249,941 Commits over 3,959 Days - 2.63cph!
Spawnmenu editable labels now stretch to fit the text being entered and do now overflow spawnlist panel width
Added DLabelEditable.Set/GetAutoStretch, defaults to false
engine.LightStyle doesn''t crash with style=64
Fixed possible NRE related to focus hint
Fixed co-op replay divergence
Added Sandbox.ThreadSafe to check that we're on the main thread etc
Added custom SynchronizationContext to always run tasks on the main thread
Catch UnobservedTaskException
Warning spam
Chat cleanup
boilerplate for networking commands
Fixed menu background color
Don't show continue / exit prompt until gameover anim finishes
Fixed cameras not starting merged when reviving partner
rooftop work scenes backup
merge from main - fixes only
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mark water guns as hostile
Added gibs for all the different panels that fall off modular cars as they take damage
Don't allow players to pickup boogie board and inner tube without building priv
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rooftop work scenes backup
tweaked engine panel gibs
Added an inherit velocity option to the boogie board so when deployed in front of a player running forwards it will start with some movement
Pools can now accept fresh and salt water (had to update descriptions)
Run the model import analyzer
Initial implementation of model import analyzer
Fix the player preview going nude whenever you take a photo (if censorship isn't "underwear")
Fix hot air balloon collider being present even when the balloon is not inflated
Don't render workshop icons for skins that are hidden in workshop (DLC skins)
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Hide the whiteout overlay when holdering the instant camera (fixes a rare edge case where the screen could get stuck white)
Fix landscape and large photo frames disappearing when trying to paint them with occlusion culling enabled
Fix clearing then saving signs/frames not doing anything
Fixed IP blacklist
Clamped pp_stereoscopy_size to reasonable values
Better main menu background error handing
Fixed alpha related issues with DColorMixer
DNumberWang.OnValueChanged only runs if value actually changed
Let anim SENTs decide their rendergroup automagically
Improved random walk for npc_tf2_ghost
If people copy, at least copy something decent
Thruster smoke effect fixes
Only display CSS models for Thrusters if CSS is mounted
What are those models even doing here?
Limit pp_stereoscopy_size to +-11.5
Fixed manually entering alpha value for tool color selection not updating the UI
Fixed up/down buttons for alpha on tool color selection not functioning
DNumberWang.OnValueChanged is now only called when the value actually changed
Fixed prop fading not fading but instantly hiding props
Fixed prop fading breaking/being affected by water/mirror reflections
Fixed controller vibration persisting on victory screen
Player.SetActiveWeapon( NULL ) now hides the view model as expected
Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered
Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
Fixed issue with matrix calculations
Blog 16by9 video wrapper
BUILD
Another attempt to stop Trigger NRE's on water volumes