255,037 Commits over 3,990 Days - 2.66cph!

5 Years Ago
Rename "contents" garage UI title to "output"
5 Years Ago
Hide garage output when empty + fix client compile
5 Years Ago
Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound The ladder mount sounds now match the footstep sounds for custom footstep sounds
5 Years Ago
Now that the internal garage container is shown in the UI, remove the PlayerLoot CanMoveLoot code from changeset #42636 entirely. This also fixes loot not moving from the output container into the main inventory correctly. It does feel wrong to let player right-click move items from inventory into the recycle "output" container, but I note that the recycler allows it.
5 Years Ago
Tweaked bass hold position
5 Years Ago
merge from main
5 Years Ago
Drum note changes
5 Years Ago
adjusted autoturret cost and description
5 Years Ago
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5 Years Ago
Fix combatlog not usable without admin
5 Years Ago
Fixed MIDI input sending RPC's even if a note was rate limited Added a max of 5 MIDI notes started in a frame
5 Years Ago
Fixed door.hinge textures not read/write for some reason
5 Years Ago
Move AllowFullKeyboardInput to the NoteBindings object, should fix full keyboard mode not working on compound instruments
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Chassis recycling now goes into garage container instead of all dropping on ground, shares Recycler method
5 Years Ago
Better volumes & minor iterations for Harbor 1 & 2 + s2p
5 Years Ago
Added some textures in Prefabs/Clothes, Prefabs/Deployable, Prefabs/Instruments and Prefabs/Weapons to streaming pool
5 Years Ago
Added some textures in Rust.Ai, Prefabs/Tools, Prefabs/Resource, Prefabs/NPC and Prefabs/Misc to streaming pool
5 Years Ago
Update pxc_editor.md
5 Years Ago
Update pxc_editor.md
5 Years Ago
source updates
5 Years Ago
tambourine - made player and vm shake anims match updated sound
5 Years Ago
drums - updated position of some ik targets, updated sitting pose on player
5 Years Ago
Added Wait
5 Years Ago
Update FacepunchJobs - Web Deploy.pubxml
5 Years Ago
Webjob settings
5 Years Ago
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5 Years Ago
Abort connection if connecting to an EAC protected server without EAC loaded
5 Years Ago
RecordBundleSizes fix
5 Years Ago
Merge from altlook
5 Years Ago
[D11] fix some broken mesh references in the bush prefabs
5 Years Ago
Fix server using the wrong look rotation
5 Years Ago
[D11][UI] Change the loot panel used by 6 slot loot containers
5 Years Ago
[D11] patch up some palm tree prefabs to use the older (?) material that doesn't rely on LitBase which we haven't merged yet.
5 Years Ago
GenerateTerrainMesh can now be used on custom maps in the editor without modifying the terrain data asset on disk (by making a temporary copy in play mode)
5 Years Ago
TerrainHeightMap.GetHeight now interpolates along the exact triangle lines of the terrain mesh instead of approximating them as a quad
5 Years Ago
Fixed DownloadStringCoroutine
5 Years Ago
Updated hooks for server jobs
5 Years Ago
Merge from main
5 Years Ago
All hooked up, basics are working.
5 Years Ago
Clamping nonsense
5 Years Ago
[D11] fix up diffusion profiles, update various tree mesh,material,textures from Facepunch hdrp branch. Also runs "Enable Mesh Streaming" again to apply it to these tree meshes, but it's caught some other meshes which didn't have the flags...hopefully that's ok.
5 Years Ago
Fix weirdness when mounted on things that aren't completely upright
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Art branch merge
5 Years Ago
Remaining Harbor 2 + s2p + merge prefab
5 Years Ago
Swapping out systems
5 Years Ago
Less spammy dedicated server bootup