253,040 Commits over 3,990 Days - 2.64cph!
Fixed GameObjectRef references
subtracting entity_parenting_2
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
Merge from skeleton_optimizations
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
Fixed sash not getting removed.
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.
Add switch style to the SafeAreaHeader for colour
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
[D11] Changes to Lighthouse and Harbor_1 SLOD
[D11][UI][#3390] Fix for crash in quick craft menu
More tab style and safeareaview on News and Team
Updated ASE shaders from template
renamed some items/code for fertiliser/fertilizer consistency
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
[D11] Disable spawning of caves
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
Initial Composter functionallty: Converts food items to fertilizer over time.
SafeArea Custom Tabs
Tabs styling
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
[D11] Hemp Packed Texture
[D11] Fixed incorrect colour for Hemp Plant
[D11] Hair Material fixes
Find closest bot match when searching for a bot in player commands
Add player.wakeup command
Code review: Another coroutine>invoke change
Open/Close text, animations and some formatting
re-add JSValue's hashmap type
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
Show player/animal/scientist kills
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait
remove last bit of dependency on c++ abi in html interface
Fixed resources root being disabled all the time
Added some debug data
Added sprite fields to Infographic stats and hooked up sprites for most current stats
Merge from Main->Vehicles