255,038 Commits over 3,990 Days - 2.66cph!
Hide team chat UI when not in a team, don't tick team chat when not in a team
Kill the spawn/death times on team page
Fix pages thinking there are no servers when you remove the server they were showing
Replace all matches (thanks JS)
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Make hiding the body and VM when alt looking less aggressive
Attempt to optimise by grouping hitboxes
Optimized ice sheet texture sizes.
Diffusion profile variants of LitBase & LitBlend4Way
Diffusion profile for ice
Icebergs & sheets converted + scene
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[D11] update some more sky assets
[D11] update scenesetup in-line with recent FP HDRP branch changes (e.g. separate sky settings), there are still some more bits to update after this
Fixed cliff and cliff_basic_snow (terrain sampling)
A bit of tidy up and an some possible optimisation
Ice lakes 1-4 scenes converted.
snow_balls material uses hdrp translucency.
[D11] update standin water shader from FP hdrp, slightly nicer shore line.
Rebuilt all monument prefabs using truck models
World stack scripts re-order
Fixed vent_LOD1 read-only mesh collider errors
Updated launch_site and Hapis
corrected mesh_replace on surgeon_outfit_split prefab
rock_14_diff tweaks (brightness)
World stack scripts re-order
Fix funky viewmodel positioning when parented
Removing a load of older cliffs/deprecated cliffs meshes/materials/textures/prefabs
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Ragdoll setup on player_model. Changes to the editor. Hit detection tweaks.
Tundra color correction
Various foliage spawning tweaks
Added GenerateTerrainMesh on the world stack (project_gaea)
New cliffs WIP
Simplifed Cliff shader (killed tri-planar projection and second albedo tinting, added a 'data map' slot to replace vertex colors use)
Renamed greybox folder
[D11] re-merge
40196 to fix the player's torch not actually lighting anything. NB: I've disabled the torch light's shadow mapping for now as it seems broken in engine.
header link and press link
Press Kit title
Build
GenerateCliffTopology works on custom maps
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Fixed incorrect slot checks on right-click move when using multi-slot modules. Added optional "slotIsReserved" delegate to ItemContainer which acts much like the "canAcceptItem" pre-filter, but for SlotTaken. Also fixed a related bug in SocketIsFree.
Tweaked bass third person hold position
Add channel info to debugMidi logs
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Added some textures in Content/Player+Props+Structures+Vehicles and Prefabs/Clothes to streaming pool
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