257,713 Commits over 4,049 Days - 2.65cph!

4 Years Ago
realm removed some scripts on animal prefabs
4 Years Ago
Make drone spawnable from ent menu
4 Years Ago
same for NPCPlayerNavigator
4 Years Ago
build fix
4 Years Ago
Fix some BaseNavigator script changes getting lost between client/server switch
4 Years Ago
Add server cmd to switch active inventory slot by name so we can switch to toolgun when switching tools
4 Years Ago
build fix
4 Years Ago
merge from compile fixes
4 Years Ago
Static elevator lift prefab fixes
4 Years Ago
4 Years Ago
continued
4 Years Ago
Added elevator prefabs to corridor / entrance prefabs
4 Years Ago
compile fixes
4 Years Ago
income and pity income display ballpit sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity ballpit music wip more ball pit sfx, duplicate fix
4 Years Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
4 Years Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
4 Years Ago
BaseNavigator can toggle braking. Follow path state disables braking.
4 Years Ago
Design permission check
4 Years Ago
Fix decals lagging a frame behind
4 Years Ago
Adding some sounds Merge branch 'master' of sbox Adding some textures
4 Years Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
4 Years Ago
Removing Elevator.PostServerLoad Debug.Log
4 Years Ago
Merge from static_elevator
4 Years Ago
Removing unused stair pieces prefabs
4 Years Ago
More temporary colliders for playtesting
4 Years Ago
Initial lighting pass to stairwells - Added static and hinged doors - more prefab nesting Temporary colliders
4 Years Ago
Fixed surface properties not hotloading Tweak the way CombineRestitution works so we can make things bouncy Update surfaces
4 Years Ago
delete alyx addon Fuck impact_physics_dust Merge branch 'master' of sbox
4 Years Ago
leaf blower Add max trace distance to base tool
4 Years Ago
Fix up a few props
4 Years Ago
Merge BaseSpawnerTool functionality into BaseTool to avoid multiple base types
4 Years Ago
Filter out Sandbox.Tools.BaseSpawnerTool from UI
4 Years Ago
▊▇▄▋▅ █▌▉▄ ▉▋▋▍▍ ▊▄▋ ▉▇▋▌█ ▉▄▋▉▇▄█▍▍▍▌▊▇ ▄▍▊█▆▄▇ ▉▍ ▋ ▋▉▆▄▌▉ █▅▍▍▅▋ ▍▄▊ ▅▌▅▅ ▉▌▌▆▉ ▊▄'▅ ▄▅▋▉▍ ▊▇▍▍ ▄▄ ▉█▉▋
4 Years Ago
▅▄▇▉ ▊▊█ ▄▍▆▄ ▍▆█▍█ ▇▍▇▇▋▆█▋▊▌█ █ ▅▅▊ ▊█▊▄ ▍▅▍▆▊▆▄▍
4 Years Ago
Move life story update into an ObjectWorkQueue
4 Years Ago
Exterior lighting backup
4 Years Ago
Have the workcart slow down more quickly of its own accord when not in use. So if players jump off it doesn't end up a million miles away from them
4 Years Ago
Fix workcart occasionally getting "stuck" and having to reverse before going forward when using entity spawn (static collision bug)
4 Years Ago
Merge from main
4 Years Ago
▍▆▅▆▍▇▋▄ ▆▍▊ ▆▅▇▋▊ ▌▅ ▅▄▍▋█▊ ▄▄▆▋█▇▇ ▄▄ ▉▍▋▅ ▌▆▆▊▇ ▉▆ ▄▉▅ ▅▇▍▊▆▄ ▉▉▆▌█▆▍▄▄ ▉▌▉▉ ▆▉▇▄ ▉▍▍▍▇▉▆▆
4 Years Ago
BulletSystem moveAngle support Fixed generated BulletSystem fading out
4 Years Ago
██▄▊▊▋ ▇ ▉▌▌█▍ ▄▋ ▊▌▉▇▄▌▉▍▍▉▋ ▄▋ ▌▊
4 Years Ago
▌▅▇█▅▌ ▍▄▋▉▊▅▇ ▆▍ ▅▅▋▄ █▇▋▋▆ ▊█▌▆▇ ▅▍▄█ █▉▉▌▅▉▍ ▉▆▆ ▋▍▄▌
4 Years Ago
Comments, cleanup
4 Years Ago
▇▆▆▋▌▆
4 Years Ago
Generated BulletSystems now put in a separate assembly Updated Jenkinsfile
4 Years Ago
Fixed subscribed addons not being able to update in the main menu while they are mounted
4 Years Ago
Fix workcart headlights being in the wrong place/angle
4 Years Ago
Unify the way ISteamUGC addons get the .gma file from Steam
4 Years Ago
Fill light LOD/occlusion setup progress Fixed some of the objects with negative scale Removed some unused prefabs