192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Debug spawner can specify the spawned unit's group's hostility to the player tribe
7 Years Ago
Fixed smoothness being zeroed
7 Years Ago
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7 Years Ago
Launcher splash screen updated
7 Years Ago
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7 Years Ago
Random gear, random gender options on unit debug spawner
7 Years Ago
Added environment properties asset to adjust ambient / reflection multipliers and transition speed
7 Years Ago
More fucking wall placement shite
7 Years Ago
Deleted old unused tree assets
7 Years Ago
Items C-F
7 Years Ago
Fixed more wall placement issues, snapping to existing walls
7 Years Ago
Moving tree stump / log textures to safety
7 Years Ago
market tab now has owned / market lists UIUnit_Market only shows buy button if it's not a player owned unit set team colour to player team in player list of market
7 Years Ago
Restore spec for legacy nature/foliage shader
7 Years Ago
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7 Years Ago
Time of Day update
7 Years Ago
defines
7 Years Ago
Willow bushes / meshes, textures, LOD's and billboards
7 Years Ago
opportunity outcome calc fix
7 Years Ago
Removed all remaining objects from the reflection layer (now unused) Reflection probe uses skybox shader (no directional scattering)
7 Years Ago
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7 Years Ago
Merged from reflection-fix
7 Years Ago
Fixed a bunch wall placement issues
7 Years Ago
league tab button tweak
7 Years Ago
league table entries now show correct league badge
7 Years Ago
League view can now display any league. League view league buttons now switch current league. Fixed mapid not getting set correctly for AI matches, map name + type now shows in results.
7 Years Ago
meat rack
7 Years Ago
Items A-B.
7 Years Ago
▋▌█▄▍▄ ▍█▆
7 Years Ago
Scientists optimization pass
7 Years Ago
made meat rack NMO smaller to stop it from breaking item deposits
7 Years Ago
modal container back button and click to close now enabled/disabled based on panel behaviour. hooked up modal containter title text more opportunity work
7 Years Ago
7 Years Ago
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7 Years Ago
Scientist alertness tweaks.
7 Years Ago
Add the csproj files for the new code generator. I think these were missed because Plastic was set to ignore *.csproj files, but the code gen won't run without them. I've stolen these from the test project.
7 Years Ago
Added a primary equipment and secondary equipment ItemContainer to PlayerInventory 2 slots each Reduced belt size back down to 6 Updated Inventory Menu to point to the new containers
7 Years Ago
Fixed Owner init ordering issue
7 Years Ago
Further prepping for trees.
7 Years Ago
More
7 Years Ago
Ported NetworkEntityBehaviour methods, except for the old Serialize/Deserialize.
7 Years Ago
Wall placement fixes
7 Years Ago
Prepping terrain for trees WIP
7 Years Ago
skin approval fixed third person flashlight offset
7 Years Ago
current progress on haircaps, exported playermodel with uv2 channels on head and bodies, hairstyle 2, hairstyle 1, composite maps, disabled more automatic dye presets
7 Years Ago
Initial implementation of Progression Tiers.
7 Years Ago
Mats.
7 Years Ago
Converted foliage to roughness.
7 Years Ago
Updated ASE Synced shaders with Rust Grabbed the imposter system and pines from Diogo/Damian
7 Years Ago
better input checking for CreatePhysCollideBox/PhysCollide:TraceBox