number of mods allowed (range) per team in each division, then they get randomly distributed around the team members
7 Years Ago
ch47 kamikaze fixes
7 Years Ago
Merged hair_caps with main. Fixed beenie hat morph, updated hairstyles 1, 2, facial hair 1, 2, added hair and facial hair 3, 5, tweaked dye colours and values, removed old materials and textures
7 Years Ago
let's use the correct index in the loops in the entity destruction method
7 Years Ago
deposit all interaction gets disabled upon finishing building construction
7 Years Ago
Distance consideration uses fallback fuckery now
7 Years Ago
Merge from tree_revamp
7 Years Ago
buoyancy / water fixes for caves (eeek)
7 Years Ago
added hairstyle 5 lods and hat morphs, added for both genders and all races. tweaked materials a lot. Fixed broken alpha channel on strands diffuse. Set capmasks up to not be huge filesize, tweaked eyebrows to be a bit less shiny and body hair to be more colourful
7 Years Ago
Slightly increased wind params on new foliage to make it more dynamic at low wind strength