190,970 Commits over 4,049 Days - 1.97cph!
fix career week title
tweak logo
NPC AI settings and AI load balancing stuff.
took some shine out of dark variant materials and removed backup materials from main
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dynamic grass and grass terrain splat brightness alignment
Temperate and Arid day LUTs less saturated
Camera Eye Adaptation effect is weaker
rebuilt sound lengths
protocol++
Setting character type interaction levels
water junkpiles
LOS checks now include vehicle_movement
missing icons
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced.
Added game mode option to not drop loot on death.
Actual scene.
Missing file.
Scene
Guard sound triggers & controller tweaks.
Town guards & animations/controller.
Manifest.
merge from main/mix-finalization
Fix ADS not working when not running but with sprint still on.
Changed particle lighting to ignore main lights when inside or underground
Touched relevant shaders
put back the back button in the what's new panel
fixed tutorial font outline
aligned tutorial button
Trigger crouch fix.
Interiors don't randomly disappear.
Interior lights in close proximity don't wreck our ref probes.
Pink error in mines.
Scenes.
update drag and drop mod fixing drag area
reset raider agro strat when raid is over
weird angle temp fix (maybe)
raid target AI improvements
better aggro AI
raider strategy
faction alignments
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Fixed skin shader hair caps normal calc