130,359 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                vent door animation controller fix reverse playback on close
                
                
                
                
             
         
        
        
            
            
            
                
                Rocket factory progress / split rocket factory building into separate meshes
                
                
                
                
             
         
        
            
            
            
                
                level update, vent doors placement
                
                
                
                
             
         
        
        
            
            
            
                
                shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
                
                
                
                
             
         
        
            
            
            
                
                Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
                
                
                
                
             
         
        
        
            
            
            
                
                Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled
                
                
                
                
             
         
        
        
            
            
            
                
                Dynamic branch compiler hint for brdf selection on deferred shader
                
                
                
                
             
         
        
        
        
            
            
            
                
                can change item skins at repair bench
                
                
                
                
             
         
        
            
            
            
                
                guide model for the single shot trap (untested, will test in a couple hours)
                
                
                
                
             
         
        
            
            
            
                
                skin approval
fixed new roadsign model textures
                
                
                
                
             
         
        
            
            
            
                
                gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
                
                
                
                
             
         
        
            
            
            
                
                player preview thirsty anim
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed icon rendering
Nuked deprecated keyword in rust.global
Added light intensity scale callback param to CaptureScreenshot
                
                
                
                
             
         
        
        
            
            
            
                
                Make sure the wrap lighting fallback only runs on subsurface profiles
                
                
                
                
             
         
        
            
            
            
                
                Ajusted LightEx intensity to match new brdf scale to fix low intensity torch, campfire, etc
                
                
                
                
             
         
        
            
            
            
                
                pushing the gun trap prefab guide update 
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed flashlight intensities to match new scale
                
                
                
                
             
         
        
            
            
            
                
                Fixed night light intensity
Fixed caustics at night
                
                
                
                
             
         
        
            
            
            
                
                Fixed light intensities for prefabs: neutral dungeon lighting, ceiling light, search light, light barrel station
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Fixed icon render skin shading
Changed skin materials default tint to not albino
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed lantern glass refract shader
                
                
                
                
             
         
        
        
            
            
            
                
                rocket crane lift animations, prefab, controller
                
                
                
                
             
         
        
        
        
            
            
            
                
                Rocket factory cover placement
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player preview transparency
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed skin tones too dark compared to previous + tweaked spec maps for reduced saturation