252,766 Commits over 3,990 Days - 2.64cph!
Fixed wrong distance returned from trace.
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[D11] Fix Decal texture being too small when hitting a tree with a rock
Added temperate to UI and protobuf.
Re-ordered quality stats in UI to make more sense.
[D11] Smoke in Outpost material fix.
[D11] Ice Lake 4 Topology changed
[D11] Fix for certain Bandit Camp buildings being rotated 90 degrees.
[D11] + Fixed certain mushroom clusters disappearing at LOD 1
[D11] + Snow_mounds using incorrect LOD system - fixed
[D11] Fix specular on explosives
[D11] Updating Overgrowth Packed Map to partial fix thickness issues.
[D11] Fix Advanced Lootbox Scale
Range latest build - monument nodes added
[D11] Fixed Incorrect Scale on multiple assets
Testing bounds update optimization
[D11] + Fix to issue 3567 - Player struggling to jump due to missing barrel
SceneLOD dither fade shader - only do depth offset on GBuffer pass. Regenerated all SLODs.
Moved all quality calcs to GrowableEntity.Quality, bit of other refctoring.
Added temperature quality calc.
Clamp01 on the existing curve evaluations to prevent any accidental bad data in the curves causing bad shit.
Merge from firework_benchmark
Cleaning up after benchmarks
Added PanelBlock
Added validate block
Render context tag
[D11] Fixed Foliage in Snow Biomes so they are not pure white
River mesh import settings fixes
Delete my bad Craggy edits
[D11][#3235] Fixed ingame music using the mixer for the frontend music [#3032] Fixed sound overlap when using give/take all
[D11] [UI] Fixed broken translation in Controls Page. Fixed default language not being set. Fixed ping indicator not correctly updating its translation when changing language.
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 4
Too many vehicles on server, reduce pop
[D11][UI][#3562] Nodettes show the name of the type of node matching Steam version
Road material fixes for Savas, Savas koth and Hapis
hunter tweaks
tentacle orb vfx & sfx reworked
fix multiple tentacle orbs
unit.twist uses largest amount instead of combining
Make sure vehicle wakes when driver gets in
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