255,044 Commits over 3,990 Days - 2.66cph!
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
Fix weirdness when mounted on things that aren't completely upright
Remaining Harbor 2 + s2p + merge prefab
Less spammy dedicated server bootup
+ changes to all the SLOD_AUTOGEN materials so they use a Lit HDRP Shader
+ Added the WIP Vertex colour shader
[D11] Minor change in localisation helper, submitting so I can update.
Benchmark record bundle sizes
gc;totalmemory to megabytes
Fixed array exceptions in DevMovePlayer
Fixed DownloadStringCoroutine errors
Fixed DownloadStringCoroutine errors
Fixed rock_med_a/b/c read-only mesh collider errors on remaining prefabs
[D11] show cooking icon on ores
Fixed water_tower_collapsed read-only mesh collider errors on water_well_c
Retry string download 3 times before calling it a day
Check Steam valid before trying to cancel ticket
Make sure audiomixer goes in audio.bundle so there's only one version of it
[D11] + Couple of more tweaks
[D11] LOD tweaks to launch site assets
Changed FoliageGrid to use BatchRendererGroup
updated WIP module textures
if audioclip has "engine-model" in the name, import DecompressOnLoad, because apparently we're procedurally creating sounds at runtime and the sources can't be streamed from disk
[D11] Tugboat LOD Distance
Removing LeanAudio to make sure we never use it
Recovered charcoal_refinery
[D11] Substation LOD Distances
[D11] Washing Machine distance checks
Removing collider_batch.prefab (missing script) @andre might want to check this is okay
Fixed missing script on player_ragdoll
[D11] LOD Distances on misc items.
Recovered small_refinery_static changes.
Harbor 2 WIP.
[D11][UI] Visual tweeks to inventory skin picker and ignore has skins in beta builds
Tweaked seat mounting to take into account facing direction, making it a bit easier to get into the seat you want to get into
Tweaked rhib driver standing position so you can access fuel again
[D11] Ore Nodes Vertex painted and LOD Groups set up for each stage
[D11][UI] Fixed issues with right stick navigation with repairbench
Fixed full keyboard mode right border
[D11] Bus Stop LOD Distances
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Added music stage back to compound level