199,178 Commits over 4,140 Days - 2.00cph!
Fixed TerrainMeta edit mode errors on terrains that don't have all components
merge from changeset 6753
- More gameplay tweaks
- Camera changed again ;)
- Player slightly faster and slightly more maneuverable
- Scaled enemies up
Removed TerrainColorSet from a couple of rock prefabs (no longer required)
Removed TerrainColorSet from some prefab scenes (no longer required)
Post-build deployment, GUID: 22e5050b-5645-444e-bf08-9e3aebf82908
Either test scene or court scene can start game
Stone breakables anmd prefab implementations
Added missing clips to igor serve walk
Merged /main/deploytosocket to main
Initialize terrain alpha map with 1 if no texture to load was found
Igor serve, serve walk, serve breathe added to controller
Wired up forehands / backhands, serve bounce, placeholder state for run
Water normal map fiddling
changed amplify colour settings on test court, added foliage to test court, brightened up contrast, added fog to blend in background, tweaks to all textures and materials to unify scene
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Fixed terrain bakes in LegacyLevel
Added missing TerrainColor component to LegacyLevel
Ninja-committing because Petur hasn't answered for 15 minutes and is probably dead
Reapplied fixes from commit 6783
Updated skinning on head2
fixed bow being held in the WRONG hand
fixed the mecanim having hundreds of unnecessary state transitions.
Reverting all FreeType changes, this isn't worth it
Reverting NWVars to the old system
Disabling graph in FPs graph (because it hurts FPS, badly)
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Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
updated the animal skins to use the PBR shader