192,968 Commits over 4,049 Days - 1.99cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
GroupProgression no longer uses a coroutine for tier checks, instead implements ITickableEntityComponent
7 Years Ago
Remove modal state toggle from overlap map widget
7 Years Ago
Fixed overlay map not working
7 Years Ago
Forest work & cleanup.
7 Years Ago
UI widget activation order fixes
7 Years Ago
Navmesh bake settings fixes Fixed GroupProgresssion tier unlock spam, not sure if this is intentional cc sebov
7 Years Ago
Added reflection.terrain / world / construction / clutter / tree convars (runtime testing)
7 Years Ago
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7 Years Ago
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7 Years Ago
More
7 Years Ago
Fixes
7 Years Ago
UI screen transition shit, scene save
7 Years Ago
Fixed PointerHoverTweener not triggering on pointer exit when the associated selectable was disabled
7 Years Ago
Cleaned up lua/menu/
7 Years Ago
Safety
7 Years Ago
Fixed UIWidget caching selectables before init
7 Years Ago
Fixed navmesh rebake using existing data like a chump Fixed button states in options widget UIWidget now caches all child selectables and calls OnPointerExit when the widget is deactivated
7 Years Ago
Willow bushes / tweaks, prefab setup and autospawn
7 Years Ago
disabled clicking modal background to close window
7 Years Ago
Option console cmds
7 Years Ago
Nuke configs on version change Version++
7 Years Ago
Default options
7 Years Ago
Form control fixes
7 Years Ago
WIP detail card scrolling
7 Years Ago
Fixes
7 Years Ago
Fixed options not loading from file
7 Years Ago
Options save/load from json, screenshot file counter fix Form generator cleanup + options support
7 Years Ago
ModInventory, added protobuf, serialization
7 Years Ago
Disabled auto-load last save in editor
7 Years Ago
Global config toggle for scenario system/editor
7 Years Ago
Compile fix
7 Years Ago
Tier unlock cleanup, console log
7 Years Ago
GroupProgression NRE fixes, data save
7 Years Ago
NRE fix
7 Years Ago
Data browser shows assets that are not flagged as "game valid" in italtics
7 Years Ago
Rebaked island1
7 Years Ago
Fixed some issues with default player commands and hostile human units (was setting as hunting target...)
7 Years Ago
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7 Years Ago
Unlocks tidy up. Progression Tiers now working. More data.
7 Years Ago
It is no longer possible to give dead people gifts
7 Years Ago
tweaks to overgrowth materials - temporary until move to current foliage shader
7 Years Ago
Fix debug spawning UI error
7 Years Ago
Fix
7 Years Ago
merge from legacy foliage spec
7 Years Ago
New Forest splat textures (Maybe not definitive)
7 Years Ago
7 Years Ago
Debug spawner can specify the spawned unit's group's hostility to the player tribe
7 Years Ago
Fixed smoothness being zeroed