250,929 Commits over 3,959 Days - 2.64cph!
Fixed Model component not setup properly
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
Cleanup, better settings icon
Remove port fields from protobuf and associated UI (no longer needed)
Add MaxAudioStreams convar
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
Match audio clip and stream sample rate
Read stream data until data is fully processed, don't leave some for the next frame
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
Enable read/write on vehicle lift gibs
Detect when modular cars are in water and actually act like they're in a denser medium
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.
Ignore some mouse events if cursor is hidden
Disable focus hint on game over !redux
Simplify conditional object code
Fix cars floating when the ground is destroyed under them.
Disable deletion of particles in game.CleanupMap entirely
different approach to delete OB particles on map cleanup.
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Cleaned up nexRankingCategoryIds for redux stages
Half focus hint hold time
Disable song switching in the menu
Scene backup and 'mo cleanup.
Fixed transition to terrain thickness = 1
Added translucent version of lit terrain-blend + minor shader naming changes
Base gamemode: Do not try to draw view model hands if they have no parent, fixing view model hands sometimes floating unattached to the viewmodel, notably when exiting vehicles.
changing everything to components
[D11] - Glove Texture Size Changes
[D11] - Fix to Armoured Door Specular
Fixed Switch build error
Fixed stage-specific loading tips not being baked
Fixed possible NRE on startup
Fixed some edge cases with Switch dual JoyCons + Pro Controller
Only register a model clientside if it wasn't already loaded by the server (ents.CreateClientProp)
[D11][#3979] Light leaking through walls - decreasing the DirectionalLight::constantBias for platforms with lower-res shadow maps {XboxOne Base and S}.
Testing the perfromance of 1024 maps on those platforms.
Disabled the weight hack for ragdolls - causes problems with posing for people
[D11][UI] Removed references to all coins texture
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
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[D11] Added min height check to player spawns to prevent water spawning.
[D11] Set cached ammo mod type to null when changing ammo type.
Applied ShufflePlayerSeed fix for corpses to client.playerseed