253,040 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Fixed GameObjectRef references
5 Years Ago
subtracting entity_parenting_2
5 Years Ago
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
5 Years Ago
[D11] Cotton Shader & Clothing Material Updates
5 Years Ago
+ fleshbloodimpact effects now contain the correct group of things need
5 Years Ago
[D11][UI][#3388] Comfort HUD icon is now green
5 Years Ago
Merge from skeleton_optimizations
5 Years Ago
scene to prefab
5 Years Ago
+ turned of shadows
5 Years Ago
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
5 Years Ago
[D11][#3385] Fixed floating handle issue in gas station
5 Years Ago
Fixed sash not getting removed.
5 Years Ago
Fertilizer now boosts growth rate. Fixed growth bonuses such as light getting cancelled out. LookAtPlant now uses GrowablEntity.
5 Years Ago
Add switch style to the SafeAreaHeader for colour
5 Years Ago
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
5 Years Ago
[D11] Changes to Lighthouse and Harbor_1 SLOD
5 Years Ago
[D11][UI][#3390] Fix for crash in quick craft menu
5 Years Ago
More tab style and safeareaview on News and Team
5 Years Ago
Updated ASE shaders from template
5 Years Ago
renamed some items/code for fertiliser/fertilizer consistency
5 Years Ago
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
5 Years Ago
[D11] Disable spawning of caves
5 Years Ago
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
5 Years Ago
Initial Composter functionallty: Converts food items to fertilizer over time.
5 Years Ago
SafeArea Custom Tabs Tabs styling
5 Years Ago
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
5 Years Ago
[D11] Hemp Packed Texture
5 Years Ago
5 Years Ago
merge from main
5 Years Ago
[D11] Fixed incorrect colour for Hemp Plant
5 Years Ago
[D11] Hair Material fixes
5 Years Ago
Merge from new_commands
5 Years Ago
Find closest bot match when searching for a bot in player commands Add player.wakeup command
5 Years Ago
Scene & pose backups
5 Years Ago
Code review: Another coroutine>invoke change
5 Years Ago
cleanup
5 Years Ago
Open/Close text, animations and some formatting
5 Years Ago
re-add JSValue's hashmap type
5 Years Ago
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
5 Years Ago
Show player/animal/scientist kills
5 Years Ago
Merge from instruments
5 Years Ago
More linking
5 Years Ago
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait
5 Years Ago
remove last bit of dependency on c++ abi in html interface
5 Years Ago
More
5 Years Ago
Fixed resources root being disabled all the time Added some debug data Added sprite fields to Infographic stats and hooked up sprites for most current stats
5 Years Ago
Merge from instruments
5 Years Ago
Another link.xml change
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Backup