250,907 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Torch fixes 1/2
5 Years Ago
Merge from parent
5 Years Ago
Updated Stag model/textures/prefabs Moved animation fbx's to their own folder
5 Years Ago
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5 Years Ago
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5 Years Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
5 Years Ago
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5 Years Ago
[D11] [UI] Fixed lost sprite icon references from previous submit.
5 Years Ago
[D11][UI] Fixed Leaderboard and implemented new methods
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
5 Years Ago
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5 Years Ago
Added toolgun .worldmodel prefab & set .item to use it
5 Years Ago
[D11] [UI] Memory Optimisations
5 Years Ago
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
5 Years Ago
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5 Years Ago
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
5 Years Ago
[D11] - Bug 4042 - Red Toolbox Scale Fix
5 Years Ago
Addon custom spawnlists, Game props and Addon props lists are now read only
5 Years Ago
[D11] - Texture map crunching. Checked in game.
5 Years Ago
Merge from main
5 Years Ago
Update protobufs for vending machine info
5 Years Ago
Add all the item info and icons (these are auto generated)
5 Years Ago
Add an editor script to export all the items (with icons) for the app
5 Years Ago
Added updated boar model Added updated boar textures
5 Years Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
5 Years Ago
[D11] [UI] Removed unused UI textures.
5 Years Ago
Add all the vending machine sell order info to the app marker data
5 Years Ago
[D11] Enabling the profiler for all debug server builds.
5 Years Ago
More occlusion fixes: - separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states - ignore GPU callbacks when state buffer is reuploaded during a resize operation - ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
5 Years Ago
rotated and repositioned water_pump
5 Years Ago
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5 Years Ago
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5 Years Ago
Radio wip
5 Years Ago
better vfx/sfx to show that convert is ending claw nogunsleft patterns, across sfx prospector form2 laser farther from core prospector pixelgroups dont react when attaching laserring fix prospector robo lasers
5 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
5 Years Ago
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
5 Years Ago
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
5 Years Ago
WIP client task request system
5 Years Ago
Fix engine audio NRE
5 Years Ago
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
5 Years Ago
Handling for new notifications, tapping news notification opens in browser
5 Years Ago
Have the fuel gauge drop to zero when engine is off. REALISM
5 Years Ago
Updated plumber default inventory config with new items
5 Years Ago
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5 Years Ago
Fix Check Engine light staying on after engine is turned off.
5 Years Ago
Fixed incorrect source item on water pump
5 Years Ago
Water pump icon, adjust IO socket locations, set up animator
5 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.