255,335 Commits over 3,990 Days - 2.67cph!
[D11] Rejigged Mixer levels for TRC check
[D11][UI][#3079] Fixed missing button prompt. Fixed translation broken translation key
[D11] PS4 BETA don't include trophy pack
[D11] Added late game items for QA test
[D11] Water_well_a through e SLODS, + Harbor 2 SLOD. There are some autogen issues with these that I am yet to find a fix for.
directoryEmpty shoudl probably return
[D11] Fixed borked Chainlink Fence LODs, shouldn't look so stanky now; Also tidied up Kerb LODs in same folder
[D11] Remove client var from #if
[D11] Fix defines...maybe
[D11][UI] Implemented autosave notification
[D11] Fixing "Assets\Content\Props\tires" and other misc LODs
Don't show marker data in Create menu
[D11] Tweaks to a few prefabs
Audio bundle fixes
Don't preload content.undle
[D11] LOD bug fixes for two prefabs, Scale issues for cave_well_a and ice_lake_a
Update Jerry Can Guitar name
[D11] Late game items for QA test
PlasticSCM stuff to artifacts
Delete the workspace folder if it's empty
Second stab at moving all instrument data to scriptable objects
Remove InstrumentTool log
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
Refresh asset database after code gen, saves alt tabbing to trigger compile
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Merge map fix from Main -> Vehicles
Fixed off-by-one error in MapImageRenderer
Notes played stat for each instrument
Add a button to the map to jump to your position
Remove BoneAligner (no longer needed)
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Merge from Main -> Vehicles
Actually fix login notifications being sent when respawning
Experimenting with a relative aim mode for KB+M
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Relative aim is now bindable
Can now relative aim with empty space
Fixed SnappySlider sound looping forever when disabled
Workshop campaign list field tweaks, now show last updated time
Updated Utils.FormatDuration
Plugin title marquee on workshop campaign page
fix wrong number of shield bubble effects showing
Made sure int struct types can be marshalled properly
Finishing touches with relative aim mode
Fixed another cause of an incessant slider sound
Include current stage name in sentry tags
Merge branch 'master' of SpaceUsurperUnity
Highligh workshop campaigns with a new update
Merge branch 'master' of SpaceUsurperUnity
Fixed case where cursor could be hidden in the main menu
ListMenu refactor
Merge branch 'master' of SpaceUsurperUnity
Ability to automatically subscribe to some default workshop items
Fixed bug when returning to unsubscribed workshop campaign
Fixed list menu highlight
Workshop menu sorting
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Fixed possible missing ref exception when lots of workshop items are installed
Fixed some strings
Updated sentry dsn
Make sure telemetry updates on first load
Workshop voting assets
Update Facepunch.Steamworks
In-game workshop voting UI
Only show rate button prompt for workshop campaigns
Only grant victory achievements in built-in stages
Playtime logging per-stage
Fixed vote buttons flickering when pressed
Voting sfx
Attempting to ensure that script changes in the base game can't break workshop stages
misc
Merge branch 'master' of SpaceUsurperUnity
Clear precached properties for scripts changed since a workshop upload
Merge branch 'master' of SpaceUsurperUnity
Flash rate button prompt if an appropriate time
Fixed ScrollTable suddenly jumping when selecting an entry
Merge branch 'master' of SpaceUsurperUnity
Switch build fixes
Don't download facepunch manifest on switch
GA cleanup
Merge branch 'master' of SpaceUsurperUnity
remove GA gameobject
Added button to open workshop tutorials
Merge branch 'master' of SpaceUsurperUnity
Fixed possible Player_StatusEffects error
Show thumbs up / down in installed plugin list
Fixed BaseActions NRE
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Fixed build error
Alternate solution for legacy song paths
Fixed possible NRE in workshop menu
Move songs out of magic directory
Hacky support for stages referencing songs in the old location
Switch back to content.bundle
Load content while generating world
disable steamworks buildscript