195,633 Commits over 4,110 Days - 1.98cph!
Merge from UI.
NPC tweakage.
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
Give gang safes a bit of helpful stuff to start with (per Bill F request)
Adding this mission feature: "The money that's given to the gangs to buy the package will be random. No less than what the package is worth but sometimes more. Neither gang will know how much the other has so they'll need to negotiate a price too."
Fixing global network entity stuff for missions
Fixed load game screen not refreshing properly after deleting all saves
Bit of a hack, but fixed init order for gang mission object vs. entities registering
Fixed Showmans gang spelling on gang select screen
Get UI info messages showing up correctly
Fixed list assignment bug that was stopping delivery missions from showing info when a player approached the delivery target without the delivery item.
Fix deliver item mission bug
Various UI, lighting, post & weather
disabled foot from sticking on worldmodel weapons
Working on syncing temporarily global objects properly
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
fixed foot IK twitching on arrows
Assigned gang head styles as well
Assigned updated gang visuals from Paul's info
close friends list on invite sent
Hopeful fix for negative scale warning spam when navgrid is enabled
Fix spawning in on maps with no gang buildings
Another AI improvement to invalid destinations.
Slightly improved invalid destination detection for AI.
Private matches no longer modify player records (win/loss count, xp)
Merge from weekend_branch_5
Fixed bad cloud billboard mesh import settings causing weird flickering bug
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Removed FX cause they silly
Oak tree leave falling FX test