199,291 Commits over 4,140 Days - 2.01cph!
Bridge mesh placement tweak
Removed temp fix used when trying to get it working on linux.
Merge branch 'master' of arcade
Possible fix for game host not starting using Mono.
Merge branch 'master' of arcade
[zombies] wall animates being built
Fixed possible hang on game host initialization.
Refactored the way decor parameters are applied on placement
Merge branch 'master' of arcade
Switched over connection to Raknet
Now working in the 3D arcade unity project again.
Updated vm bow source anims file
Fixed minor colormap alpha issue
Seperated radiation into radiation level and radiation poisoning
Smoothed radiation screen overlay transition
Made geiger sound quieter
Network protocol++
New 3x cheaper pine trees.
Fixed mistake in demo recording logic, fixed SmashBlox demo.
Made TriggerTemperature suck less
[smash_blox] Ball now bounces non-uniformly.
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
Fixed pixel offset shift on TerrainSplatMap apply
Fixed neon green clovers.
Added river water mesh generation (WIP)
Added TENN backhand volleys & .meta
Buncha mats, and some cleanup.
Added delta modifier methods to the terrain height map (mostly for rivers)
Cleaned up some terrain map code
Working on strongly naming assemblies loaded by the game host process.
Autospawn decor rock tweaks.
Fixed testlevel terrain not showing properly
Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade
Moved horizon fade env refl occlusion into RustPBSLighting to save ALU
Traded detail spec map for occlusion map; also affects env refl occlusion
Swapped rust std shader wetness order to be after particle accum
Improved shader parity with original std shader
Directional damage indicator
Fixed death screen background
Added rules in premake script to sign various assemblies.
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
Fixed shader typo causing grayscale albedo in wetness