198,742 Commits over 4,140 Days - 2.00cph!
UIWidget/Screen refactoring to better support management of graphics components
Grinding through more npc corpse setups.
Fixed Current Goal being reset by the high priority module evaluation pass.
Better logging.
update text mesh pro
wip career ui stuff
created a portrait prefab and replacing it in the squad editor etc..
Added type error to render.Capture
Updated most render library functions to not lock up when a Lua type error occurs during function execution
Actions.WaitRealtime uses TimeSince
Removed some reproduction logs
Reduced effectList max pool size
added unit mark to careerunit.
protobuf and serialize it.
unit mods serialize with career saves.
removed test code.
CareerUnit protobuf/serialization of mods
added unit mod protobuf defs
CareerUnitMod and CareerUnitMods serialization
Role selection foldouts use regular tooltips instead of their own label (UI graphic count reduction)
Rivers are no longer green
career UI unit buttons now fire click events.
career unit mod apply/remove.
career unit mods get applied at the start of matches.
for testing: clicking a unit in the roster lit applies a +5 health mod to it
rt for frame blending
clear backbuffer after swap
added GameTagModifier (unit stat stuff, not gameobject)
career unit modifications wip
Disabled Human/Shelter/TakeShelterInInterior until we fix caves
Fixed stow event data not being set as active
Removed support socket from floor prefab
Removed support socket type
Removed pillar building block (how much outrage could this possibly cause?)
More AI tweaks.
Removed now unused EndsMomentum field on GoalPlan.
Items component cleanup, hopefully fixing repeated failures to stow things
Resave island1
Disabled DSE caching
TerrainBlendObject NRE fix
Fixed Building.ForceConstructionComplete NRE
render.Capture and render.CapturePixels will now silently fail when the Steam Overlay is active
Debug log ICanvasRaycastFilter count after UI init
Why do you hate me Plastic
Significantly more cliffs and hills
It's now possible to limit the max subscriptions on a positional interaction
NPCs can now use patrol points.