197,744 Commits over 4,140 Days - 1.99cph!

7 Years Ago
Removed some debug lines from GameSpeedControlsWidget ECS can tick continuously
7 Years Ago
bit of cleanup, added the server's playerrecords.db for better testing
7 Years Ago
finished refactor of PlayerRecord, touched pretty much every part of the game, something's gotta have broke somewhere.
7 Years Ago
Allow StringBuffer to replace with null
7 Years Ago
ship crew building interior collider
7 Years Ago
Notifications will now auto expire if the creator entity gets destroyed
7 Years Ago
StatManipulator pooling fixes
7 Years Ago
Fixed trigger evaluation running when the game is paused or not in playing state
7 Years Ago
switched classes
7 Years Ago
wip (broken) PlayerRecord refactor, before deleting old shit
7 Years Ago
Fixes
7 Years Ago
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
7 Years Ago
ship crew building exterior and antena colliders
7 Years Ago
[D11] Fixed an issue stopping multiple D11 users joining a map
7 Years Ago
Lots of fussing around with checkpoints. Also added a new vehicle checkpoint for the end point, that vehicles will need to reach.
7 Years Ago
missing file
7 Years Ago
fixed invisible supply signal smoke removed debug.logs
7 Years Ago
Getting rid of some allocations: - StatManipulators were never being returned to the pool - BuildingView always allocating for a closure that isn't used 99% of the time - Add StringBuffer as an alternative to StringBuilder that doesn't shrink
7 Years Ago
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7 Years Ago
Some fixes for dependency use.
7 Years Ago
Split Whacky Races into client/server
7 Years Ago
Merge in the latest from Main
7 Years Ago
nre fixes
7 Years Ago
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7 Years Ago
Fixed research module being gated by research job that was not assignable in game. Job is currently un-used, corresponding crafting jobs are used (altar may require a separate job) Research stations can specify a required job Conditions.HasRequiredSkillForResearch -> CanResearchAtStation, checks job and skill
7 Years Ago
7 Years Ago
started PlayerRecord refactor
7 Years Ago
MissionProgress now has a mission slot index. Added MissionProgress list to PlayerRecord.
7 Years Ago
Fix
7 Years Ago
Connections position fix
7 Years Ago
MissionDefinitionSO. MissionScope. MissionType. Added a test mission def.
7 Years Ago
Nope
7 Years Ago
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7 Years Ago
More connections stuff
7 Years Ago
7 Years Ago
started missions, wip. added Missions.proto to protobuf files, added to batch file. MissionProgress basics.
7 Years Ago
New prefab pooling baseline
7 Years Ago
Spawn in vehicle error fix?
7 Years Ago
Added PrefabPostProcess (runs after after components and children have been cleaned up)
7 Years Ago
Tech tree node connectors
7 Years Ago
removed logs
7 Years Ago
Cargo ship hull decals
7 Years Ago
Possible NRE spawn fix v2
7 Years Ago
Cargo ship decals
7 Years Ago
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
7 Years Ago
cargo ship scene edits added a second way up to to the top floor into crew building crew building wip texturing
7 Years Ago
[D11] Use Machine Unique Id FTM until we get platform id's in.
7 Years Ago
Cargo ship hull progress
7 Years Ago
Switched to impostor shadows on LOD1 Tweaked shadow bias on bush impostors
7 Years Ago
Testing a fix for spawn NRE