253,043 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Dupes/Saves/Demos sub sections in main menu show whether -noworkshop is active Hide Subscribe/Install buttons in main menu with -noworkshop steamworks.FileInfo's "children" key uses numbers are keys, not strings
5 Years Ago
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[D11] Optimising texture sizes for console
5 Years Ago
[D11] Specular for Bear, Stag, Horse and Wolf tweaked to more appropriate values
5 Years Ago
GrowableEntity consumes fertilizer from PlanterBox. Switched Corn to GrowableEntity. Bit of a refactor. Save file.
5 Years Ago
[D11][#3295] Halved campfire particle emission rate for smoke and fire to improve performance
5 Years Ago
[D11] Reduced Shininess of SLOD material
5 Years Ago
[D11] Junkpiles collision fix
5 Years Ago
[D11] Restored missing junk pile bases from a couple of prefabs
5 Years Ago
Vehicle branch trigger
5 Years Ago
Merge from d11_console_version
5 Years Ago
shader updates
5 Years Ago
[D11] Metal1 and Blood_BulletHit effect fixes
5 Years Ago
[D11][UI][#3013] Fixed planner rotate button prompt been set to triangle after looking at wall with hammer
5 Years Ago
[D11][UI] added translation string for the BradleyAPC
5 Years Ago
[D11][#3029] Fixed BradleyAPC not been assigned as the deathBlow initiator when killing a player with its main cannon
5 Years Ago
Fixed case where last selected stage wouldn't update Updated Facepunch.ExpressionStrings Fixed workshop song loading in the menu
5 Years Ago
Better exception handling
5 Years Ago
better normal calculation
5 Years Ago
placeholder Composter prefab setup, manifest, save update.
5 Years Ago
[D11] Tugboat Magenta LOD fix
5 Years Ago
Cave target count is now 10
5 Years Ago
Large monument target count is now 7 (even on maps larger than 4k)
5 Years Ago
Merge from main
5 Years Ago
adding LOD Regrouped all the module/chassis etc on a single mat/texture
5 Years Ago
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Fixed incorrect accuracy calculation
5 Years Ago
Put all vehicles mats on 0 detail colour alpha by default (representing the 100% health look). Also switched to Rust/Standard shader.
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5 Years Ago
Import MeshBaker plugin (minus Examples directory)
5 Years Ago
New vehicle spawn presets that use the two new modules (1m storage, 2m passenger)
5 Years Ago
fix missing reference/ wip LOD
5 Years Ago
Updated texture array creator (fixes + sort on drop)
5 Years Ago
Rich Presence setup
5 Years Ago
Added base layer + detail mask texture array path w/ instanced per-material index Added "rust/standard indexed" shader set
5 Years Ago
Merge from motd
5 Years Ago
Wheel mat rename again
5 Years Ago
Fix spawnable script setup
5 Years Ago
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
5 Years Ago
Nuked custom 2d texture array inspector (unity now has built-in)
5 Years Ago
Merge fix
5 Years Ago
Some more health fixes. Fixes repairs.
5 Years Ago
Revert some health changes from my #39974, so overrides are used correctly.
5 Years Ago
Fix BuildingBlock health display bug. Health on BuildingBlock upgrades is actually sent to the client before the new upgrade state is sent. My code was clamping set health values to MaxHealth(), meaning the new value was clamped to the pre-upgrade max. Reverted the change to let health be set to "impossible" values again. Also now checking MaxHealth() instead of _maxHealth in health property, allowing for overrides.
5 Years Ago
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