253,421 Commits over 3,990 Days - 2.65cph!

5 Years Ago
A bit of tidy up and an some possible optimisation
5 Years Ago
snare ik target update
5 Years Ago
Ice lakes 1-4 scenes converted. snow_balls material uses hdrp translucency.
5 Years Ago
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
5 Years Ago
Backup
5 Years Ago
Rebuilt all monument prefabs using truck models
5 Years Ago
World stack scripts re-order
5 Years Ago
Fixed vent_LOD1 read-only mesh collider errors Updated launch_site and Hapis
5 Years Ago
corrected mesh_replace on surgeon_outfit_split prefab
5 Years Ago
rock_14_diff tweaks (brightness) World stack scripts re-order
5 Years Ago
Fix funky viewmodel positioning when parented
5 Years Ago
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
5 Years Ago
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5 Years Ago
Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
5 Years Ago
Tundra color correction Various foliage spawning tweaks
5 Years Ago
Added GenerateTerrainMesh on the world stack (project_gaea)
5 Years Ago
New cliffs WIP Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use) Renamed greybox folder
5 Years Ago
[D11] re-merge 40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
5 Years Ago
drum ik target updates
5 Years Ago
header link and press link Press Kit title Build
5 Years Ago
Press Kit Build
5 Years Ago
GenerateCliffTopology works on custom maps
5 Years Ago
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5 Years Ago
merge from instruments
5 Years Ago
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5 Years Ago
Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
5 Years Ago
Tweaked bass third person hold position
5 Years Ago
Add channel info to debugMidi logs
5 Years Ago
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5 Years Ago
skin approval
5 Years Ago
Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
5 Years Ago
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5 Years Ago
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5 Years Ago
Added streaming texture search utility (editor only)
5 Years Ago
Rename "contents" garage UI title to "output"
5 Years Ago
Hide garage output when empty + fix client compile
5 Years Ago
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound The ladder mount sounds now match the footstep sounds for custom footstep sounds
5 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
5 Years Ago
Tweaked bass hold position
5 Years Ago
merge from main
5 Years Ago
Drum note changes
5 Years Ago
adjusted autoturret cost and description
5 Years Ago
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5 Years Ago
Fix combatlog not usable without admin
5 Years Ago
Fixed MIDI input sending RPC's even if a note was rate limited Added a max of 5 MIDI notes started in a frame
5 Years Ago
Fixed door.hinge textures not read/write for some reason
5 Years Ago
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Merge from main