252,750 Commits over 3,990 Days - 2.64cph!
Powered light for vehicle lift
Make sure block param gets set on EmissionToggle
Adjust EmissionToggle to handle calling SetEmissionEnabled before OnEnable.
fix janky damage bullets on trench parallel pattern
octopus bubble overlap fix
laser prison warnings
unit behaviourdelay, storm slalom timing changed
finished storm behaviour commit
Merge from life_stats_fixes
Configure Moment to output in local time
Fixed stats not refreshing correctly between deaths
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Behicle lift in use status light now working
More vehicles on the test map
Server notification toggle button
Actually nah, don't add vehicle lift to Craggy
Added a vehicle lift to Craggy
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Fixed animal hits not counting as hits for life stats
Add another frame of delay when rebuilding life stats layout
swap gong soundclass/mixer channel to instruments
Simplified decay code for car and minicopter
Adjust car damage protection again
Adjust module and chassis health
Adjust module protection values
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Merge from /main/hdrp/merge-fix-3
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Started dealing with fallout from removing singular "Player" property
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merge the sourcescheme.res changes
Updated SourceScheme.res with fixes for x64 srcds UI
[D11] + The Dome SLOD distance adjusted
Finished converting to a job
Removed road mesh offset of 0.01m (makes it hover too much)
Better c# function representation
textarea improvements
If too many search results, ask to show
[D11] Restoring original recoil
[D11] Testing generic attack audio prefab for LR300 & AK47