257,713 Commits over 4,049 Days - 2.65cph!
realm removed some scripts on animal prefabs
Make drone spawnable from ent menu
same for NPCPlayerNavigator
Fix some BaseNavigator script changes getting lost between client/server switch
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
Static elevator lift prefab fixes
Added elevator prefabs to corridor / entrance prefabs
income and pity income display
ballpit sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
ballpit music wip
more ball pit sfx, duplicate fix
Fixed Elevator NREs when CableRoot or CableLod were not set
Split static elevator into top / floor prefab
Updated mesh on static elevator lift prefab
BaseNavigator can toggle braking. Follow path state disables braking.
Fix decals lagging a frame behind
Adding some sounds
Merge branch 'master' of sbox
Adding some textures
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
Removing Elevator.PostServerLoad Debug.Log
Merge from static_elevator
Removing unused stair pieces prefabs
More temporary colliders for playtesting
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting
Temporary colliders
Fixed surface properties not hotloading
Tweak the way CombineRestitution works so we can make things bouncy
Update surfaces
delete alyx addon
Fuck impact_physics_dust
Merge branch 'master' of sbox
leaf blower
Add max trace distance to base tool
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
Filter out Sandbox.Tools.BaseSpawnerTool from UI
▊▇▄▋▅ █▌▉▄ ▉▋▋▍▍ ▊▄▋ ▉▇▋▌█ ▉▄▋▉▇▄█▍▍▍▌▊▇ ▄▍▊█▆▄▇ ▉▍ ▋ ▋▉▆▄▌▉ █▅▍▍▅▋ ▍▄▊ ▅▌▅▅ ▉▌▌▆▉ ▊▄'▅ ▄▅▋▉▍ ▊▇▍▍ ▄▄ ▉█▉▋
▅▄▇▉ ▊▊█ ▄▍▆▄ ▍▆█▍█ ▇▍▇▇▋▆█▋▊▌█ █ ▅▅▊ ▊█▊▄ ▍▅▍▆▊▆▄▍
Move life story update into an ObjectWorkQueue
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
▍▆▅▆▍▇▋▄ ▆▍▊ ▆▅▇▋▊ ▌▅ ▅▄▍▋█▊ ▄▄▆▋█▇▇ ▄▄ ▉▍▋▅ ▌▆▆▊▇ ▉▆ ▄▉▅ ▅▇▍▊▆▄ ▉▉▆▌█▆▍▄▄ ▉▌▉▉ ▆▉▇▄ ▉▍▍▍▇▉▆▆
BulletSystem moveAngle support
Fixed generated BulletSystem fading out
██▄▊▊▋ ▇ ▉▌▌█▍ ▄▋ ▊▌▉▇▄▌▉▍▍▉▋ ▄▋ ▌▊
▌▅▇█▅▌ ▍▄▋▉▊▅▇ ▆▍ ▅▅▋▄ █▇▋▋▆ ▊█▌▆▇ ▅▍▄█ █▉▉▌▅▉▍ ▉▆▆ ▋▍▄▌
Generated BulletSystems now put in a separate assembly
Updated Jenkinsfile
Fixed subscribed addons not being able to update in the main menu while they are mounted
Fix workcart headlights being in the wrong place/angle
Unify the way ISteamUGC addons get the .gma file from Steam
Fill light LOD/occlusion setup progress
Fixed some of the objects with negative scale
Removed some unused prefabs