252,774 Commits over 3,990 Days - 2.64cph!
hunter tweaks
tentacle orb vfx & sfx reworked
fix multiple tentacle orbs
unit.twist uses largest amount instead of combining
Make sure vehicle wakes when driver gets in
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Water catcher loot panel on water barrel
Fix lift magnet to work with any lift rotation
Update water catcher loot panel to work with sprinkler
Increase water catcher storage and throughput amount
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storm laser endcap
invasion laser endcaps
frame laser endcap
Merge branch 'master' of SpaceUsurperUnity
claw, orb, etc tweaks
orb rotating laser warnings
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Removed 25% cap on liquid transfer
Increase fill amount
Merging ridable horse lots its spawnable script again. Restore it.
Change when we get conditional type
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Water flow now tapers off while moving through an IO chain
Fixed some duplicate item ids
Always save config when exiting the game
Propery redirect Category: pages
Fixed sidebar not collapsing some matching classes right
Only allow boost in forward direction and only if we are not recovering from previous boost
Enabled forward mode and shadow mask mode in a few shaders
[D11] PFX material updates
[D11] Particle materials updated with HDRP/Custom shaders
[D11][#3051] Added sound effect for starting to split a stack of items [#3564] Fixed issue with kick player popup not telling you who you are kicking
Disable saving debug replays on switch
Fixed saving options on switch
Removed a bunch of pre-existing code related to growth and growthAge which isn't needed.
Undo ignoreZ and alphatest changes to Effect Rings as they cause unwanted behavior
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 3
[D11] Reset default rustworks
Got avatars working on switch
Removed a bit of unused code
[D11] Ore material updates.
[D11] Hemp Material Update and LODing
Get rid of certain start up cvar console warnings to match main branch