130,356 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                Replaced skin color scale with skin material base color brightness
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced LOD popping on weapons
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / room dressing / additional doors and ladders
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed lit emissive smoke vertex lighting; e.g. heli lit smoke
                
                
                
                
             
         
        
            
            
            
                
                space_center_office_bld_b wip
level update
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                moved launch_site silo to industrial structures folder, standalone model
moved launch_site warehouse to warehouse folder, standalone model
pavements modular set WIP
scene re-arranging the office side flow, decluttering a bit
                
                
                
                
             
         
        
            
            
            
                
                Added rust/std particle for consistently lit particles + opaque/cutout deferred path
Fixed wood and cloth flecks impact particle materials
                
                
                
                
             
         
        
            
            
            
                
                Added useVertexNormal and doubleSided lighting option
Reduced albedo on rotor materials for heli and cargo plane + enabled normal and double sided
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff.
Fixed the pine tree that someone made neon-green.
Fixed the baby pines that somehow received growth hormones.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                More rotor material tweaks
                
                
                
                
             
         
        
            
            
            
                
                Disabled secondary light spec highlights on water surfaces
                
                
                
                
             
         
        
            
            
            
                
                Fixed skin ss scatter not working
Updated core generic shader
                
                
                
                
             
         
        
        
            
            
            
                
                Experiment: Meshes in their own asset bundle, viewmodels back to main content bundle
                
                
                
                
             
         
        
            
            
            
                
                Some sidewalk texture polish, looking more multipurpose, grid alignment on meshes
                
                
                
                
             
         
        
            
            
            
                
                couple more pavement pieces to play with
                
                
                
                
             
         
        
            
            
            
                
                Fixing readable flag on driftwood clutter meshes
                
                
                
                
             
         
        
        
            
            
            
                
                Improved vertex lighting correction + touched relevant shaders
Tweaked rotor materials and plane trail to proper values
                
                
                
                
             
         
        
            
            
            
                
                planters models/prefabs wip dressing
level backup
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Find/Asset Memory Usage
                
                
                
                
             
         
        
        
            
            
            
                
                Include item info in ToString() of world items
                
                
                
                
             
         
        
            
            
            
                
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                Fixed more dodgy terrain triggers
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked skin specs to mitigate head/body seam
                
                
                
                
             
         
        
            
            
            
                
                Rocket factory / walkway layout progress
                
                
                
                
             
         
        
        
            
            
            
                
                Presumably fixed ammo wooden box skin
                
                
                
                
             
         
        
            
            
            
                
                aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                fixed positioning of the map so it sits better in the player's hands