130,574 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Removed bush type 3 from the procedural map (source no longer exists)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added level info to procedural map
Made test prefab mountain less shitty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bridges sometimes spawning underwater
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fog. Forestside spawn table.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow chatting while spectating
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                keypad pivot reorient
door prefabs keylock repositioning
door models tweaks
adding keylock models/textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed the locks that were part of our door textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved elephant grass to TreesSource
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Increase voice limit for viewmodels a tiny bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crystal fixes. Ambient tweak.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reset cloud parameters (no use in tweaking those while I change them on a daily basis)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crystal tweaks. And added to the map.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Quick pass at crystal ambience
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                optimized all of the animal LODs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code lock fixes
Goosey's animal LODs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Various spawntable fixes
Network++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ghetto fixed possible initialization error in custom levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                rpg 2 + lods + prefab + textures + material
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed underwater bridges (properly)
Fixed lighthouses interrupting bridges (avoid bridges when placing them)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                del deletes multiple objects
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                beancan grenade worldmodel
tweaked position of the f1 grenade world model so it sits better in the hand
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ServerRPC Conditional IsActiveItem
Made texture2D.Clear 10x faster, allocates relatively no memory
Map fogofwar saving/loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added ItemModContainerRestriction
Only one map can be equipped at the same time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player clothes sometimes rebuilding multiple times after change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored world initialization
Added support for procedural components to custom maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added topology filter to cargo plane