198,763 Commits over 4,140 Days - 2.00cph!
wip fast switching to editing current map in squad editor from practice mode
UI style and color utility cleanup
Fixed settlement level conditions data not being validated (fixes ids being 0)
Fixed tangents on pipe_a_valve (graphics glitches)
Added barrel spawner to CraggyIsland
Removed RendererBatch scripts from pipe sets
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
Countdown handles start conditions no longer being met. Character select screen can show notifications.
card readers keep door open until puzzle resets
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
GenerateCode
skin approval
SettlementDesirability calculation
Touched shaders affected by refl
Settlement levels now require the player to press a button (pending AI event and supply consumption)
Added StringEx.Style method for use with TMPro styles
Tooltips use a single body text component and styles
Fixed grass being invisible with certain shadow mode settings
Loot balance outside puzzles
Fixed IndexOutOfRangeException on Hapis Island
██▉▋▊▊▆_█▆▊▆▍█▋▅▊ ▉▇█ ▉▌▊▉▊_▍▋▆▉▋▋▅▄▄ ▉▋▋ ▊▌▋▍▋ ▅▊▄▍
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
Fixed NRE on static maps (Hapis, Savas, Craggy)
Fixed an exploit where you could loot a through a window on Powerplant
Fix to Powerplant puzzle flow
Final check over generators
Hide world interaction tooltips when a UI element triggers a tooltip
Fixed tooltips persisting after radial opens
Fixed GroupNeeds activity being generated before game ready
Various UI work
UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
World initialization logging tweaks
▇▄▋▋▆▆ ▋▍▉ ▊▆▋█▊█▉ ▉▅▍▌ ▇▆▋ ▇▌▍▉▆▄▄▅ ▄▋▍▇▉.