250,921 Commits over 3,959 Days - 2.64cph!
fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
Footstep effect optimziation WIP
Snow gibs run a standard snow material and diffusion profile
Footprint filtering & texture size optimization and consistency.
footprint decal aren't randomly scaled all over the place
merge the fixes from main
Entity.Remove() no longer sets FSOLID_NOT_SOLID while in a Physics callback
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
Tracer & spark effect prefab redundancy cleanup and filename organization.
[D11] [UI] Removed untranslated report option from server report popup.
[D11] Modified "Report console meta's"
Hardiness genes now boost temperature happiness
Cleaner / more complete fix for switch face button labels
Fixed Add Player button icon on Switch !redux
Dialogs on edit switch
notification on smart alarm
Disable removal of particles from game.CleanUpMap()
set devices to use container, remove unneeded margin
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
new edit entity modal, replace old
adding iconswitcher functionality back
More data to the modals
Add asyncbuttons to modal footer
[D11] [UI] Fixed typo in boot screen beta text.
GameIcon style prop, modalbody padding, header props
Pull real data into AddEntityTest
pass props through to iconpicker
header using GameIcon and prop styling for position
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
Cursor now auto hides / shows in menus when using a controller
use GameIcon in ModalIconPicker
Fix being unable to select chat text
Merge branch 'master' into Modals
Modalbody, footer, header and icon picker + addentity modal
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
[D11] Bump BETA version numbers for PS4 and Xbox One
Fix being unable to select chat text
[D11][UI] Fixed issue with bootstrap scene
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
[D11] Fix for compass strip/UI
tentacle petrified uses ice visuals
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked mech wobbleSpokes sfx
Merge branch 'master' of SpaceUsurperUnity
prospector aux lasers toggle on/off
[D11] Update texture meta's: enable streaming mips
Wall corner conditional model prefab updates
Wall corner conditional model implementation
[D11] Revert temp changes
Fixed overhang not being fixed when on left of screen
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
Fixed Model component not setup properly
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
Cleanup, better settings icon
Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]