253,043 Commits over 3,990 Days - 2.64cph!

5 Years Ago
Another link.xml change
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Backup
5 Years Ago
Merge from instruments
5 Years Ago
link.xml for Midi library
5 Years Ago
Some extra info to diagnose an FSM exception Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Some extra info to diagnose an FSM exception Fix for workshop references to old music locations
5 Years Ago
Add devices tab with mock switch and alarm
5 Years Ago
Automatically subscribe to entities
5 Years Ago
added back redux
5 Years Ago
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5 Years Ago
Bit of refactoring and fixing things that got lost in the merge
5 Years Ago
Added an item name search bar to the bottom of the F1 "Items" menu, which searches and displays all matching items from all categories.
5 Years Ago
Subtract decay detector
5 Years Ago
Subtract seismic detector
5 Years Ago
Subtract potentiometer
5 Years Ago
Merge from comp/entities
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
remove bootil dependency from htmlsystem remove most stl types from htmlsystem interface
5 Years Ago
remove source lib dependencies from html systems
5 Years Ago
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5 Years Ago
removed redux for build error Merge branch 'master' into release
5 Years Ago
removed redux for build error
5 Years Ago
Blog post wip auto subscribe to quartet and crossfire created redux levels disable redux in standalone Merge branch 'master' into release
5 Years Ago
disable redux in standalone
5 Years Ago
Allow typing when the console autocomplete is active (instead of needing to push tab)
5 Years Ago
created redux levels
5 Years Ago
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5 Years Ago
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5 Years Ago
fix fuel tank collider condition removed unused texture / material
5 Years Ago
Fix item assigned where it should've been the entity prefab
5 Years Ago
Prevent error in editor script OnEnable by moving the FindProperty calls
5 Years Ago
Merge from main
5 Years Ago
Fix editor script glitch that was breaking Fuel Tank + fix refresh button being disabled.
5 Years Ago
auto subscribe to quartet and crossfire
5 Years Ago
Class rename only
5 Years Ago
Derped a prefab
5 Years Ago
Backup & buncha fixes.
5 Years Ago
more
5 Years Ago
collider tweak
5 Years Ago
Backup
5 Years Ago
skin approval
5 Years Ago
Blog post wip
5 Years Ago
Platform override example changes Merge branch 'master' into switch-port Experimental platform overrides implementation Merge branch 'master' into switch-port Disable OSX debug builds Merge branch 'master' into switch-port Script baking seems to work with platform overrides check currform == null when removing speech bubbles Speech bubbles now support loading custom textures moved keyboard lerp speeds to player config Store progression data in separate files for each new version Don't send error reports for plugins Fixed possible NRE on init Leaderboard fetching works! Fixed standalone build error Fixed exception when updating the timer on switch Fixed NRE on exit stage on switch Merge branch 'master' of SpaceUsurperUnity tweak sfx max distance Patched DocGen for vs2019 Fixed stageProgress alias Fixed new leaderboards not being created Working on implementing IStorageService on switch Merge branch 'master' of SpaceUsurperUnity File system stuff mostly working Fixed standalone build error Changed button prompt highlight styling Settings controls highlight styling A little more highligh styling Merge branch 'master' of SpaceUsurperUnity Reset custom unit funcs on setup, fixing divergence Fixed unit position divergence log Some more potential divergence fixes Revert "Some more potential divergence fixes" This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88. Merge branch 'master' of SpaceUsurperUnity Fixed case where last selected stage wouldn't update Updated Facepunch.ExpressionStrings Fixed workshop song loading in the menu Switch GetFiles() implementation Merge branch 'master' into release
5 Years Ago
Switch GetFiles() implementation
5 Years Ago
[D11] Localisation Server/Database implementation. Updates to localisation and translate classes to utilise localisation database.
5 Years Ago
User friendly error codes for GMPublish.exe
5 Years Ago
[D11] Tweaked Smoothness/Spec values of "site_metal_panels_d.mat", fixed materials assigned to "range_bridge_a" prefab
5 Years Ago
[D11] + Just over half way through the particle systems in the game, turning cast shadows off.