194,319 Commits over 4,079 Days - 1.98cph!

8 Years Ago
More validation. Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
8 Years Ago
tree minigame fixes
8 Years Ago
Tooltip coding backup. Welp. Item category shit.
8 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
8 Years Ago
Other biome flower tweaks
8 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
8 Years Ago
merged from main
8 Years Ago
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
8 Years Ago
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8 Years Ago
Validation improvements related to enforcing ValidTargets
8 Years Ago
Animals should die less on spawn during server startup (if at all).
8 Years Ago
Removed CanTargetSelf and RequiresTarget bools.
8 Years Ago
typo fixes
8 Years Ago
wip environment getting latest tweak some shaders
8 Years Ago
Candy cane club lowpoly and textures
8 Years Ago
more
8 Years Ago
admire anim source
8 Years Ago
Updated TTT gamemode to the latest version.
8 Years Ago
Enable ScenarioEditor in standalone builds
8 Years Ago
Fixed particle shader compilation errors
8 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
8 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
8 Years Ago
Added more stuff to plugins project
8 Years Ago
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8 Years Ago
cleanup
8 Years Ago
tutorial squad change. more tutorial.
8 Years Ago
A bit more NPC tweaks.
8 Years Ago
Tweaked NPC attack offsets.
8 Years Ago
Planter typo fix Phrases
8 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
8 Years Ago
Subtracted 23812; needs a better approach
8 Years Ago
* GitSync ** Added info of mount.cfg into gameinfo.txt ** Fixed DFrame buttons being higher than the header * Added INFRA spawnmenu icon and map category * Updated INCOMPATIBLE map definitions * Changed "quick search" to "quick filter" to better represent what it is
8 Years Ago
Fixed sporadic edit-only error in PostProcessLayerEditor.OnEnable
8 Years Ago
Updated ignore list
8 Years Ago
Reduced TSSAA overhead
8 Years Ago
Initial project check in
8 Years Ago
merge into main protocol++
8 Years Ago
code cleanup tonnes of minigame work tightened up all colliders trees give half their resources on falling disabled minigame on some weird small trees
8 Years Ago
Added NPC AI check when buying drugs that skips going to buy them if they have little cash. Has the added benefit of spreading out their visits to drug sell zones after server start, since welfare payments are staggered and they start with zero cash.
8 Years Ago
Fixed the Mafia building sign showing Sokolov instead of Mafia
8 Years Ago
New mushrooms (no lods yet)
8 Years Ago
Make a note that RequiredReversible does nothing yet.
8 Years Ago
Mission task stuff
8 Years Ago
merge from main
8 Years Ago
tree minigame
8 Years Ago
Save
8 Years Ago
Lazy deferred decal draw queue/order
8 Years Ago
Reserialize mission definitions
8 Years Ago
Working on a new mission feature
8 Years Ago
Misc