194,449 Commits over 4,079 Days - 1.99cph!

8 Years Ago
more
8 Years Ago
scale tweaks
8 Years Ago
Cherry picked Pauls changes
8 Years Ago
observer
8 Years Ago
croc
8 Years Ago
arena structure cleanup
8 Years Ago
komodo and crocodile material setups
8 Years Ago
gang ui and tree stuff
8 Years Ago
more AI refactor
8 Years Ago
try to load chromium first
8 Years Ago
Item description updates and fixes Phrases
8 Years Ago
AI is no longer a static class, created with each local game, has it's own AISettings.
8 Years Ago
Tweaked Flower sizes, colors and patch density to look a little more natural
8 Years Ago
more AISettings
8 Years Ago
Set goblin biome filter to Everything.
8 Years Ago
Sulfur collectable layer fix Wood collectable layer fix
8 Years Ago
tree and deco colliders + gibbables prefab setup for deployables and world models
8 Years Ago
load awesomium by default for now
8 Years Ago
Updated new Goblin to make it work properly in new NPC system.
8 Years Ago
Fixed usage of DoPrepare and OnValidate in NPC class.
8 Years Ago
Make DLabelEditable.OnLabelTextChanged's return value optional
8 Years Ago
Fixed DGrid.SortByMember's second parameter being forced to true
8 Years Ago
Goblin with a busted ID.
8 Years Ago
Fixed DColorCombo.GetColor returning nil
8 Years Ago
Trading now working all the way through
8 Years Ago
Merge from main
8 Years Ago
Fixed culling edge case + extra debugging
8 Years Ago
Trading...
8 Years Ago
Trading...
8 Years Ago
Folder in the wrong place.
8 Years Ago
Cleanup. Scene stuff. Pre goblin class conversion test.
8 Years Ago
More trading work
8 Years Ago
EAC SDK update
8 Years Ago
Updated candle hat prefab with deformation flags
8 Years Ago
Wearable based hair deformation (wip)
8 Years Ago
Syke! removed balds Eyebrows and facial hair now properly adjusted to face (morph cache) Replaced eyebrow and facial hair meshes with matt's fixed versions
8 Years Ago
spliit AI UDIScore to own class. wip new AISettings stuff
8 Years Ago
Undone last checkin
8 Years Ago
Looking at using observer instead of groups.
8 Years Ago
more
8 Years Ago
Added steamid-based hair piece randomization Added bald/remove option
8 Years Ago
tree decoration models, individual world models files, textures
8 Years Ago
wip tutorial map and squad
8 Years Ago
changed all MouseInput. to BaseInput.
8 Years Ago
more
8 Years Ago
more
8 Years Ago
tutorial turn 1 cleanup
8 Years Ago
Hair piece collection now assignable per skin/race set Adjusted hair sets folder to reflect changes
8 Years Ago
refactored UnitFilter to a generic SelectionFilter, used by UnitSelection and new TileSelection. tile selection can now be locked to specific tile/tiles. BaseInput now checks TileSelection before trigger tile clicked events. tutorial turn 1b now locks movement tile selection to the tutorial tile.
8 Years Ago
OnDocumentReady