198,763 Commits over 4,140 Days - 2.00cph!

7 Years Ago
More UI stuff
7 Years Ago
wip fast switching to editing current map in squad editor from practice mode
7 Years Ago
more fixes
7 Years Ago
UI style and color utility cleanup Fixed settlement level conditions data not being validated (fixes ids being 0)
7 Years Ago
Fixed tangents on pipe_a_valve (graphics glitches) Added barrel spawner to CraggyIsland
7 Years Ago
Hapis test
7 Years Ago
update UI / icons
7 Years Ago
Scene2Prefab
7 Years Ago
Removed RendererBatch scripts from pipe sets
7 Years Ago
Countdown UI sets camera pos. Waiting reason message between rounds. +extras
7 Years Ago
Update UI as well
7 Years Ago
Timer in seconds instead of minutes. Camera edit for the benefit of Countdown mode
7 Years Ago
Remove print
7 Years Ago
7 Years Ago
Countdown handles start conditions no longer being met. Character select screen can show notifications.
7 Years Ago
card readers keep door open until puzzle resets
7 Years Ago
Game mode edit
7 Years Ago
Minor display edit
7 Years Ago
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
7 Years Ago
7 Years Ago
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
7 Years Ago
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7 Years Ago
GenerateCode skin approval
7 Years Ago
UI bits
7 Years Ago
SettlementDesirability calculation
7 Years Ago
Touched shaders affected by refl
7 Years Ago
Settlement levels now require the player to press a button (pending AI event and supply consumption) Added StringEx.Style method for use with TMPro styles Tooltips use a single body text component and styles
7 Years Ago
Some visual polish
7 Years Ago
Hapis spawn group fix
7 Years Ago
Fixed grass being invisible with certain shadow mode settings
7 Years Ago
Network++
7 Years Ago
Loot balance outside puzzles
7 Years Ago
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7 Years Ago
Fixed IndexOutOfRangeException on Hapis Island
7 Years Ago
Problemmmm....
7 Years Ago
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7 Years Ago
Scene2Prefab water wells
7 Years Ago
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
7 Years Ago
can now jump straight to editing squads from practice panel squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
7 Years Ago
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
7 Years Ago
Fixed NRE on static maps (Hapis, Savas, Craggy)
7 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
7 Years Ago
Fix to Powerplant puzzle flow
7 Years Ago
Final check over generators
7 Years Ago
Hide world interaction tooltips when a UI element triggers a tooltip
7 Years Ago
Merge from main
7 Years Ago
Fixed tooltips persisting after radial opens Fixed GroupNeeds activity being generated before game ready Various UI work UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
7 Years Ago
World initialization logging tweaks
7 Years Ago
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7 Years Ago
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