192,975 Commits over 4,049 Days - 1.99cph!

7 Years Ago
▍▊▋▇▊ ▌▅▍▌▅▌ ▍▅▇▅▅▄▋, ▋▍▋ ▄▌▉▊▉▅▆ ▆▊█▋▄▆▇▍▉▍▄▇▉▉ ▋▌▍-▍▋▌▍▅█▅▆ (▇▄▌▋ ▆▊▄▊▌▊▅▋▄ ▌▍ ▄▆▉▅▋█▇ ▅▆▄▉▋▌▇▆▄ ▆▆ ▉▋▅█▆▇ ▇▄ ▊▊▌ ▊▅▍▄▋▋)
7 Years Ago
EAC SDK update
7 Years Ago
use correct RAWINPUT buffer size
7 Years Ago
Updated layout
7 Years Ago
Scene2Prefab
7 Years Ago
Return type consistency for Entity.GetRagdollOwner
7 Years Ago
progress backup
7 Years Ago
Crafting failure activity uses goal failure activity generators again, does some special case stuff for tooltip text Fixed potential NRE in AIAction.Break (check state, shouldnt happen so I added a warning) Strangers will no longer sit around the fire after leaving Role assignment activity no longer pops notifications
7 Years Ago
CanFindBuildingForTarget now uses group entities instead of knowledge
7 Years Ago
Type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity Player.IsFullyAuthenticated no longer returns the player object by doing something very wrong in singleplayer or for local server host Type consistency for NPC.GetEnemy, NPC.GetTarget, NPC.GetBlockingEntity, NPC.GIve
7 Years Ago
Added powerlines to old monuments
7 Years Ago
building anims
7 Years Ago
Added checks for components to BuildingFilterSet. IsStockpile condition now checks for the component rather than the category. Selecting carried items for a container will now skip clothes unless we registered them to the container.
7 Years Ago
Fixed role UI labels being highlighted by the build button (gg duplicating text objects with tween components)
7 Years Ago
implemented platform specific mesh builder things fixed bodygroup offsets fixed hudmessage ptrs
7 Years Ago
fixed cliff around the quarry on testbox
7 Years Ago
replaced links to prefab in the scene scene2prefab
7 Years Ago
Removed knock-out effect from hammer & rock weapon data
7 Years Ago
billboard_a files
7 Years Ago
Manifest, Part 2
7 Years Ago
Manifest
7 Years Ago
Removed packages we dont use
7 Years Ago
Rotated electric poles in the compound
7 Years Ago
Merge from main
7 Years Ago
CodeGen
7 Years Ago
CodeGen uses UNIX line endings instead of system ones
7 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
7 Years Ago
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7 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
7 Years Ago
Fixed settlement info UI showing bad value text
7 Years Ago
SensesSystem init in bootstrap
7 Years Ago
fixed detailobjectsystem simd alignment
7 Years Ago
progress backup
7 Years Ago
Working on some event stuff for game modes, but ended up doing a bunch of other fixes and things along the way. Only committing some of what I've done here so this is probably a commit with errors.
7 Years Ago
Cleaner tools
7 Years Ago
ServerBrowser builds, client can launch and load into some maps
7 Years Ago
fix IGameConsole casting int to vpanel html_chromium builds
7 Years Ago
resources & menusystem compile
7 Years Ago
launcher, shaderapidx9, unicode, compile
7 Years Ago
Queue async requests
7 Years Ago
Sorting out alignment / resizing issues
7 Years Ago
Fixed senses not working after starting a new session (oops)
7 Years Ago
Switched coverage queries to AsyncGPUReadback; enabled non-windows platforms (testing)
7 Years Ago
Replaced old powerlines in the compound monument
7 Years Ago
Fixed AO flickering when both MB and TAA are disabled
7 Years Ago
Electric poles / spotlight and snapped cable variants
7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed NRE in tribe creation when starting a new game after quitting a loaded save Quicksave overlay Added BudgetYield utility for iterating over collections and calling some function within an ms budget
7 Years Ago
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