194,288 Commits over 4,079 Days - 1.98cph!

8 Years Ago
NRE quickfix
8 Years Ago
Attack speed better indicated. Loot file.
8 Years Ago
More item work.
8 Years Ago
dse elements now add their target to the blackboard read keys array. target filter selector now adds its keys to the write array.
8 Years Ago
Item stuff.
8 Years Ago
Merge from main
8 Years Ago
NRE fix in object motion vector
8 Years Ago
merge from evaluation targets refactor
8 Years Ago
more validation and logging. Fixed a null target.
8 Years Ago
Weapon tooltips are actually useful.
8 Years Ago
skin approval
8 Years Ago
Fixed DOF not being reset when leaving session and starting new Base UIWidget animator support, validation & debug warnings when missing required triggers Weather tweaks
8 Years Ago
missing files
8 Years Ago
adding more buttons to the editor tree script and updating the oak tree with lods
8 Years Ago
merge from main
8 Years Ago
Re adding mushroom changes
8 Years Ago
Merging flower updates
8 Years Ago
Another stab at fixing player/animal motion blur popping when swapping LODs (less costly)
8 Years Ago
Removed mushroom changes.
8 Years Ago
More validation. Replaced a bunch of conditions that used to have a blackboard mode with the target version and appropriate target modes.
8 Years Ago
tree minigame fixes
8 Years Ago
Tooltip coding backup. Welp. Item category shit.
8 Years Ago
Sockets / constructions can check if they can connect to other sockets / constructions at a simulated position and rotation (before placement) Eliminated ConstructionLink, NeighbourLink and StabilityLink special cases (now all using EntityLink)
8 Years Ago
Other biome flower tweaks
8 Years Ago
Added convar to alter Navmesh Obstacle behaviour.
8 Years Ago
merged from main
8 Years Ago
Fixed camera profile not being reset to default after entering a edit session and then starting a new game session from the menu
8 Years Ago
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8 Years Ago
Validation improvements related to enforcing ValidTargets
8 Years Ago
Animals should die less on spawn during server startup (if at all).
8 Years Ago
Removed CanTargetSelf and RequiresTarget bools.
8 Years Ago
typo fixes
8 Years Ago
wip environment getting latest tweak some shaders
8 Years Ago
Candy cane club lowpoly and textures
8 Years Ago
more
8 Years Ago
admire anim source
8 Years Ago
Updated TTT gamemode to the latest version.
8 Years Ago
Enable ScenarioEditor in standalone builds
8 Years Ago
Fixed particle shader compilation errors
8 Years Ago
Added configurable intermediate format for PostProcessLayer Fixed player preview background
8 Years Ago
Primitive lootbox fbx/materials/prefab/gibs/textures
8 Years Ago
Added more stuff to plugins project
8 Years Ago
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8 Years Ago
cleanup
8 Years Ago
tutorial squad change. more tutorial.
8 Years Ago
A bit more NPC tweaks.
8 Years Ago
Tweaked NPC attack offsets.
8 Years Ago
Planter typo fix Phrases
8 Years Ago
Dormant agency for NPCs support Dynamic Navmesh. Entity Query has special grid for player queries. Custom navmesh terrain mesh now respect nav_wait. Cleared some gc from AI systems.
8 Years Ago
Subtracted 23812; needs a better approach