253,421 Commits over 3,990 Days - 2.65cph!
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
header link and press link
Press Kit title
Build
GenerateCliffTopology works on custom maps
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Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
Tweaked bass third person hold position
Add channel info to debugMidi logs
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Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
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Added streaming texture search utility (editor only)
Rename "contents" garage UI title to "output"
Hide garage output when empty + fix client compile
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound
The ladder mount sounds now match the footstep sounds for custom footstep sounds
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #
42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly.
It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
Tweaked bass hold position
adjusted autoturret cost and description
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Fix combatlog not usable without admin
Fixed MIDI input sending RPC's even if a note was rate limited
Added a max of 5 MIDI notes started in a frame
Fixed door.hinge textures not read/write for some reason
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
Merge from Main -> Vehicles
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