198,729 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Hapis iceberg loot
8 Years Ago
Merge in from main
8 Years Ago
nail projectile
8 Years Ago
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
8 Years Ago
Nailgun sounds
8 Years Ago
More scenario editor save/load basics
8 Years Ago
Re-centered the map position arrow
8 Years Ago
8 Years Ago
Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
8 Years Ago
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8 Years Ago
added facial hair style 2 to hair-impl
8 Years Ago
Merged hair to hair-impl tweaked materials and textures, vertex lighting etc
8 Years Ago
Latest from main
8 Years Ago
More iceberg progress Slightly more snow ores
8 Years Ago
fix some UI sorting tweaked UI anim
8 Years Ago
Scenario editor save/load WIP. List scenarios in UI
8 Years Ago
Moved to new branch.
8 Years Ago
8 Years Ago
Hapis icebergs
8 Years Ago
ui tweak
8 Years Ago
added DevTools, ifdef'd to unity editor for now. f9 toggles UI f10 enters free cam
8 Years Ago
Fixed server compilation Updated manifest
8 Years Ago
stub away the rest of chromium's dialogs, url scheme restrictions
8 Years Ago
Merge from hair-impl
8 Years Ago
Northen Hapis more cold, icelakes and icebergs prep
8 Years Ago
Added hair deformation and removal flags to all(?) head wearables
8 Years Ago
Merge from main
8 Years Ago
Finished hair removal and deformation code
8 Years Ago
hitting escape with UI hidden will now show the UI (panic mode)
8 Years Ago
HideableCanvas component, added to match mode canvases hit f9 to toggle UI
8 Years Ago
more
8 Years Ago
scale tweaks
8 Years Ago
Cherry picked Pauls changes
8 Years Ago
observer
8 Years Ago
croc
8 Years Ago
arena structure cleanup
8 Years Ago
komodo and crocodile material setups
8 Years Ago
gang ui and tree stuff
8 Years Ago
more AI refactor
8 Years Ago
try to load chromium first
8 Years Ago
Item description updates and fixes Phrases
8 Years Ago
AI is no longer a static class, created with each local game, has it's own AISettings.
8 Years Ago
Tweaked Flower sizes, colors and patch density to look a little more natural
8 Years Ago
more AISettings
8 Years Ago
Set goblin biome filter to Everything.
8 Years Ago
Sulfur collectable layer fix Wood collectable layer fix
8 Years Ago
tree and deco colliders + gibbables prefab setup for deployables and world models
8 Years Ago
load awesomium by default for now
8 Years Ago
Updated new Goblin to make it work properly in new NPC system.
8 Years Ago
Fixed usage of DoPrepare and OnValidate in NPC class.