252,602 Commits over 3,990 Days - 2.64cph!
Basic co-op camera
Fixed camera overhang
Fixed co-op camera scaling
Fixed the wrong player taking damage in co-op
wrapping up remaining caves scene terrain rework
[D11] Altered the size of the Prevent_building blocker in powerplant [D11][#3643] Fixed control issue with multiple users on ps4
█▆▄▊▊█▆▋ ▅▌█▆▊ ▆▅▋▅▌▇█▅ ▇▅▋▅▇▆▊
[D11] Multiple Z fighting fixes at the Launch Site
Added menu item to reimport compute shaders
Split textures up slightly because it's 2020 and you still get texture corruption in Unity if a bundle is over 4gb
Select function name easier
Headline, bold, link highlighting
Fixed jit.util bullshit
anchor link fix
Page creation better
▇▍▉▍ ▄█▊▋ ▅▌▉ ▍▅ ▅▉ ▋▌▍▅▇ ▄█▋▍█▅▇▊
Fixed a bunch of issues, almost all working.
Switch to DirectX12 on XB1
Turn off shadow casting on decal shader
Turn off old legacy pipeline camera components and old decal system
Simpler fix for server shader stripping
[D11] Only strip shaders on CLIENT
[D11] Fix to visible gap in mesh at Sewers + another z fighting material
[D11] + Fix to remnant_container_6x4 culling at LOD 0
fix janky damage bullets on trench parallel pattern
octopus bubble overlap fix
laser prison warnings
unit behaviourdelay, storm slalom timing changed
finished storm behaviour commit
reduce amount of slice on storm
storm laser and studbullet tweaks
storm meteor can only repel, not damage
tweaked storm return, less suction on storm form 1
player-pixel collision while invulnerable callback, some dash rework
more dash reworking
player useLegacyPhysics, resolved collision callback order issue
dash sprite polish
boost shadow effect
more dash polish, changed some item descriptions
dash backblast effect
adjust dash sound as charges run out
error sfx when trying to dash while invuln
rename brake to focus, addition tutorial state
pattern parentBullet property
bullet-pixel damage fix, bullet.useLegacyDamage property
tweaked repel effect
octopus mine appearance tweak
misc
player/status collide callbacks, Convert rework
fix AddBullet while iterating error
more convert
flagged cantBeIgnored bullets
fix status level check; bullet hitbox leniency status mod
convert hit sfx, etc
+damage combo sfx pitch
playerBodyColor status modifier
Merge branch 'master' into multiplayer
Frame stage co-op support
Laser stage co-op support
Storm stage co-op support
Invasion stage co-op support
Fixed calls to native code
Server Initialize fixes
Call SetupInterface on startup
[D11] Increased default joysticks deadzone to 0.3
[D11] Gas Station Gate Door position fix
Workaround for DX12 BRG limit
Merge branch 'master' into multiplayer
Added BelowMinimumSaturationTriggerLevel and AboveMaximumSaturationTriggerLevel to PlanterBox, for electrical use later on.
[D11] Server asset bundle build time optimisation.
[D11] Updated signal grenade particles.
[D11] Fixed LOD issue on junkpile_b.prefab
Added availableIdealWaterCapacity, availableWaterCapacity and idealSaturation to PlanterBox. These are used to determine how much more (if any) water a planterbox needs to receive in order to bring it to the optimal saturation level for growth (and not over).
IsCallResult not used
Removing the new networking stuff (for now)
Adding SteamMatchmakingServers interface (for uniformity)
fix status level check; bullet hitbox leniency status mod
convert hit sfx, etc
+damage combo sfx pitch
playerBodyColor status modifier
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
[D11] Unchecked PS4 override for flashlight texture. Likely cause for PS4 flashlight being pixelated
[D11] Portacabins vertex colour fixed
Correctly link items and their entities when loading from save
▉▉▅▄▊█▇▊ ▅▄▍▍ ▅█▅▋▇▄▇ ▍▌▉▇ ▋▆▊▌▌ ▊▅▉▌▄▊▉
▊▋▋▄▍ █▋▅ █▋▆▋▉▅▉▋ ▇▉ ▅▉▄ ▅▇▌▄▊█
▄▄▉▅▌ █▌█▄▊ ▄▇▉▄ ▇▌▄▍▌ ▆▊▅█▅▆▌ ▅▉ █▇ ▍▄▇'▍ ▊▅▍▊ ▇▆ ▊▋ ▉ ▄▇▆▊█▊▆ ▇▌▅▇▋ ▍▊▇▌▍ ▇▇▍▊▊
Make sure vehicle is freed correctly if vehicle lift is despawned
▉▍▋▊▋▋ █▊▍▇ (▉█▋ █▋█▉ - ▌▆▆▉ ▄▄▄▄ ▇▅▉▄ ▉▋▇▆▉▌▉)
▄▇▋▌/▍▅▄▆▊▉▄▉▍ ▆██▅▋▅ █▍▊▉ ▇▉▌▉▇▉/▅▅▅▉▅█▅▅▇/▇▇▄▋▇▉▆▉
Updates for the change in deployed vehicle lift prefab name
Merge from CraggyEaseOfUse -> Vehicles
Move BYPASS_PROCEDURAL_SPAWN_PREF out of server define