253,457 Commits over 3,990 Days - 2.65cph!
[D11] fix some broken mesh references in the bush prefabs
Fix server using the wrong look rotation
[D11][UI] Change the loot panel used by 6 slot loot containers
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
Fixed DownloadStringCoroutine
Updated hooks for server jobs
All hooked up, basics are working.
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
Fix weirdness when mounted on things that aren't completely upright
Remaining Harbor 2 + s2p + merge prefab
Less spammy dedicated server bootup
+ changes to all the SLOD_AUTOGEN materials so they use a Lit HDRP Shader
+ Added the WIP Vertex colour shader
[D11] Minor change in localisation helper, submitting so I can update.
Benchmark record bundle sizes
gc;totalmemory to megabytes
Fixed array exceptions in DevMovePlayer
Fixed DownloadStringCoroutine errors
Fixed DownloadStringCoroutine errors
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
[D11] show cooking icon on ores
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
[D11] + Couple of more tweaks
[D11] LOD tweaks to launch site assets
Changed FoliageGrid to use BatchRendererGroup
updated WIP module textures
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
[D11] Tugboat LOD Distance
Removing LeanAudio to make sure we never use it
Recovered charcoal_refinery
[D11] Substation LOD Distances
[D11] Washing Machine distance checks