250,907 Commits over 3,959 Days - 2.64cph!
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
Equipment item description word wrap height fix
Added hover / click sounds to buttons on workshop page
Added defaults to StyledRectButtonAnimator
Fixed buttons to view item workshop pages
Better navigation highlight for workshop column headers
Fixed column sort icon alignment
Fixed scroll table actions / highlight being visible while loading
Fixed scroll table navigation after sorting
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[D11] [UI] Fixed lost sprite icon references from previous submit.
[D11][UI] Fixed Leaderboard and implemented new methods
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
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Added toolgun .worldmodel prefab & set .item to use it
[D11] [UI] Memory Optimisations
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
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Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
[D11] - Bug 4042 - Red Toolbox Scale Fix
Addon custom spawnlists, Game props and Addon props lists are now read only
[D11] - Texture map crunching. Checked in game.
Update protobufs for vending machine info
Add all the item info and icons (these are auto generated)
Add an editor script to export all the items (with icons) for the app
Added updated boar model
Added updated boar textures
Fixed standalone build error
Merge remote-tracking branch 'origin/master'
[D11] [UI] Removed unused UI textures.
Add all the vending machine sell order info to the app marker data
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
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better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
WIP client task request system
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
Handling for new notifications, tapping news notification opens in browser
Have the fuel gauge drop to zero when engine is off. REALISM
Updated plumber default inventory config with new items
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Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.