253,407 Commits over 3,990 Days - 2.65cph!
Bit bigger, thanks negative margins
Added star on PlayerHead for the team leader
Use PlayerHeads for the team member list
Add player online indicators to chat message avatars
Hide team list when the keyboard is open
player facingSpeedMultiplier modifier
acoustic guitar f#2 note offset fix
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Update autoplay loops for acoustic guitar, bass, flute, jerry can guitar, piano, trumpet and xylophone
Don't allow empty messages to be sent, truncate extra long messages before sending them
Remove chat stuff from devmenu
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sound files + defs for extended trumpet range
ChatInput button and some styling
Hide team chat UI when not in a team, don't tick team chat when not in a team
Kill the spawn/death times on team page
Fix pages thinking there are no servers when you remove the server they were showing
Replace all matches (thanks JS)
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Make hiding the body and VM when alt looking less aggressive
Attempt to optimise by grouping hitboxes
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
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[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
Fixed cliff and cliff_basic_snow (terrain sampling)
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.